Nadia Markou
Nadia Markou
Sheet
AC 16 · HP 186 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- AthleticsSTR
- InsightWIS
- IntimidationCHA
- InvestigationINT
- MedicineWIS
- PerceptionWIS
- PerformanceCHA
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
51 featuresBonus action
- Bonus Unarmed Strike
When After taking the Attack action or whenever an unarmed opening appears.
Nadia can make a Bonus Action Unarmed Strike while unarmed or using only Pugilist weapons.
- One-Two Punch
When When she wants to overwhelm a nearby opponent.
Nadia can spend 1 Moxie to make two Unarmed Strikes as a Bonus Action.
- Brace Up
When When expecting to absorb a heavy blow.
Nadia can spend 1 Moxie to gain 1d8 plus 17 temporary hit points.
- Stick and Move
When When she needs to close distance or escape a dangerous position.
Nadia can spend 1 Moxie to make an Unarmed Strike and Dash or Disengage.
- Cunning ActionLevel 2
Nadia can use a Bonus Action to Dash, Disengage, or Hide.
- Inquisitive Rogue, Master of IntrigueLevel 3
Nadia can use the Help action as a Bonus Action, and can Search as a Bonus Action. She also gains the Inquisitive features Ear for Deceit and Eye for Detail.
- FisticuffsLevel 1
While unarmed or wielding only Pugilist weapons, wearing light or no armor, and using no shield, Nadia can make an Unarmed Strike as a Bonus Action, use a d8 for Unarmed Strike damage, and apply Sap mastery to improvised weapons.
- Dig DeepLevel 4
Nadia can use a Bonus Action to gain 1d8 plus 13 temporary hit points, lasting 10 minutes.
- Dig DeeperLevel 13
Nadia can use a Bonus Action to gain the benefits of Dig Deep for 1 minute and use School of Hard Knocks twice per turn. At level 20, she can use this twice per Long Rest.
Reaction
- Bloodied But UnbowedLevel 2
When Nadia takes damage, she can use a Reaction to regain all expended Moxie Points. If Bloodied, she also gains 52 temporary hit points. Once used, this requires a Short or Long Rest.
Always on
- Heavy HitterLevel 3
When After hitting with an Unarmed Strike.
On an Unarmed Strike hit, Nadia can Grapple or Shove in addition to dealing damage.
- Stop and Drop
When After an unarmed hit without a mastery property.
Nadia can use both Grapple and Shove after hitting with an Unarmed Strike if she does not use a mastery property.
- Compression Lock
When When establishing or maintaining a Grapple.
Nadia can apply a wrestling hold, using Athletics with a +15 modifier and imposing disadvantage on the opponent's escape check by spending 1 Moxie.
- Rogue 1, Expertise and Sneak AttackLevel 1
Nadia is proficient with light armor, simple weapons, hand crossbows, longswords, rapiers, and shortswords. She can use Sneak Attack, adding 4d6 damage once per turn when she hits with a qualifying weapon and has advantage, or when an eligible enemy is adjacent to one of her allies.
- Ability Score ImprovementLevel 4
Nadia gains an Ability Score Improvement, used to increase Constitution by 2.
- Uncanny DodgeLevel 5
Nadia gains Uncanny Dodge, using her Reaction to halve damage from one attack that hits her.
- Rogue ExpertiseLevel 6
Nadia gains Expertise in Acrobatics and Insight. Her Sneak Attack increases to 3d6 from Rogue levels, for a total of 4d6 including her Pugilist-derived combat progression only where applicable.
- Evasion and Steady EyeLevel 7
Nadia gains Evasion. She also gains the Inquisitive feature Steady Eye, granting advantage on Investigation and Perception checks when she moves no more than half her speed on the same turn.
- Ability Score ImprovementLevel 8
Nadia gains an Ability Score Improvement, used to increase Constitution by 2, reaching 18 after all bonuses.
- Insightful FightingLevel 9
Nadia gains the Inquisitive feature Insightful Fighting. After studying a creature, she can gain Sneak Attack against it for 1 minute without advantage, provided she does not have disadvantage.
- Ability Score ImprovementLevel 10
Nadia gains an Ability Score Improvement, used to increase Wisdom by 2.
- Reliable TalentLevel 11
Nadia gains Reliable Talent, treating a d20 roll of 9 or lower on an ability check using a proficient skill or tool as a 10.
