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Boric - AI-generated fantasy Character

Boric

Tortle · Barbarian (Path of the Berserker) · Level 3 · Soldier

Boric

Boric is patient, protective, and plainly spoken.
AC17
HP21/21
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 17 · HP 21 · 30 ft.
AlignmentNeutral GoodGenderMaleAge46 years old
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingWIS
  • ArcanaINT
  • AthleticsSTR
  • DeceptionSTR
  • HistoryINT
  • InsightWIS
  • IntimidationCHA
  • InvestigationINT
  • MedicineWIS
  • NatureINT
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • ReligionINT
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Armor

Light armor,
Medium armor,
Shields

Weapons

Simple weapons,
Martial weapons,
Greataxe Weapon Mastery,
Javelin Weapon Mastery

Tools

Gaming Set, Bone Dice,
Vehicles (Land)

Languages

Common,
Aquan

Features

16 features

Bonus action

  • RageLevel 1

    When Bonus Action

    As a Bonus Action, enter a battle fury, gaining the benefits of Rage for up to 10 minutes. Boric has 3 uses per Long Rest.

  • Shell DefenseTortleAs an Action, Boric can withdraw into his shell. Until he emerges, his Speed is 0, he has Advantage on Constitution saving throws, and he has a +4 bonus to AC. He is Prone, has Disadvantage on Dexterity saving throws, and cannot use Reactions. He can emerge as a Bonus Action.

Always on

  • Reckless Frenzy

    When When making a Strength-based attack while raging

    Make a weapon attack with Reckless Attack to gain Advantage on Strength-based attack rolls until the start of the next turn, allowing Berserker Frenzy to trigger on the first hit.

  • Greataxe Cleave

    When Hit with Greataxe

    When Boric hits with his greataxe, Weapon Mastery allows him to make a Cleave attack against another nearby creature under the mastery rules.

  • Javelin Slow

    When Hit with Javelin

    When Boric hits with his javelin, Weapon Mastery can reduce the target's Speed by 10 feet until the start of Boric's next turn under the mastery rules.

  • Unarmored Defense and Weapon ProficienciesLevel 1

    Boric can use Strength instead of Dexterity for determining his Armor Class while wearing no armor only if the relevant feature permits it. His tortle Natural Armor sets his base AC at 17. He also gains proficiency with simple and martial weapons, light armor, medium armor, and shields.

  • Weapon MasteryLevel 1

    Boric can use Weapon Mastery with two kinds of weapons. His chosen mastery weapons are the Greataxe, using Cleave, and the Javelin, using Slow.

  • Danger SenseLevel 2

    Boric has advantage on Dexterity saving throws caused by effects he can see, unless he is Incapacitated.

  • Reckless AttackLevel 2

    When Boric makes a Strength-based attack roll, he can choose to gain Advantage on Strength-based attack rolls until the start of his next turn. Attack rolls against him also have Advantage during that time.

  • Primal KnowledgeLevel 3

    Boric gains proficiency in one additional Barbarian skill, Survival. While raging, he can use Strength instead of the normal ability for Acrobatics, Intimidation, Perception, Stealth, or Survival checks.

  • Berserker: FrenzyLevel 3

    Boric follows the Path of the Berserker. While raging, if he uses Reckless Attack, the first time each turn he hits with a Strength-based attack, the attack deals extra damage equal to his Rage Damage bonus, currently 2.

  • Natural ArmorTortleWithout armor, Boric's shell gives him an AC of 17. He gains no benefit from wearing armor, though he can use a shield.
  • ClawsTortleBoric has natural claw attacks that deal 1d4 plus Strength modifier Slashing damage on a hit.
  • Hold BreathTortleBoric can hold his breath for up to 1 hour.
  • Tortle NatureTortleBoric is adapted to life near water and has a sturdy shell suited to enduring harsh environments.
  • Military RankSoldier

    Boric retains the respect and limited authority associated with his former military rank. Soldiers, veterans, and sympathetic civilians may recognize his insignia and offer basic assistance, lodging, information, or access to military facilities when doing so does not place them in obvious danger.

