Skip to content
CreatePricing
Minnie SmallCreek - AI-generated fantasy Character

Minnie SmallCreek

Half-Orc · Barbarian (Path of the Berserker) · Level 5 · Guild Artisan

Minnie SmallCreek

Minnie is steady, hospitable, and fiercely protective.
AC13
HP41/41
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 13 · HP 41 · 40 ft.
AlignmentLawful GoodGenderFemaleAge32 years old
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingSTR
  • ArcanaINT
  • AthleticsSTR
  • DeceptionCHA
  • HistoryINT
  • InsightWIS
  • IntimidationCHA
  • InvestigationINT
  • MedicineWIS
  • NatureINT
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • ReligionINT
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Armor

Light armor,
Medium armor,
Shields

Weapons

Simple weapons,
Martial weapons,
Handaxes,
Javelins,
Greataxes,
All other simple and martial weapons

Tools

Smith's tools,
Brewer's supplies

Languages

Common,
Orc,
Dwarvish

Features

15 features

Bonus action

  • Frenzy Attack

    When Bonus action while frenzied

    While frenzied, Minnie makes an additional melee weapon attack as a bonus action on turns after she begins the frenzy.

  • Path of the Berserker: FrenzyLevel 3

    Minnie follows the Path of the Berserker. When she enters a rage, she can choose to enter a frenzy. While frenzied, she can make one additional melee weapon attack as a bonus action on each turn after the turn she entered the frenzy. When the rage ends, she suffers one level of exhaustion.

Always on

  • RageLevel 1

    When Bonus action

    Minnie enters a battle fury, gaining resistance to common weapon damage and increased melee damage.

  • Reckless AttackLevel 2

    When First attack on her turn

    Minnie accepts openings in her own defense to strike with greater accuracy and force.

  • Extra AttackLevel 5

    When Attack action

    Minnie attacks twice with the Attack action.

  • Axe Throw

    When Attack action

    Minnie throws Puppy or another handaxe at a nearby enemy.

  • Unarmored DefenseLevel 1

    While not wearing heavy armor, Minnie adds her Constitution modifier to her Armor Class. She can use a shield and still gain this benefit.

  • Danger SenseLevel 2

    Minnie has advantage on Dexterity saving throws against effects she can see, such as traps and spells. She does not gain this benefit while blinded, deafened, or incapacitated.

  • Forge-Hardened Guild TrainingLevel 3

    Minnie gains proficiency with smith's tools through her work with her stepfather and the guild. This is represented by her Guild Artisan background and does not grant an additional class feature.

  • Fast MovementLevel 5

    Minnie can move 10 feet faster than normal while she is not wearing heavy armor.

  • DarkvisionHalf-OrcMinnie can see in dim light within 60 feet as if it were bright light, and in darkness as if it were dim light. She cannot discern color in darkness, only shades of gray.
  • Relentless EnduranceHalf-OrcWhen reduced to 0 hit points but not killed outright, Minnie drops to 1 hit point instead. This can be used once per long rest.
  • Savage AttacksHalf-OrcWhen Minnie scores a critical hit with a melee weapon attack, she rolls one of the weapon's damage dice an additional time and adds it to the extra damage.
  • MenacingHalf-OrcMinnie is proficient in the Intimidation skill.
  • Guild MembershipGuild Artisan

    Minnie is a member in good standing of the smiths' guild. Fellow guild members recognize her authority, provide lodging and food when necessary, and assist her with legal or social difficulties involving the guild. She must still pay one gold piece per month in dues.

Gear

9 items

Weapons

  • Greataxe
    A heavy two-handed axe with a broad iron head, balanced for powerful Strength-based attacks.
  • 2×
    Handaxe
    Light throwing axes, useful as backup weapons or tools.
  • 4×
    Javelin
    Sturdy wooden shafts tipped with iron, suitable for throwing or close combat.
  • Puppy
    A compact hand axe with a polished head, brass collar, and red leather grip. Minnie calls it Puppy and treats it as a trusted companion.

