Malkio Zawadi
Malkio Zawadi
Sheet
AC 16 · HP 43 · 35 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingWIS
- AthleticsSTR
- DeceptionCHA
- InsightWIS
- IntimidationCHA
- InvestigationINT
- NatureINT
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
20 featuresAction
- Twin-Arrow Volley
When When taking the Attack action
Make two weapon attacks instead of one when taking the Attack action.
- Extra AttackLevel 5
You can attack twice instead of once whenever you take the Attack action on your turn.
Bonus action
- Winter Mark
When As a Bonus Action when marking a creature
Cast Hunter’s Mark without expending a spell slot, up to twice per Long Rest.
Always on
- Colossus Slayer
When When hitting a wounded creature with a weapon
Once per turn, add 1d8 weapon damage against a Hunter’s Mark target that is missing any Hit Points.
- Veteran’s Finish
When When hitting with a weapon
Use Savage Attacker once per turn to roll weapon damage twice and choose either result.
- SpellcastingLevel 1
You can cast Ranger spells using Wisdom as your spellcasting ability. You prepare six Ranger spells of levels 1 or 2, and you regain expended spell slots when you finish a Long Rest. You can use a Druidic Focus as a spellcasting focus.
- Favored EnemyLevel 1
Hunter’s Mark is always prepared for you. You can cast it twice without expending a spell slot, and you regain all expended uses when you finish a Long Rest.
- Weapon MasteryLevel 1
You can use the mastery properties of two kinds of weapons with which you are proficient. Your chosen weapons are Longbow and Shortsword.
- Deft ExplorerLevel 2
You gain Expertise in Survival, doubling your Proficiency Bonus for Survival checks. You also know two additional languages, Giant and Goblin.
- Fighting StyleLevel 2
You gain the Archery Fighting Style, granting a +2 bonus to attack rolls you make with ranged weapons.
- Hunter’s LoreLevel 3
While a creature is marked by your Hunter’s Mark, you know whether it has any Immunities, Resistances, or Vulnerabilities, and you know what they are.
- Hunter’s Prey, Colossus SlayerLevel 3
You have chosen Colossus Slayer. Once per turn when you hit a creature with a weapon, the weapon deals an extra 1d8 damage if the target is missing any Hit Points.
- Ability Score Improvement, AlertLevel 4
You gain the Alert feat. You add your Proficiency Bonus to Initiative rolls, and immediately after rolling Initiative, you can trade your Initiative with a willing ally in the same combat.
- TraitElfDarkvision, 60 feet.
- Elven Lineage, Wood ElfElfSpeed increases to 35 feet, and you know the Druidcraft cantrip. At character level 3, you always have Longstrider prepared and can cast it once without a spell slot per Long Rest. At character level 5, you always have Pass without Trace prepared and can cast it once without a spell slot per Long Rest. Intelligence is the spellcasting ability for these lineage spells.
- TraitElfFey Ancestry, Advantage on saving throws made to avoid or end the Charmed condition.
- TraitElfKeen Senses, proficiency in Insight.
- TraitElfTrance, you do not need to sleep, and magic cannot put you to sleep. You can finish a Long Rest in 4 hours of trancelike meditation while remaining conscious.
- TraitElfHumanoid creature type and Medium size.
- Savage AttackerSoldier
You gain the Savage Attacker Origin feat. Once per turn when you hit a target with a weapon, you can roll the weapon’s damage dice twice and use either roll against the target. You can use this benefit once per turn.
Spells
10 spellsSpellcasting. Malkio Zawadi casts with Wisdom (spell save DC 11, to hit with spell attacks).
1st level (4 slots): , , , , , , ,
2nd level (2 slots): ,
Gear
15 itemsWeapons
- LongbowGolden recurve longbow, suitable for ranged weapon attacks
- ShortswordA shortsword balanced for close fighting
- ScimitarA scimitar used as one of his paired curved belt blades
- SpearA spear issued during his military service
- ShortbowA shortbow retained from his first patrol
Armor
- Studded Leather ArmorStudded leather armor, carefully treated against snow and damp
Tools
- Gaming SetA set of carved bone knucklebones used by his former unit
Gear
- 20×ArrowsArrows for the longbow
- Druidic FocusA sprig of mistletoe set into a small carved snowy icy focus
- Explorer’s PackPack containing bedroll, mess kit, tinderbox, torches, rations, waterskin, and rope
- 20×ArrowsAdditional ammunition for the shortbow
- Healer’s KitUseful for stabilizing the injured
- QuiverA spare quiver for carrying arrows
- Traveler’s ClothesDurable clothing in muted winter colors
Purse
- 14×Gold PiecesMoney saved from military service and patrol contracts
Appearance
Malkio Zawadi is a young-looking, mixed-skinned male elf with a lean, athletic frame and compact, economical movements. He has short curly black hair, dark brown alert eyes, and a quietly defiant expression that rarely softens into a full smile. He favors his left side when standing still, keeping his right hand free near his bowstring or belt blades. In any room, his attention moves first to windows, doorways, hands, and the gaps between people. He wears a snow-white and blue hunter’s coat with woven geometric patterns, a small shoulder capelet, fitted leather bracers, sturdy travel boots, and a pointed white leather tricorn-style hat with subtle horn-like spikes. A golden recurve longbow rests across his back, while a small carved icy focus hangs at his throat. His equipment is practical, but carefully maintained, with every strap and buckle arranged by habit.
Mannerisms
He pauses before entering any unfamiliar space, counting exits under his breath. When thinking, he rolls an arrow slowly between his fingers. He speaks in measured, precise sentences, but his voice becomes unexpectedly gentle when addressing animals, children, or frightened recruits.
Personality
Quietly observant and difficult to surprise, Malkio treats every conversation like a landscape to be studied. He is courteous without being ingratiating, protective without being sentimental, and more comfortable sharing silence than filling it. He has a dry sense of humor that appears in unexpected moments, usually when everyone else is too tense to appreciate it.
Ideals
Protection. A map, a warning, or a well-placed arrow matters only if it keeps ordinary people alive. The strong are responsible for noticing danger before it reaches those who cannot fight it.
Bonds
He carries a small painted tile from the winter watchtower where his unit was nearly destroyed. He has sworn to find the people responsible for abandoning that post, but he refuses to let vengeance turn him into the kind of commander who sacrifices others for convenience. The forest settlements that depended on his patrol are his chosen family, and he returns to them whenever he can.
Flaws
He distrusts anyone who speaks too smoothly about acceptable losses. Once he decides that someone is responsible for harm, he can become coldly inflexible and will risk too much to force an admission or obtain justice. He also hides exhaustion behind precision, continuing to work long after better judgment would tell him to rest.
Quirks
Background
Malkio Zawadi was raised along the edge of a northern elven forest where the trees grew silver with winter and patrol roads crossed the old hunting paths. His mother taught him to read tracks as if they were brushstrokes, while his father, a veteran border scout, taught him that a soldier’s first duty was not to win glory but to make certain that someone else survived the night. Malkio learned to paint before he learned to march, sketching weather, animal trails, and enemy formations in charcoal on scraps of canvas. His commanders eventually realized that his maps were more reliable than their scouts, especially when he began marking invisible changes in snow, bent branches, and drifting ash.
“Malkio learned to paint before he learned to march, sketching weather, animal trails, and enemy formations in charcoal on scraps of canvas.”
- Background
- Soldier
Connections
Species
Elf
Media
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