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Royvin Mechhand - AI-generated fantasy Character

Royvin Mechhand

Rock Gnome · Rogue (None yet) · Level 1 · Folk Hero

Royvin Mechhand

Practical, quick to laugh, and quicker to notice a person being pushed around.
AC10
HP7/7
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 10 · HP 7 · 25 ft.
AlignmentChaotic GoodGenderFemaleAge52 years old
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingWIS
  • ArcanaINT
  • AthleticsSTR
  • AthleticsSTR
  • DeceptionCHA
  • HistoryINT
  • InsightWIS
  • IntimidationCHA
  • InvestigationINT
  • MedicineWIS
  • NatureINT
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • ReligionINT
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Armor

Light armor

Weapons

Simple weapons,
Hand crossbows,
Longswords,
Rapiers,
Shortswords

Tools

Thieves' tools,
Smith's tools,
Tinker's tools,
Vehicles (land)

Languages

Common,
Gnomish,
Thieves' Cant

Features

8 features

Always on

  • Sneak AttackLevel 1

    Once per turn, deal an extra 1d6 damage to one creature you hit with an attack if you have advantage, or if an eligible enemy of the target is within 5 feet of it and you do not have disadvantage. The attack must use a finesse or ranged weapon.

  • ExpertiseLevel 1

    Choose two skill proficiencies, or one skill proficiency and thieves' tools proficiency. Royvin doubles her proficiency bonus for checks using Stealth and thieves' tools.

  • Thieves' CantLevel 1

    Royvin knows the secret mix of dialect, jargon, and code that allows her to hide messages in ordinary conversation. Only another creature that knows Thieves' Cant understands such a message.

  • DarkvisionRock GnomeSee in dim light within 60 feet as if it were bright light, and in darkness as if it were dim light.
  • Gnome CunningRock GnomeAdvantage on Intelligence, Wisdom, and Charisma saving throws against magic.
  • Artificer's LoreRock GnomeAdd twice the proficiency bonus to Intelligence (History) checks related to magic items, alchemical objects, or technological devices.
  • TinkerRock GnomeProficiency with tinker's tools. With them and 10 gp worth of materials, create a clockwork toy, fire starter, or music box; it functions until it breaks or is dismantled.
  • Rustic HospitalityFolk Hero

    Rustic Hospitality. Common folk will shelter Royvin and her companions, and will hide them from pursuers when they can do so without risking their lives.

Gear

10 items

Weapons

  • Rapier
    A light, finesse weapon with a serviceable grip.
  • Shortbow
    A simple ranged weapon with a short draw.
  • 2×
    Dagger
    A small blade useful for close work and emergencies.

Armor

  • Leather armor
    Worn leather armor, fitted with small inside pockets for tools.

Tools

  • Thieves' tools
    A set of tools for opening locks and disarming traps.
  • Smith's tools
    A set of smith's tools used to shape and repair small metal parts.

Gear

  • 20×
    Arrows
    Arrows carried in a leather case.
  • Burglar's pack
    A sturdy pack containing a bedroll, mess kit, tinderbox, ten torches, ten days of rations, and a waterskin. It also has 50 feet of hempen rope strapped to the side.
  • Rustic keepsake
    A practical token of her village’s gratitude, worn beneath her shirt.

Purse

  • 10×
    Gold pieces
    Coins saved from odd repairs and village gifts.

Appearance

Royvin is a rock gnome woman with close-cropped russet hair, an ink-smudged nose, and a broad, practical face. Her clothes are carefully mended but plainly worn: a dun-colored shirt, a short leather vest, and a belt crowded with small tools. Within a minute of meeting her, most people notice her habit of checking the little brass gear tucked into her vest pocket, rubbing its teeth with her thumb as if making sure they are still there.

Mannerisms

She rubs the brass gear in her pocket when thinking, then taps a rhythm against her thumb while listening. Before sitting, she instinctively checks whether a chair wobbles.

Personality

Practical, quick to laugh, and quicker to notice a person being pushed around. Royvin favors quiet solutions and plain talk, but once she decides someone is in danger she becomes stubbornly difficult to redirect.

Ideals

Ordinary people deserve a fair chance to keep what they have earned. Rules that exist only to serve the powerful are made to be bent.

Bonds

She will not let the village that raised her face another winter without help. She keeps the brass gear from the old mill as a reminder of the people who trusted her before anyone called her a hero.

Flaws

Royvin cannot leave a lock, mechanism, or unfair bargain alone, even when meddling will put the whole group at risk. She also hates being treated as a symbol of the village and may take foolish risks to prove she is still an ordinary person.

Quirks

Checks the brass gear in her pocket whenever a conversation turns serious.
Counts steps between doors without realizing she is doing it.
Keeps bits of wire and useful scraps sorted by size in her pockets.

Background

Royvin Mechhand grew up mending farm gates, mill teeth, and anything else that failed before payday. Her hands were better with a file than a plow, though she was never strong enough to make a stubborn hinge yield by force. She learned to watch people instead: who carried a key, who lied about a broken latch, and which loose board could be lifted without a sound. The brass gear she checks by habit came from a ruined mill mechanism, a keepsake from the first repair she ever managed alone. When a levy crew tried to seize the village’s grain stores ahead of winter, Royvin slipped into their storehouse and jammed the lock with a shaving of iron. The delay gave the neighbors time to move the grain and gather witnesses. She took no credit for the crowd that drove the collectors off, but the story grew in the telling, and folk began calling her a hero. Royvin left soon after, carrying a short sword, a set of lock tools, and a conviction that a clever hand can protect people a strong arm cannot. She still sends whatever she can spare back home, and she has a wary eye for anyone who treats ordinary people as easy prey.

“Her hands were better with a file than a plow, though she was never strong enough to make a stubborn hinge yield by force.”
From their backstory
Background
Folk Hero

Connections

Species

Rock Gnome

Media

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