Shmebuloch
Shmebuloch
Sheet
AC 18 · HP 8 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingWIS
- ArcanaINT
- AthleticsSTR
- DeceptionCHA
- HistoryINT
- InsightWIS
- IntimidationCHA
- InvestigationINT
- MedicineWIS
- NatureINT
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- ReligionINT
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
8 featuresAlways on
- SpellcastingLevel 1
You can cast prepared cleric spells using Wisdom as your spellcasting ability.
- Divine Order: ProtectorLevel 1
You gain proficiency with Heavy Armor and Martial Weapons.
- TraitForest GnomeSmall Size
- TraitForest GnomeDarkvision (60 ft)
- TraitForest GnomeGnomish Cunning (Advantage on Intelligence, Wisdom, and Charisma saving throws)
- Forest GnomeForest GnomeMinor Illusion cantrip (uses WIS)
- Forest GnomeForest GnomeSpeak with Small Animals
- Origin Feat: Magic Initiate (Cleric)Acolyte
You learn two cantrips and one 1st-level spell from the cleric spell list. You can cast the 1st-level spell once per Long Rest without a spell slot.
Spells
10 spellsSpellcasting. Shmebuloch casts with Wisdom (spell save DC 12, to hit with spell attacks).
Cantrips (at will): , , , , ,
1st level (2 slots): , , ,
Gear
6 itemsWeapons
- MaceSimple bludgeoning weapon.
Armor
- Chain MailProtective interlocking metal rings.
- ShieldIncreases AC by 2.
Gear
- Holy SymbolA symbol of your deity used for spellcasting.
- Priest's PackIncludes a backpack, blanket, 10 candles, tinderbox, alms box, 2 blocks of incense, censer, vestments, 2 days of rations, and a waterskin.
- Prayer BookContains sacred rites and prayers.
Appearance
Shmebuloch stands exactly three feet tall, a compact block of muscle with weathered, slate-grey skin. He wears a bright red shirt tucked into sturdy brown trousers, topped off with a floppy blue beanie that seems too large for his head. His eyes are sharp and calculating, framed by heavy brows that often furrow in concentration.
Mannerisms
Shmebuloch has a habit of squinting at people as if he is trying to spot a crack in their armor. He speaks in short, declarative sentences and often punctuates his thoughts by adjusting the straps of his heavy chain mail.
Personality
He is a man of few words and high standards. Pragmatic and informative, he views the world through a lens of survival and structural integrity. He is wary of strangers and deeply judgmental of those he perceives as flighty or undisciplined. Underneath his stony exterior lies a fiercely protective heart, reserved only for those he has deemed worthy of his trust.
Ideals
Pragmatism. The most efficient path to safety is always the correct one, regardless of sentiment.
Bonds
My loyalty is a rare gift, once given to a person, I will be the shield that keeps the world's chaos at bay for them.
Flaws
I am excessively critical of others' choices and struggle to hide my contempt for those who do not plan ahead.
Quirks
Background
Shmebuloch spent over seven decades within a secluded forest monastery where the philosophy of order and the weight of tradition were the only laws. Unlike many of his gnome kin who favored whimsy and mechanics, he found peace in the rigid drills of the temple guard and the steady chanting of the acolytes. He realized early on that the soft roots of the forest could only thrive if protected by hard stone and iron discipline. This led him to train his body to the peak of its potential, compensating for his small stature with pure, concentrated power. Eventually, he left the temple when he realized that his judgment and skills were better suited to the outside world, where the naive were often preyed upon. He wanders now as a pragmatic servant of order, looking for a circle of allies strong enough to survive the coming winters. To Shmebuloch, life is a series of transactions and risks, and he intends to make sure the books always balance in his favor. He cares little for the grand struggles of kingdoms, focusing instead on the immediate safety of his small circle of companions.
“He realized early on that the soft roots of the forest could only thrive if protected by hard stone and iron discipline.”
- Background
- Acolyte
Connections
Species
Forest Gnome
Media
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