Tools

  • Smith's Tools
    A complete set of tools for shaping, repairing, and testing metalwork.

Gear

  • Explorer's Pack
    A pack containing bedroll, mess kit, tinderbox, ten torches, ten days of rations, waterskin, and 50 feet of hempen rope.
  • Traveler's Clothes
    A set of durable travel clothes suitable for guild business and road work.
  • Letter of Introduction
    Guild records, membership papers, and letters of introduction.

Purse

  • 15×
    Gold Pieces
    Her accumulated starting funds from her guild work and family savings.

Appearance

Minnie SmallCreek is a broad-shouldered half-orc woman with warm gray-green skin, a square jaw, small lower tusks, and thick black hair usually tied back with strips of red leather. Her hands are enormous and heavily calloused, with fine metal dust permanently settled into the lines of her palms from years at the forge. She smells faintly of oak smoke, hot iron, yeast, and the citrus soap her mother insists she use before entering the taproom. Her favored axe, Puppy, is a stout single-bladed hand axe with a brass collar and a leather-wrapped grip. Minnie has polished the axe head so carefully that it gleams like a friendly silver tooth.

Mannerisms

Minnie tests the edge of Puppy with her thumb before important conversations, taps her knuckles twice on wooden tables for luck, and addresses animals in the same calm, respectful tone she uses with frightened customers. When angry, she becomes extremely polite and starts explaining exactly how much damage a person is about to cause themselves.

Personality

Minnie is steady, hospitable, and fiercely protective. She speaks plainly, remembers everyone's usual drink, and treats practical competence as a form of kindness. She is more comfortable repairing a wagon wheel than discussing her feelings, but she notices small discomforts quickly and fixes them without being asked.

Ideals

Duty. A craftsperson is responsible for what she makes and for the people who depend on it. Minnie believes strength is a tool, and tools are meant to protect the vulnerable rather than glorify the person holding them.

Bonds

The SmallCreek tavern and her stepfather's smithy are her family, and she will defend both with her life. She also feels responsible for the guild apprentices who looked up to her before she left.

Flaws

Minnie assumes that any problem can be solved with enough force, enough patience, or both. She is slow to forgive insults against her family or guild, and when someone threatens either, her good judgment can vanish behind her tusks.

Quirks

She names important tools and weapons as if they were beloved animals.
She carries a small piece of tavern chalk and marks every inn she considers trustworthy.
She can identify several common ales by smell alone.
She repairs loose buckles, chair legs, and wagon fittings whenever she is nervous.
She leaves the first bite of every meal untouched until she has offered it to anyone nearby who has not eaten.

Background

Minnie grew up above her mother's busy roadside tavern, where she learned that a good barkeeper remembers who is lonely, who is lying, and who has had enough to drink. Her mother taught her to settle arguments with a clean table, a full bowl, and a firm hand on the door. When Minnie's mother married a traveling blacksmith, Minnie gained a stepfather who taught her the language of iron. She learned to judge a blade by its balance, a horseshoe by its ring, and a person's character by whether they thanked the person who mended their tools. Minnie never fit comfortably into the narrow expectations placed on half-orcs. Her tusks made strangers wary, but her patience and practical kindness made regulars seek her out. When bandits began extorting caravans that supplied the tavern and the smithy, Minnie took up a forge-made axe and drove them away. The guild called her actions courageous, though her stepfather called them overdue practice. She named the axe Puppy because it is loyal, eager, and always wants to be taken for a walk. Now Minnie travels as a caravan guard and troubleshooter, protecting craftspeople, travelers, and anyone else who cannot afford to hire a whole company of soldiers. She still sends most of her earnings home, along with detailed letters about every fight, every broken buckle, and every tavern worth visiting.

“Her mother taught her to settle arguments with a clean table, a full bowl, and a firm hand on the door.”
From their backstory
Background
Guild Artisan

Connections

Species

Half-Orc

Media

0 images

No images yet.

Visual sheet

Turn Minnie SmallCreek into a sheet

A high-res, share-ready sheet you can post or print.