Kallista "Ghost" Malas
Kallista "Ghost" Malas
Sheet
AC 17 · HP 190 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- DeceptionCHA
- InsightWIS
- InvestigationINT
- PerceptionWIS
- PersuasionCHA
- Sleight of HandDEX
- StealthDEX
Armor
Weapons
Tools
Languages
Features
19 featuresBonus action
- Master of TacticsLevel 3
You can use the Help action as a bonus action. Additionally, when you use the Help action to aid an ally in attacking a creature, the target of that attack can be within 30 feet of you.
- Parting ShotLevel 3
When you Dash, Disengage, or Dodge, expend 1 Risk Die to make a ranged attack as a Bonus Action. Add the Risk Die to damage.
Always on
- Sneak AttackLevel 1
Deal an extra 9d6 damage to one creature you hit with an attack if you have advantage or if an ally is within 5 feet of the target.
- Fighting Style: ArcheryLevel 1
You gain a +2 bonus to attack rolls you make with ranged weapons.
- Quick DrawLevel 1
Advantage on Initiative rolls. Draw/stow two weapons instead of one.
- Weapon MasteryLevel 1
Can use mastery properties for two kinds of ranged weapons. Currently Vex and Nick.
- RiskLevel 2
You have 4 Risk Dice (d8). Used for maneuvers. Regain on Short/Long Rest. DC 19.
- Critical ShotLevel 2
Ranged attack rolls score a critical hit on 19 or 20.
- Operative TrainingLevel 3
Learn Concealed Shot. Proficiency in Deception and Stealth. Proficiency with Disguise Kit and Thieves' Tools.
- Uncanny DodgeLevel 5
Use reaction to halve damage from an attack you can see.
- EvasionLevel 7
Take no damage on successful Dex saves for half, and half damage on failures.
- Reliable TalentLevel 11
When you make an ability check with a proficient skill, a roll of 9 or lower on the d20 is treated as a 10.
- Slippery MindLevel 15
Gain proficiency in Wisdom and Charisma saving throws.
- Soul of DeceitLevel 17
Your thoughts cannot be read by telepathy or other means unless you allow it. You are immune to magic that would determine if you are telling the truth.
- TraitTieflingDarkvision (60 ft.)
- Otherworldly PresenceTieflingThaumaturgy cantrip
- Infernal ResistanceTieflingResistance to Fire damage
- Infernal LegacyTieflingAccess to Hellish Rebuke and Darkness
- Criminal Ties (Alert Feat)Criminal
You have a network of contacts and can secure illicit goods. You also have the Alert feat, giving you a +6 bonus to initiative and preventing you from being surprised.
Spells
4 spellsSpellcasting. Kallista "Ghost" Malas casts with Intelligence (spell save DC 19, to hit with spell attacks).
Cantrips (at will): ,
1st level:
2nd level:
Gear
4 itemsWeapons
- 2×Masterwork PistolCustomized Atrix firearm, uses Vex mastery.
Armor
- Studded Leather ArmorReinforced dark leather for stealth.
Tools
- Thieves' ToolsHigh-quality lockpicks and probes.
- Disguise KitCosmetics and prosthetics.
Appearance
Kallista is a tiefling of striking crimson skin and swept-back, obsidian horns that follow the curve of her skull. Her eyes are a cold, piercing silver with no visible pupils. She wears a tailored charcoal-grey trench coat lined with lead-mesh to foil detection magic. Her tactical gear is understated and functional, with several holsters hidden beneath the folds of her coat and boots designed for silent movement across the marble floors of Atrix.
Mannerisms
She has a habit of tilting her head slightly when listening to a lie, as if hearing a discord in a melody.
Personality
Analytic and detached, Kallista treats every social interaction like a game of chess. She speaks in measured, precise sentences and rarely raises her voice. She prefers to observe from the shadows, collecting secrets like rare coins. Despite her cold exterior, she possesses a dry, biting wit that only her closest associates ever hear.
Ideals
Logic. Emotion is a noise that disrupts the frequency of success. Everything has a pattern if you look long enough.
Bonds
Vola Gash is the only person who knows my real name. If she falls, the Iron Lattice falls with her.
Flaws
I assume every kind gesture is a calculated trap. My paranoia makes it impossible to sleep without a weapon in my hand.
Quirks
Background
Born in the dense urban sprawl of the Atrix central isle, Kallista learned early that knowledge is the only armor that never breaks. She survived the cutthroat streets by out-thinking her rivals, eventually rising through the Iron Lattice Syndicate as their premier strategist. Her expertise in urban infiltration and tactical manipulation earned her the nickname 'Ghost.' Kallista does not operate on luck, she operates on variables and probabilities. Her transition from a traditional thief to a specialized Secret Agent occurred when the technological advancements of Atrix made blades obsolete for high-level espionage. She adapted by mastering the very tools used to oppress the lower tiers of the city. Now, she operates out of a high-tech squat in the heart of the capital, serving as the mastermind behind some of the Isle's most daring heists and political shifts. Her partnership with the Orc enforcer Vola 'The Vice' Gash has made her nearly untouchable in the criminal underworld, as Vola provides the physical wall that keeps Kallista's mind focused on the objective.
“She survived the cutthroat streets by out-thinking her rivals, eventually rising through the Iron Lattice Syndicate as their premier strategist.”
- Background
- Criminal
Connections
Species
Tiefling
Media
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