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Niall Ormund - AI-generated fantasy Character

Niall Ormund

Variant Human · Fighter (Battle Master) · Level 3 · Soldier

Niall Ormund

Quietly observant and dryly courteous, Niall listens more than he speaks and remembers practical details that others overlook.
AC14
HP34/34
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 14 · HP 34 · 30 ft.
AlignmentNeutral GoodGenderMaleAge31 years old
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingWIS
  • AthleticsSTR
  • DeceptionCHA
  • HistoryINT
  • InsightWIS
  • IntimidationCHA
  • InvestigationINT
  • MedicineWIS
  • NatureINT
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Armor

All armor,
Shields

Weapons

Simple weapons,
Martial weapons

Tools

One gaming set,
Vehicles, land,
Smith's tools

Languages

Common,
Dwarvish

Features

18 features

Bonus action

  • Second WindLevel 1

    On your turn, you can use a bonus action to regain hit points equal to 1d10 + your fighter level. Once you use this feature, you must finish a short or long rest before using it again.

Always on

  • Precision Attack

    When After making a weapon attack roll

    When you make a weapon attack, you can expend one superiority die to add the die to the attack roll after seeing the roll but before knowing whether it hits.

  • Menacing Attack

    When When you hit with a weapon attack

    When you hit a creature with a weapon attack, expend one superiority die to add it to the damage roll. The target must make a DC 13 Wisdom saving throw or become frightened of you until the end of your next turn.

  • Disarming Attack

    When When you hit with a weapon attack

    When you hit a creature with a weapon attack, expend one superiority die. The target must make a DC 13 Strength saving throw or drop one object of your choice that it is holding.

  • Fighting Style: ArcheryLevel 1

    You adopt Archery as your fighting style. You gain a +2 bonus to attack rolls you make with ranged weapons.

  • Action SurgeLevel 2

    On your turn, you can take one additional action. Once you use this feature, you must finish a short or long rest before using it again.

  • Combat SuperiorityLevel 3

    You learn three maneuvers of your choice: Disarming Attack, Menacing Attack, and Precision Attack. You gain four superiority dice, which are d8s. You regain all expended dice when you finish a short or long rest. Your maneuver save DC is 13.

  • Battle Master ManeuversLevel 3

    When you make a weapon attack, you can expend one superiority die to add it to the attack roll. You can expend a superiority die when you hit with a weapon attack to add it to the damage roll. Disarming Attack can force a target to drop one held item, Menacing Attack can frighten a target, and Precision Attack adds the die to an attack roll after seeing the roll but before knowing whether it hits.

  • Student of WarLevel 3

    You gain proficiency with one type of artisan's tools of your choice. You have proficiency with smith's tools, reflecting your maintenance of weapons, armor fittings, and arrowheads.

  • Ability Score IncreaseVariant HumanIncrease two different ability scores by 1, reflected in Dexterity and Wisdom.
  • AgeVariant HumanHumans reach adulthood in their late teens and commonly live less than a century.
  • AlignmentVariant HumanHumans tend toward no particular alignment.
  • SizeVariant HumanMedium.
  • SpeedVariant Human30 feet.
  • Extra LanguageVariant HumanDwarvish.
  • Skill VersatilityVariant HumanProficiency in Stealth.
  • FeatVariant HumanSharpshooter. Attacking at long range does not impose disadvantage, ranged attacks ignore half and three-quarters cover, and before making a ranged weapon attack with proficiency, you can take a -5 penalty to the attack roll to gain +10 damage if the attack hits.
  • Military RankSoldier

    You retain your military rank and can invoke it to exert influence over other soldiers, recognize military organizations and insignia, and secure basic aid or temporary shelter from sympathetic members of your former army.

Gear

9 items

Weapons

  • Shortsword
    A one-handed martial blade kept sharp and plain, used when enemies close the distance.
  • Longbow
    A longbow of dark yew with a wrapped grip and carefully maintained string.

Armor

  • Leather armor
    Reinforced leather armor worn beneath and integrated with a long black quilted gambeson, mechanically equivalent to leather armor.

Tools

  • Gaming set
    A small iron gaming set used by soldiers to pass long watches.

Gear

  • 20×
    Arrows
    Flight arrows with gray fletching, carried in a leather quiver.
  • Insignia of rank
    A military insignia from the border levy that dismissed him.
  • Trophy from a fallen enemy
    A broken arrowhead taken from the bridge battle.
  • Common clothes
    Simple but well-kept clothing for travel and formal occasions.

Purse

  • Pouch of gold
    Coins saved from military pay and escort work.

Appearance

A human man of medium height with a compact, weather-trained build and a quiet, deliberate presence. He wears a black quilted gambeson that falls below the knees, reinforced leather gloves, sturdy boots, and a weather-darkened capelline helmet. A short sword hangs at his left hip, while his longbow is kept constantly within reach. He stands with his shoulders slightly rounded from years of carrying gear, but his hands remain steady and economical. Within moments of meeting him, people notice that he rarely looks directly at faces. His eyes move instead to doorways, windows, hands, and the empty space behind whoever is speaking.

Mannerisms

He positions himself where he can see every entrance, even in friendly rooms. Before answering a question, he briefly touches two fingers to the rim of his capelline. When tense, he checks the tension of his bowstring with his thumb and quietly counts nearby windows.

Personality

Quietly observant and dryly courteous, Niall listens more than he speaks and remembers practical details that others overlook. He is gentle with frightened people, patient with animals, and visibly uncomfortable around boastful officers. His humor appears without warning, usually as a flat remark delivered while doing something dangerous.

Ideals

Protection is measured by who gets out alive, not by whether the plan looked honorable afterward. A soldier's first duty is to the people who cannot fight.

Bonds

The survivors of the bridge evacuation are scattered across the frontier. Niall quietly searches for them, especially a boy who carried his younger sister through the smoke and vanished before Niall could learn his name.

Flaws

Niall assumes every command conceals a mistake, including commands given by people who have earned his trust. He is slow to forgive hesitation in others because he recognizes too much of his own fear in it. When forced to choose between the mission and a vulnerable stranger, he will abandon the mission, then pretend the decision was tactical rather than personal.

Quirks

He names roads after the people who died on them, but never tells anyone why.
He keeps a single arrow with white fletching for emergencies and refuses to explain its significance.
He repairs loose straps and buckles on other people's equipment without asking.
He dislikes eating while standing and will make a chair from almost anything.
He can identify most soldiers by the way they carry their helmets.

Background

Niall Ormund served in a border levy that was expected to hold a stone bridge for one night. The order was simple, the enemy was supposedly small, and the officers had already begun celebrating the victory before the first arrows landed. Niall was one of the few archers who noticed that the attackers were not trying to take the bridge. They were drawing the garrison away from a nearby evacuation road. He disobeyed orders, took three soldiers with him, and covered the retreat from an abandoned tollhouse until dawn. The bridge was lost, but hundreds of civilians escaped. His superiors called it cowardice because admitting the truth would have exposed their negligence. After leaving the levy, Niall became a hired escort, choosing contracts that involved roads, refugees, and people who could not afford polished mercenaries. He learned to fight at close range when a bow was too cumbersome, and to read a battlefield as a pattern of exits rather than a contest of courage. His black gambeson was made from the remains of his old uniform, dyed to remove the colors of a command that abandoned its own people. He now travels with a practical suspicion of banners, a deep respect for quiet competence, and an unspoken promise to never again leave civilians behind because an officer wants a cleaner report.

“The order was simple, the enemy was supposedly small, and the officers had already begun celebrating the victory before the first arrows landed.”
From their backstory
Background
Soldier

Connections

Species

Variant Human

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