Ace
Ace
Sheet
AC 16 · HP 11 · 30 ft., fly 50 ft.Saving throws
Skills
- AthleticsSTR
- IntimidationCHA
- PerceptionWIS
- StealthDEX
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
10 featuresAlways on
- Longbow Shot
When When making a ranged weapon attack
You can use your trained aim to strike from afar with a longbow, leaning on discipline and patience rather than brute force.
- Twin Blade Defense
When When a foe reaches melee range
You can bring swift steel to bear in close combat, relying on speed and training to defend yourself if enemies close the distance.
- Ranger TrainingLevel 1
You are trained to find prey, trail foes, and survive in the wild. You can move and operate with the discipline of a seasoned scout and hunter.
- Weapon and Armor TrainingLevel 1
You are proficient with weapons suited to the hunt and war, including simple weapons, martial weapons, and your class armor and shield training.
- Weapon MasteryLevel 1
You have extensive practice with battlefield weapons and can make the most of the bow in your hands. Choose weapon masteries for the weapons you know, as allowed by your campaign's 2024 rules.
- Hunter's InstinctLevel 1
You know how to track quarry and move through wilderness with a veteran scout's instincts. This supports your role as a hunter and guide.
- FlightAarakocraYou have a flying speed of 50 feet.
- TalonsAarakocraYour clawed feet and hands can be used as natural weapons for simple strikes when needed.
- Keen aerial agilityAarakocraYou are adapted to scouting, sudden changes in altitude, and moving through the air with practiced control.
- Military RankSoldier
You know how to navigate military structures, identify ranks and insignia, and request basic aid or access from soldiers and disciplined forces who respect martial service.
Gear
8 itemsWeapons
- LongbowA reliable longbow carried for scouting and hunting at range.
- 2×ShortswordTwo short blades for close-quarters fighting.
- DaggerA belt knife and basic travel kit from his background and profession.
Armor
- Scale MailA suit of fitted scale mail inherited from campaign service and maintained with careful discipline.
Tools
- Gaming SetA worn token from military service, often kept on hand during parley or patrol.
Gear
- 20×ArrowsA quiver of ammunition for the longbow.
- Explorer's PackA backpack with bedroll, mess kit, tinderbox, torches, rations, waterskin, and rope.
- UniformA uniform and insignia from his former martial service, kept as proof of rank and discipline.
Appearance
A lean male aarakocra with storm-gray feathers, white-tipped wing feathers, and sharp amber eyes. He wears fitted scale mail over travel-worn leathers, a soldier's satchel, and a longbow kept meticulously clean. A faded blue cord is tied around one talon, the last gift from home. His posture is rigid and alert, like a sentry perpetually scanning the horizon.
Mannerisms
He stands at attention when speaking to captains, elders, or anyone he decides deserves respect. He frequently looks upward before answering, as if measuring wind direction even indoors. When thinking, he taps two clawed fingers against the hilt of his short sword in a precise rhythm.
Personality
Ace is disciplined, watchful, and formal, even when he is trying to be friendly. He respects competence, keeps his word without fail, and measures strangers by whether they can be relied upon in danger. Though proud of his wings and heritage, he is curious about the ground folk and determined to learn their customs if it helps him survive long enough to avenge his home.
Ideals
Duty. A soldier's first promise is to protect what cannot protect itself. Revenge alone is not enough, justice must be exact, earned, and completed.
Bonds
He will not rest until he finds the dragon's lair and learns whether any of his kin still live. He keeps the blue cord from his nest as a sacred reminder of home and duty. He feels responsible for every survivor from his village, even those he has never met since the attack.
Flaws
He trusts training more readily than improvisation, and he can be condescending toward those he sees as undisciplined. His pride in flight sometimes makes him careless about ceilings, tunnels, and other ground-borne hazards. When the dragon is mentioned, reason gives way to obsession, and he can become reckless in pursuit of any rumor.
Quirks
Background
Ace was hatched in a cliffside nest village where every wingbeat had a purpose and every youngster learned to scout before they learned to boast. He grew into a disciplined hunter and sentry, prized for his steady aim and a soldier's habit of keeping formation even while airborne. Among the ground folk he later met, his name was shortened to "Ace" after one too many impossible shots split an arrow at distance, a nickname he wears with equal parts pride and awkwardness. That pride was nearly shattered when a dragon came screaming out of the clouds and fire took his home. The attack scattered his kin, burned the nests, and left only fragments of the old roost behind. Ace survived because training made him stubborn and because his wings carried him where the dragon's claws could not reach. Now he walks the ground by choice, not by comfort, following rumors, ash, and old battlefield reports for one answer only, where the dragon lairs, so he can one day return with allies and justice for what was stolen.
“He grew into a disciplined hunter and sentry, prized for his steady aim and a soldier's habit of keeping formation even while airborne.”
- Background
- Soldier
Connections
Species
Aarakocra
Media
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