- Ability Score ImprovementLevel 12
Nadia gains an Ability Score Improvement, used to increase Dexterity by 1 and Charisma by 1. Her Dexterity reaches 20 after her human bonus and this improvement.
- BlindsenseLevel 14
Nadia gains Blindsense, detecting the location of hidden or invisible creatures within 10 feet if she can hear.
- Slippery MindLevel 15
Nadia gains Slippery Mind, becoming proficient in Wisdom saving throws.
- Ability Score ImprovementLevel 16
Nadia gains an Ability Score Improvement, used to increase Charisma by 2.
- ElusiveLevel 18
Nadia gains Elusive, preventing attack rolls from having advantage against her while she is not incapacitated.
- Stroke of LuckLevel 20
Nadia gains Stroke of Luck. Once before a Long Rest, she can turn a failed attack roll, ability check, or saving throw into a 20, or treat a missed attack as a hit.
- Iron ChinLevel 1
While wearing light or no armor and using no shield, Nadia's base Armor Class equals 12 plus her Constitution modifier.
- MoxieLevel 2
Nadia has 13 Moxie Points, regained on a Short or Long Rest. She knows Brace Up, One-Two Punch, and Stick and Move.
- Swagger StreakLevel 2
When Nadia fails a Strength, Dexterity, Constitution, or Charisma check, she can spend 1 Moxie to add 1d8. If she still fails, the point returns, and the feature cannot be used again until a Short or Long Rest.
- Pugilist SubclassLevel 3
Nadia can choose the Squared Circle Pugilist subclass and gains its features at the listed Pugilist levels.
- Groundwork, Stop and DropLevel 3
When Nadia uses an Unarmed Strike without a mastery property, she can both Grapple and Shove the target.
- Groundwork, Compression Lock and Muscle MassLevel 3
Nadia has Expertise in Athletics. When she begins her turn Grappling a creature, she deals 1d8 plus 3 bludgeoning damage to each creature Grappled by her.
- Extra AttackLevel 5
Nadia can attack twice when she takes the Attack action.
- HaymakerLevel 5
Nadia can spend 1 Moxie on an Unarmed Strike or Pugilist weapon attack. On a hit, she regains the point and deals maximum damage with that attack.
- Moxie-Fueled FistsLevel 6
Nadia's Unarmed Strike and improvised weapon damage can be Force damage instead of the normal damage type.
- Down But Not OutLevel 7
When Nadia uses Bloodied But Unbowed while Bloodied, her Unarmed Strike and Pugilist weapon attacks gain a +4 damage bonus for 1 minute.
- School of Hard KnocksLevel 9
Once per turn, Nadia can deal an extra 1d12 damage with an Unarmed Strike or Pugilist weapon attack, or forgo it to make the target vulnerable to maximum damage on the next hit or impose disadvantage on attacks against others.
- HerculeanLevel 10
Nadia counts as having double Strength for carrying capacity, scores critical hits against objects with Unarmed Strikes, and has a doubled jump distance.
- Shake It OffLevel 10
Once per Long Rest, Nadia can remove one Exhaustion level or end Blinded, Charmed, Deafened, Frightened, Paralyzed, Poisoned, Restrained, or Stunned at the start of her turn. She can instead restore it by gaining 1 Exhaustion.
- UnbreakableLevel 14
Nadia has advantage on Strength, Dexterity, and Constitution saving throws. She can spend 1 Moxie to reroll a failed saving throw.
- PugnaciousLevel 15
When Nadia rolls Initiative, she can remove one Exhaustion level and regain Down But Not Out, Dig Deep, and Shake It Off. Once used, this requires a Long Rest.
- Meat ShieldLevel 6
While Nadia Grapples a creature, she gains Half Cover against creatures she is not Grappling. When an ungrappled creature misses her, she can spend 1 Moxie to redirect the attack against a creature she Grapples.
- HeavyweightLevel 11
Nadia counts as one size larger for Grapple and Shove options, and moving a creature her size or smaller costs no extra movement.
- Ability Score IncreaseHuman+1 to Strength, Dexterity, Constitution, Intelligence, Wisdom, and Charisma.
- TraitHumanMedium size.
- TraitHumanWalking speed of 30 feet.
- TraitHumanOne additional skill proficiency, represented here by Perception.
- TraitHumanOne bonus feat under the classic 2014 Variant Human rules. Nadia uses this for the Grappler feat, gaining advantage on attacks against creatures she is Grappling and the ability to restrain a creature she is Grappling once per turn, subject to the feat's normal limitations.