Gear

12 items

Weapons

  • Greataxe
    A heavy two-handed battle axe, Boric's primary weapon.
  • 4×
    Handaxe
    Light thrown axes suitable for close combat or ranged attacks.
  • Spear
    A military spear issued during his service.
  • Shortbow
    A shortbow with a quiver containing 20 arrows.

Tools

  • Gaming Set, Bone Dice
    A gaming set chosen as bone dice, used for barracks games and reading nervous opponents.

Gear

  • 20×
    Arrows
    Ammunition for the shortbow.
  • Explorer's Pack
    A pack containing ordinary adventuring supplies such as bedroll, rations, rope, tinder, and utensils.
  • Healer's Kit
    A kit containing bandages, salves, and basic emergency medical supplies.
  • Insignia of Rank
    A metal badge showing Boric's former rank.
  • Trophy from a Fallen Enemy
    A broken enemy blade taken from the battlefield where Boric's first squad fell.
  • Traveler's Clothes
    Plain clothing suitable for travel and camp life.

Purse

  • 24×
    Gold Pieces
    Money saved from military pay and issued as starting funds.

Appearance

Boric is a broad, heavily built tortle with a weathered olive-brown shell marked by pale bands from years of sun, dust, and military travel. His eyes constantly track exits, hands, weapons, and the people standing nearest to the weakest member of a group. His powerful beak-like mouth and blunt jaw are immediately noticeable, especially when he eats with loud, deliberate crunches or laughs in short bursts that sound like stones tumbling in a riverbed. He wears a battered soldier's sash around one foreleg and keeps his shell polished only along the edges, where his old unit's colors remain visible.

Mannerisms

Boric pauses before entering any room and silently counts the exits. He taps the rim of his shell twice before making a difficult decision. During conversations, he angles his body between companions and the nearest possible threat. He speaks in short, careful sentences, but becomes unexpectedly poetic when describing rivers, old soldiers, or the sound of rain on his shell.

Personality

Boric is patient, protective, and plainly spoken. He notices who has not eaten, who is standing too close to the edge, and who is pretending not to be afraid. He rarely raises his voice outside combat, preferring a steady stare and a practical solution. Although he appears stern, he has a dry sense of humor and an instinctive tenderness toward children, pack animals, and anyone trying hard not to cry.

Ideals

Protection. Strength is not a privilege, it is a responsibility. The powerful should stand where the blow will land first.

Bonds

He carries the broken metal insignia of his first squad, whose members died protecting a refugee convoy. Boric has promised to find the families of the fallen and deliver the truth about how they died. He also considers every young traveler under his protection until they prove they no longer need it.

Flaws

Boric assumes every problem can be solved by taking the dangerous position and enduring whatever follows. He is slow to retreat, suspicious of clever plans that lack a clear chain of command, and deeply uncomfortable admitting that his body is no longer as strong as it was during active service. When frightened, he becomes overly formal and starts giving orders to people who never agreed to follow him.

Quirks

He keeps a running count of how many people are in a campsite, including animals.
He names every wheeled vehicle he is assigned to drive.
He refuses to waste edible food, even if it is burnt or painfully spicy.
He plays bone dice by feel while listening to conversations.
He polishes the edge of his shell before important negotiations.

Background

Boric was hatched in a riverside tortle settlement where every household measured time by migrations, storms, and the slow repair of ancient shell walls. He joined a coastal defense company after raiders burned several nesting grounds, not because he loved war, but because he could not accept watching smaller tortles flee while stronger people argued about whose duty it was to help. The army taught him formations, siege work, and the discipline of standing between danger and someone who could not withstand it. His low, rumbling voice and patient endurance made him a reliable shield for frightened recruits, even when officers found his blunt honesty inconvenient.

“The army taught him formations, siege work, and the discipline of standing between danger and someone who could not withstand it.”
From their backstory
Background
Soldier

Connections

Species

Tortle

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