Boric
Boric
Sheet
AC 17 · HP 21 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingWIS
- ArcanaINT
- AthleticsSTR
- DeceptionSTR
- HistoryINT
- InsightWIS
- IntimidationCHA
- InvestigationINT
- MedicineWIS
- NatureINT
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- ReligionINT
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
16 featuresBonus action
- RageLevel 1
When Bonus Action
As a Bonus Action, enter a battle fury, gaining the benefits of Rage for up to 10 minutes. Boric has 3 uses per Long Rest.
- Shell DefenseTortleAs an Action, Boric can withdraw into his shell. Until he emerges, his Speed is 0, he has Advantage on Constitution saving throws, and he has a +4 bonus to AC. He is Prone, has Disadvantage on Dexterity saving throws, and cannot use Reactions. He can emerge as a Bonus Action.
Always on
- Reckless Frenzy
When When making a Strength-based attack while raging
Make a weapon attack with Reckless Attack to gain Advantage on Strength-based attack rolls until the start of the next turn, allowing Berserker Frenzy to trigger on the first hit.
- Greataxe Cleave
When Hit with Greataxe
When Boric hits with his greataxe, Weapon Mastery allows him to make a Cleave attack against another nearby creature under the mastery rules.
- Javelin Slow
When Hit with Javelin
When Boric hits with his javelin, Weapon Mastery can reduce the target's Speed by 10 feet until the start of Boric's next turn under the mastery rules.
- Unarmored Defense and Weapon ProficienciesLevel 1
Boric can use Strength instead of Dexterity for determining his Armor Class while wearing no armor only if the relevant feature permits it. His tortle Natural Armor sets his base AC at 17. He also gains proficiency with simple and martial weapons, light armor, medium armor, and shields.
- Weapon MasteryLevel 1
Boric can use Weapon Mastery with two kinds of weapons. His chosen mastery weapons are the Greataxe, using Cleave, and the Javelin, using Slow.
- Danger SenseLevel 2
Boric has advantage on Dexterity saving throws caused by effects he can see, unless he is Incapacitated.
- Reckless AttackLevel 2
When Boric makes a Strength-based attack roll, he can choose to gain Advantage on Strength-based attack rolls until the start of his next turn. Attack rolls against him also have Advantage during that time.
- Primal KnowledgeLevel 3
Boric gains proficiency in one additional Barbarian skill, Survival. While raging, he can use Strength instead of the normal ability for Acrobatics, Intimidation, Perception, Stealth, or Survival checks.
- Berserker: FrenzyLevel 3
Boric follows the Path of the Berserker. While raging, if he uses Reckless Attack, the first time each turn he hits with a Strength-based attack, the attack deals extra damage equal to his Rage Damage bonus, currently 2.
- Natural ArmorTortleWithout armor, Boric's shell gives him an AC of 17. He gains no benefit from wearing armor, though he can use a shield.
- ClawsTortleBoric has natural claw attacks that deal 1d4 plus Strength modifier Slashing damage on a hit.
- Hold BreathTortleBoric can hold his breath for up to 1 hour.
- Tortle NatureTortleBoric is adapted to life near water and has a sturdy shell suited to enduring harsh environments.
- Military RankSoldier
Boric retains the respect and limited authority associated with his former military rank. Soldiers, veterans, and sympathetic civilians may recognize his insignia and offer basic assistance, lodging, information, or access to military facilities when doing so does not place them in obvious danger.
Gear
12 itemsWeapons
- GreataxeA heavy two-handed battle axe, Boric's primary weapon.
- 4×HandaxeLight thrown axes suitable for close combat or ranged attacks.
- SpearA military spear issued during his service.
- ShortbowA shortbow with a quiver containing 20 arrows.
Tools
- Gaming Set, Bone DiceA gaming set chosen as bone dice, used for barracks games and reading nervous opponents.
Gear
- 20×ArrowsAmmunition for the shortbow.
- Explorer's PackA pack containing ordinary adventuring supplies such as bedroll, rations, rope, tinder, and utensils.
- Healer's KitA kit containing bandages, salves, and basic emergency medical supplies.
- Insignia of RankA metal badge showing Boric's former rank.
- Trophy from a Fallen EnemyA broken enemy blade taken from the battlefield where Boric's first squad fell.
- Traveler's ClothesPlain clothing suitable for travel and camp life.
Purse
- 24×Gold PiecesMoney saved from military pay and issued as starting funds.
Appearance
Boric is a broad, heavily built tortle with a weathered olive-brown shell marked by pale bands from years of sun, dust, and military travel. His eyes constantly track exits, hands, weapons, and the people standing nearest to the weakest member of a group. His powerful beak-like mouth and blunt jaw are immediately noticeable, especially when he eats with loud, deliberate crunches or laughs in short bursts that sound like stones tumbling in a riverbed. He wears a battered soldier's sash around one foreleg and keeps his shell polished only along the edges, where his old unit's colors remain visible.
Mannerisms
Boric pauses before entering any room and silently counts the exits. He taps the rim of his shell twice before making a difficult decision. During conversations, he angles his body between companions and the nearest possible threat. He speaks in short, careful sentences, but becomes unexpectedly poetic when describing rivers, old soldiers, or the sound of rain on his shell.
Personality
Boric is patient, protective, and plainly spoken. He notices who has not eaten, who is standing too close to the edge, and who is pretending not to be afraid. He rarely raises his voice outside combat, preferring a steady stare and a practical solution. Although he appears stern, he has a dry sense of humor and an instinctive tenderness toward children, pack animals, and anyone trying hard not to cry.
Ideals
Protection. Strength is not a privilege, it is a responsibility. The powerful should stand where the blow will land first.
Bonds
He carries the broken metal insignia of his first squad, whose members died protecting a refugee convoy. Boric has promised to find the families of the fallen and deliver the truth about how they died. He also considers every young traveler under his protection until they prove they no longer need it.
Flaws
Boric assumes every problem can be solved by taking the dangerous position and enduring whatever follows. He is slow to retreat, suspicious of clever plans that lack a clear chain of command, and deeply uncomfortable admitting that his body is no longer as strong as it was during active service. When frightened, he becomes overly formal and starts giving orders to people who never agreed to follow him.
Quirks
Background
Boric was hatched in a riverside tortle settlement where every household measured time by migrations, storms, and the slow repair of ancient shell walls. He joined a coastal defense company after raiders burned several nesting grounds, not because he loved war, but because he could not accept watching smaller tortles flee while stronger people argued about whose duty it was to help. The army taught him formations, siege work, and the discipline of standing between danger and someone who could not withstand it. His low, rumbling voice and patient endurance made him a reliable shield for frightened recruits, even when officers found his blunt honesty inconvenient.
“The army taught him formations, siege work, and the discipline of standing between danger and someone who could not withstand it.”
- Background
- Soldier
Connections
Species
Tortle
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