Charlie Albie
Charlie Albie
Sheet
AC 19 · HP 13 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingWIS
- ArcanaINT
- AthleticsSTR
- DeceptionCHA
- HistoryINT
- InsightWIS
- IntimidationCHA
- InvestigationINT
- MedicineWIS
- NatureINT
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- ReligionINT
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
7 featuresBonus action
- Second WindLevel 1
On his turn, Charlie can use a bonus action to regain hit points equal to 1d10 + his fighter level. He must finish a short or long rest before using this feature again.
Always on
- Fighting Style: DefenseLevel 1
Choose one fighting style. Charlie gains a +1 bonus to Armor Class while wearing armor.
- Ability Score IncreaseHumanEach of Charlie's ability scores increases by 1.
- SizeHumanMedium.
- SpeedHumanCharlie's walking speed is 30 feet.
- LanguagesHumanCharlie can speak, read, and write Common and one extra language of his choice.
- False IdentityCharlatan
Charlie maintains a second identity, complete with false papers, an altered manner of speech, and a convincing history. He can produce forged documents and use his disguise kit to assume another persona, provided the deception does not require impossible credentials or specialized verification.
Gear
11 itemsWeapons
- LongswordA versatile martial weapon that deals 1d8 slashing damage, or 1d10 when used with two hands. Charlie has a +5 attack bonus with it.
- Light crossbowA ranged martial weapon that deals 1d8 piercing damage, has a normal range of 80 feet and a long range of 320 feet. Charlie has a +5 attack bonus with it.
Armor
- Chain mailHeavy armor made of interlocking metal rings. While worn, it grants AC 16 and imposes disadvantage on Dexterity (Stealth) checks.
- ShieldA shield emblazoned with a false heraldic symbol. It grants a +2 bonus to AC when wielded.
Tools
- Disguise kitUsed to create false appearances and adopt alternate identities.
- Forgery kitContains papers, parchment, pens, ink, seals, and other materials for producing convincing forgeries.
Gear
- 20×Crossbow boltsAmmunition for the light crossbow.
- Dungeoneer's packContains a backpack, bedroll, mess kit, tinderbox, ten torches, ten days of rations, and a waterskin. The pack also has 50 feet of hempen rope strapped to the side.
- Fine clothesFine but deliberately unremarkable clothing suitable for a respectable traveler or minor official.
- PouchA small purse containing starting currency.
Purse
- 15×Gold piecesStarting currency from the charlatan background.
Appearance
Charlie Albie is a lean, broad-shouldered human man with sun-browned skin, sharp gray eyes, and a crooked nose that was broken more than once. His dark auburn hair is kept just long enough to hide a small scar near his temple. He wears well-maintained chain mail beneath a travel-stained surcoat, a polished shield bearing a deliberately meaningless heraldic device, and a neatly trimmed mustache that he changes the style of whenever he adopts a new identity.
Mannerisms
Charlie changes his posture, accent, and vocabulary depending on who he is speaking to. He taps two fingers against his shield when thinking, smiles whenever he is frightened, and introduces himself with a different title in every new town.
Personality
Charlie is quick-witted, theatrical, and socially fearless. He enjoys turning tense situations into performances, especially when he can make an enemy underestimate him. Although he claims to care only about his own survival, he has a soft spot for underdogs and becomes unexpectedly protective when someone is being bullied or cheated.
Ideals
Freedom. No crown, guild, church, or creditor has the right to decide who I am or where I belong. If a rule exists only to protect the powerful, breaking it is a form of justice.
Bonds
He carries the shield of the mercenary officer who died saving his life, and he refuses to let anyone learn that the officer's name was built into his first successful false identity. He also feels responsible for a younger street runner who helped him escape the city and may one day come looking for repayment.
Flaws
Charlie cannot resist improving a lie once it is already convincing. He also treats sincere trust as a trap, and when cornered, he may abandon a friend temporarily rather than risk losing his freedom. His greatest fear is being exposed as ordinary, so he often takes needless risks to appear more capable, important, or mysterious than he really is.
Quirks
Background
Charlie Albie learned early that a confident voice could open more doors than a strong arm, though he eventually became very good with both. Raised in a crowded human trade city, he spent his youth running messages, selling counterfeit charms, and pretending to be anyone who could get him a meal or a warm bed. His most successful identity was a minor officer in a mercenary company, a role he invented to escape a gambling debt. The deception failed when the company was attacked by bandits, and Charlie found himself fighting for real beside soldiers who believed in him. He discovered that courage was easier to understand than honesty, and far more difficult to fake. After the battle, Charlie kept the armor, shield, and name of the fallen officer whose identity he had borrowed. He now travels as a fighter, taking dangerous work under a rotating collection of names while trying to determine whether there is a real person beneath the disguises. He is not cruel, but he is entirely willing to bend laws, promises, and expectations if doing so keeps him free. Beneath his practiced charm lies a reluctant loyalty to ordinary people who are being exploited by nobles, guilds, and criminals who believe power makes them untouchable.
“His most successful identity was a minor officer in a mercenary company, a role he invented to escape a gambling debt.”
- Background
- Charlatan
Connections
Species
Human
Media
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