- By Popular DemandEntertainer
Nadia can always find a place to perform, usually by staging a wrestling exhibition, demonstrating holds, telling exaggerated fight stories, or joining an adventuring company's public show. In settlements where she has performed before, she can usually secure modest lodging and food for herself and companions.
Gear
10 itemsWeapons
- RapierA practical rapier used when a fight demands a blade rather than a hold.
- ShortswordA compact backup blade concealed in a boot or wrist wrap.
- 10×DartFour balanced darts used for distraction, not usually for killing.
Armor
- Leather armorLight armor worn beneath her ring gear when legal protection is needed.
Tools
- Disguise kitA disguise kit for creating ring personas and traveling under false names.
- Deck of cardsA deck of marked playing cards used for wagers, misdirection, and reading opponents.
Gear
- Burglar's packA burglar's pack containing a backpack, ball bearings, string, bell, candles, crowbar, hammer, pitons, hooded lantern, oil, tinderbox, rations, waterskin, and rope.
- Entertainer's costumeA set of fine but durable performance clothes for public appearances.
- Lover's tokenA small favor from an admirer who once survived one of Nadia's rigged matches.
- Professional ring gearHer custom ring gear, chain fasteners, reinforced wraps, and entrance coat.
Appearance
Nadia is a striking, powerfully built human woman with a muscular wrestler's physique, broad shoulders, defined six-pack abs, thick arms, a buxom frame, and a strong bubble-shaped backside. Her straight dark brown hair falls to her shoulders, with blunt straight bangs covering her eyes. She wears black and crimson ring gear with high boots, reinforced wraps, and chains connecting clasps at her shoulders, waist, and thighs. Her face bears several small metal piercings, including a brow ring, a nostril stud, and two lower-lip rings. Her gear is deliberately theatrical and revealing, designed for spectacle and mobility, though she keeps a long coat nearby for travel and formal occasions.
Mannerisms
Nadia rolls her shoulders before making an important decision, taps two fingers against her sternum before a fight, and speaks to enemies as though announcing them to an arena crowd. When lying, she becomes unusually polite. When angry, she smiles and asks whether the other person wants to settle the matter officially.
Personality
Nadia is warm, direct, and theatrically confident. She loves an audience, but she loves earning an audience's trust even more. She treats combat as communication, using feints, exaggerated gestures, and carefully timed pauses to make opponents reveal what they fear. Beneath the swagger is a patient observer who notices dirty cuffs, nervous hands, mismatched stories, and who in a room is being ignored.
Ideals
Dignity belongs to everyone. A person should be allowed to stand back up, tell their own story, and choose the terms of their next fight.
Bonds
The old performers and fighters of her first circuit are her family. Nadia sends money home whenever she can and will risk almost anything to expose a promoter, crime boss, or noble who exploits them.
Flaws
Nadia cannot resist answering a public insult, especially if someone calls her a fraud, a coward, or a staged performer. She is also far too willing to gamble with her own safety when a crowd is watching.
Quirks
Background
Nadia Markou grew up in a crowded human district where taverns, markets, and dockside yards doubled as theaters. Her mother repaired costumes for traveling performers, while her uncle ran an informal fighting circuit beneath a bathhouse. Nadia learned early that a crowd did not care whether a punch was elegant. They cared whether it landed, whether the fall looked impossible, and whether the person getting back up made them believe in something. She became a professional wrestler before she was old enough to sign her own contracts, building a reputation for spectacular throws, iron endurance, and a habit of winning bouts that promoters had already decided she would lose. Her ring persona began as a disguise, a way to make a poor working woman seem larger than the debts and gang pressures surrounding her. Over time, the persona became a promise. Nadia used her matches to expose crooked bookers, protect vulnerable performers, and draw attention away from friends who needed to disappear. A failed protection job forced her to leave her home circuit, and she turned to adventuring, first as muscle and later as an investigator. Her sharp eye for lies, tiny inconsistencies, and staged violence made her an invaluable detective, while her grappling expertise gave her a way to end fights without killing everyone involved. She still treats every battle like a main event, complete with an entrance, a challenge, and a final dramatic reversal.
“Her mother repaired costumes for traveling performers, while her uncle ran an informal fighting circuit beneath a bathhouse.”
- Background
- Entertainer
Connections
Species
Human
Media
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