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Cloud Strife - AI-generated fantasy Character

Cloud Strife

Human · Fighter (Champion) · Level 18 · Soldier

Cloud Strife

Quiet, observant, and intensely dependable.
AC18
HP112/112
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 18 · HP 112 · 30 ft.
AlignmentNeutral GoodGenderMaleAge38 years old
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingWIS
  • ArcanaINT
  • AthleticsSTR
  • DeceptionCHA
  • HistoryINT
  • InsightWIS
  • IntimidationCHA
  • InvestigationINT
  • MedicineWIS
  • NatureINT
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • ReligionINT
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Armor

All armor,
Shields

Weapons

Simple weapons,
Martial weapons

Tools

One type of gaming set

Languages

Common,
Draconic

Features

18 features

Bonus action

  • Second WindLevel 1

    When Bonus action on his turn

    Cloud regains 1d10 + 18 hit points as a bonus action.

Always on

  • Action SurgeLevel 2

    When On his turn

    Cloud takes one additional action on his turn.

  • Indomitable

    When When he fails a saving throw

    Cloud rerolls a failed saving throw.

  • Fighting Style: DefenseLevel 1

    Choose a Fighting Style. Cloud has chosen Defense, gaining a +1 bonus to AC while wearing armor.

  • Martial Archetype: ChampionLevel 3

    Cloud has chosen the Champion martial archetype, focusing on exceptional physical discipline and reliable combat instincts.

  • Improved CriticalLevel 3

    Cloud's weapon attacks score a critical hit on a roll of 19 or 20.

  • Extra Attack (2)Level 5

    Cloud can attack three times whenever he takes the Attack action on his turn.

  • Remarkable AthleteLevel 7

    Cloud can add half his proficiency bonus, rounded up, to any Strength, Dexterity, or Constitution check that does not already use his proficiency bonus. He can also make a running long jump after moving only 5 feet on foot.

  • Additional Fighting Style: Great Weapon FightingLevel 10

    Cloud has chosen Great Weapon Fighting as an additional Fighting Style. When he rolls a 1 or 2 on a damage die for an attack made with a two-handed or versatile melee weapon wielded in two hands, he can reroll the die and must use the new roll.

  • Indomitable (3 Uses)Level 9

    Cloud can reroll a failed saving throw. He can use this feature three times between long rests.

  • Superior CriticalLevel 15

    Cloud's weapon attacks score a critical hit on a roll of 18, 19, or 20.

  • SurvivorLevel 18

    Cloud regains 5 + his Constitution modifier hit points at the start of his turn if he has no more than half his hit points remaining and is not below 1 hit point.

  • Ability Score IncreaseHuman+1 to all ability scores
  • SizeHumanMedium
  • SpeedHuman30 feet
  • LanguagesHumanCommon and one additional language, Draconic
  • Extra SkillHumanSurvival
  • Military RankSoldier

    Cloud can find food, water, and shelter for himself and his companions in ordinary wilderness, and can gain shelter and assistance from soldiers, former soldiers, and military organizations that recognize his service.

Gear

9 items

Weapons

  • Greatsword
    A massive two-handed greatsword with a broad steel blade and reinforced grip.
  • Light crossbow and 20 bolts
    A light crossbow with a case containing 20 bolts.

Armor

  • Chain mail
    A complete suit of chain mail. The armor is equipped, providing AC 16 before the Defense fighting style.
  • Shield
    A sturdy shield, carried as a reserve defensive implement but not included in the current AC because Cloud's greatsword requires both hands.

Gear

  • Insignia of rank
    A military insignia from Cloud's former unit.
  • Trophy from a fallen enemy
    A trophy taken from a fallen enemy, kept as a reminder rather than a boast.
  • Bone dice
    A set of bone dice used by Cloud's old squad during watches.
  • Common clothes
    A set of common clothes suitable for travel beneath armor.

Purse

  • Belt pouch
    A pouch containing 10 gp.

Appearance

Cloud Strife is a tall, powerfully built human with pale skin, sharp blue eyes, and thick blond hair swept into dramatic, wind-tossed spikes. He wears practical steel plate over dark traveling clothes, with a faded blue cloak fastened at one shoulder. His posture is remarkably still when waiting, weight balanced evenly over both feet, as if he is always prepared to draw or move. Within a minute of meeting him, most people notice the clean scent of oiled steel and cedar smoke clinging to his gear. He is aware of it and occasionally cleans his armor more than necessary because of that fact.

Mannerisms

Cloud stands perfectly balanced with one hand resting near his sword grip. He checks doorways and windows without appearing to look, polishes his armor whenever conversations become too personal, and answers compliments with a brief nod as though they were logistical reports.

Personality

Quiet, observant, and intensely dependable. Cloud rarely wastes words, but he listens closely and remembers details others overlook. He has a dry, understated sense of humor that appears at unexpected moments. He is uncomfortable being praised as a hero, yet becomes visibly restless when someone is in danger and no one else steps forward.

Ideals

Protection. Strength has value only when it shields people who cannot defend themselves. No victory is worth becoming the kind of person who enjoys power over the helpless.

Bonds

He keeps the worn service token of his first squad, whose members died buying time for a village evacuation. He refuses to let their sacrifice become an excuse for cruelty, and he will cross great distances to protect civilians abandoned by their leaders.

Flaws

Cloud treats emotional openness as a liability and often mistakes silence for self-control. He is too willing to shoulder danger alone, becomes rigid when civilians are endangered, and can be provoked by anyone who treats soldiers as disposable tools. When he is frightened, he becomes colder rather than more honest.

Quirks

He silently counts exits whenever he enters a building.
He cleans his greatsword after difficult conversations, not only after combat.
He keeps small pieces of cedar in his travel kit because the scent reminds him of home.
He gives stray animals water but pretends it was accidental.
He names no weapon, believing a weapon should earn its name from the people it saves.

Background

Cloud Strife was raised in a quiet frontier village where the nearest army outpost was the largest building for miles. As a young man, he believed military service would give him a name worth remembering. Instead, it taught him how quickly names disappear beneath orders, smoke, and the silence that follows a battle. He survived campaigns against raiders, monsters, and rival states, eventually becoming a veteran sergeant trusted to hold impossible positions while others withdrew. After leaving the army, Cloud became a wandering guardian and sellsword, though he dislikes the latter word. He carries a massive two-handed sword whose weight demands complete commitment, and he fights with the disciplined economy of someone who learned that wasted motion costs lives. He chose the Champion's path not for glory, but because he wanted his body and instincts to remain dependable when plans failed. Beneath his reserved manner is a stubborn hope that strength can be used to protect people without turning them into soldiers.

“As a young man, he believed military service would give him a name worth remembering.”
From their backstory
Background
Soldier

Connections

Species

Human

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