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Kogta - AI-generated fantasy Character

Kogta

Orc · Barbarian (Path of the Berserker) · Level 3 · Soldier

Kogta

Kogta is calm, practical, and unexpectedly considerate.
AC14
HP30/30
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 14 · HP 30 · 30 ft.
AlignmentNeutral GoodGenderNonbinaryAge29 years
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingWIS
  • AthleticsSTR
  • IntimidationCHA
  • NatureINT
  • PerceptionWIS
  • StealthDEX
  • SurvivalWIS

Armor

Light armor,
Medium armor,
Shields

Weapons

Simple weapons,
Martial weapons

Tools

Gaming Set, stones of chance

Languages

Common,
Orc,
Giant

Features

16 features

Bonus action

  • RageLevel 1

    When Bonus Action, while not wearing Heavy armor

    Enter a battle fury as a Bonus Action, gaining resistance to common weapon damage and extra Strength-based damage.

  • Adrenaline Rush

    When Bonus Action

    Dash as a Bonus Action and gain 2 Temporary Hit Points. You can use this three times per Short or Long Rest.

  • Adrenaline RushOrcDash as a Bonus Action and gain 2 Temporary Hit Points, three uses per Short or Long Rest

Always on

  • Reckless AttackLevel 2

    When First attack roll on your turn

    Attack with deliberate abandon, gaining Advantage on Strength-based attacks while exposing yourself to Advantage from attackers.

  • FrenzyLevel 3

    When First Strength-based hit after Reckless Attack while Raging

    After using Reckless Attack during Rage, add 1d6 damage to the first Strength-based hit against a target that turn.

  • Relentless Endurance

    When Reduced to 0 Hit Points

    When reduced to 0 Hit Points without being killed outright, drop to 1 Hit Point instead.

  • Weapon MasteryLevel 1

    When After hitting with a mastered weapon

    Use the greataxe's Cleave mastery or the handaxe's Vex mastery according to the weapon used.

  • Unarmored DefenseLevel 1

    While not wearing armor, your Armor Class equals 10 + your Dexterity modifier + your Constitution modifier.

  • Danger SenseLevel 2

    You have Advantage on Dexterity saving throws unless you have the Incapacitated condition.

  • Primal KnowledgeLevel 3

    You gain proficiency in Stealth. While your Rage is active, you can use Strength instead of the normal ability for checks made with Acrobatics, Intimidation, Perception, Stealth, or Survival.

  • Creature TypeOrcHumanoid
  • TraitOrcMedium size
  • SpeedOrc30 feet
  • DarkvisionOrcSee in dim light within 120 feet as if it were bright light, and in darkness as if it were dim light
  • Relentless EnduranceOrcWhen reduced to 0 Hit Points without being killed outright, drop to 1 Hit Point instead, once per Long Rest
  • Military RankSoldier

    You have a military rank from your career as a soldier. Soldiers loyal to your former organization recognize your authority and may defer to you, provide temporary shelter, or seek your assistance, subject to the organization’s capacity and attitude.

Gear

11 items

Weapons

  • Greataxe
    A heavy two-handed axe with a broad iron head, suitable for the Cleave weapon mastery property.
  • 4×
    Handaxe
    Light thrown axes balanced for close combat and pursuit.
  • Spear
    A long military spear, a shortbow, and a quiver containing twenty arrows, supplied through military service.
  • Shortbow
    A compact bow used for hunting and battlefield harassment.

Tools

  • Gaming Set
    A set of carved knucklebones used for a regional gambling game called stones of chance.

Gear

  • Explorer's Pack
    A practical field pack containing bedroll, rations, tinderbox, rope, and other travel necessities.
  • 20×
    Arrows
    Standard ammunition for the shortbow.
  • Healer's Kit
    Bandages, splints, smelling salts, and basic battlefield dressings.
  • Quiver
    A leather container for carrying arrows.
  • Traveler's Clothes
    Plain, durable clothing suited to travel and military work.

Purse

  • 14×
    Gold Pieces
    Loose starting currency after receiving the Soldier equipment package.

Appearance

A broad-shouldered orc standing just over six feet tall, with slate-gray skin, a broken left tusk, and tightly braided black hair threaded with red cord. Their amber eyes are watchful rather than fierce. Old training scars cross their forearms and collarbone, while a faded unit mark is tattooed beneath the right ear. They favor practical clothing, worn leather, and a red wool sash inherited from a fallen comrade.

Mannerisms

Kogta checks every doorway twice, touches the red sash before entering a fight, and speaks in short sentences when calm. When angry, they become unnervingly polite and address everyone by their full name.

Personality

Kogta is calm, practical, and unexpectedly considerate. They remember who takes their tea sweet, who dislikes loud rooms, and which party member is pretending not to be afraid. They distrust grand speeches but respect anyone who quietly does difficult work. In a crisis, Kogta becomes focused and direct, with no patience for status or ceremony.

Ideals

Protection. A strong person exists to take the blow that would otherwise land on someone weaker. Strength without responsibility is only another kind of cruelty.

Bonds

The mountain village of Qhapa saved my life when my commander abandoned it. I will return someday with enough strength, allies, and supplies to make sure it can never be abandoned again.

Flaws

I treat retreat as betrayal, even when withdrawal would save lives. When someone questions my judgment, I become quiet, stubborn, and twice as reckless.

Quirks

Counts visible exits whenever entering a room.
Keeps one polished stone from every place where someone saved their life.
Names weapons after ordinary people rather than heroes.
Cannot resist repairing loose straps, buckles, or wagon harnesses.
Laughs once, sharply, whenever someone calls them intimidating.

Background

Kogta was raised among an orc caravan that crossed high grasslands, salt flats, and the wind-cut passes between settled lands. Their mother repaired harnesses and their uncle kept the caravan’s small armory. Kogta learned early that strength was useful, but only when it served the people walking behind it. They were never the cleverest scout or the most patient negotiator, yet they could carry an injured traveler for miles and stand between a hungry child and a drawn blade. As a young adult, Kogta joined a border regiment after soldiers protected the caravan from raiders. The regiment trained them to use the great axe, spear, and handaxe, and Kogta became known for charging too early and refusing to retreat alone. During a disastrous campaign, their commander ordered the unit to abandon a village as enemy forces approached. Kogta disobeyed, held a gate with three others, and survived only because the villagers opened a hidden escape route. The regiment branded the act insubordination. Kogta left with their rank stripped, their red sash still tied around their waist, and a new purpose. They now travel wherever ordinary people are being told that their suffering is strategically acceptable.

“Their mother repaired harnesses and their uncle kept the caravan’s small armory.”
From their backstory
Background
Soldier

Connections

Species

Orc

Media

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