Skip to content
CreatePricing
Barnaby the bold - AI-generated fantasy Character

Barnaby the bold

Gnome · Artificer · Level 1 · Entertainer

Barnaby the bold

Cheerful, quick-witted, and impossible to fully discourage, Barnaby treats danger like a heckler he intends to outlast.
AC16
HP9/9
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 16 · HP 9 · 25 ft.
AlignmentChaotic GoodGenderMaleAge44
STR
DEX
CON
INT
WIS
CHA

Saving throws

CONINTSTRDEXWISCHA

Skills

  • AcrobaticsDEX
  • ArcanaINT
  • HistoryINT
  • InvestigationINT
  • MedicineWIS
  • NatureWIS
  • PerceptionWIS
  • PerformanceCHA
  • Sleight of HandDEX

Armor

Light armor,
Medium armor,
Shields

Weapons

Simple weapons

Tools

Thieves' tools,
Tinker's tools,
Disguise kit,
Lute

Languages

Common,
Gnomish

Features

7 features

Always on

  • SpellcastingLevel 1

    You have learned to channel your magical talent through tools and crafted objects. You know two artificer cantrips and can prepare two artificer spells after each long rest, based on your Intelligence modifier. You use Intelligence for your artificer spellcasting.

  • Magical TinkeringLevel 1

    You can use thieves' tools or tinker’s tools to imbue Tiny nonmagical objects with limited magical effects, such as producing light, recorded messages, smells, or small sounds. You can maintain a number of objects equal to your Intelligence modifier at one time.

  • TraitGnomeDarkvision, 60 ft.
  • TraitGnomeGnome Cunning, advantage on Intelligence, Wisdom, and Charisma saving throws against magic
  • TraitGnomeForest Gnome trait, Natural Illusionist, you know the minor illusion cantrip
  • TraitGnomeForest Gnome trait, Speak with Small Beasts
  • By Popular DemandEntertainer

    You can always find a place to perform, and people will usually let you stay as long as you entertain them. In civilized settlements, Barnaby can secure modest food and lodging in exchange for a show.

Spells

5 spells

Spellcasting. Barnaby the bold casts with Intelligence (spell save DC 12, to hit with spell attacks).

Cantrips (at will): , ,

1st level: ,

Gear

10 items

Weapons

  • Light Crossbow
    A light crossbow and 20 bolts.
  • 2×
    Dagger
    Two simple weapons chosen by the player.

Armor

  • Scale Mail
    A suit of scale mail.

Tools

  • Tinker's Tools
    A set of tinker's tools used for crafting and repairs.
  • Thieves' Tools
    A set of thieves' tools for delicate locks and traps.
  • Disguise Kit
    A disguise kit from his life on the stage.
  • Lute
    One musical instrument of the player's choice.

Gear

  • 20×
    Bolts
    A light crossbow ammunition pack.
  • Costume
    A costume suitable for performances.
  • Dungeoneer's Pack
    A dungeoneer's pack chosen as starting gear.

Appearance

A wiry forest gnome with bright, restless eyes, a wide grin, and a face that always looks one half-step away from laughter. Barnaby wears a stage coat fitted with hidden pockets, polished brass buttons, and a traveling satchel stuffed with gadgets, ribbons, and tiny repair parts. His armor has been painted in cheerful colors, though soot, glue, and glitter never quite come off. He carries himself like he is perpetually entering an audience, even when alone.

Mannerisms

Barnaby talks with his hands, punctuating every explanation with a flourish, a bow, or an imaginary drumroll. He leans in close when sharing a secret, then suddenly steps back as if revealing a grand finale. When thinking, he unconsciously taps a rhythm on any nearby surface, as though the world itself should keep time with his ideas.

Personality

Cheerful, quick-witted, and impossible to fully discourage, Barnaby treats danger like a heckler he intends to outlast. He is generous with praise, allergic to boredom, and forever chasing the next clever solution. Beneath the sparkle, he is observant and quietly compassionate, always noticing who in the room is trying hardest not to be seen.

Ideals

Joy is a weapon against cruelty. If wonder can make people brave, then laughter and invention are worth defending. Barnaby believes the world needs more miracles that can be held in the hand and more heroes who know how to make people smile while saving them.

Bonds

He still carries his first real stage token, a bent brass star from the theater that shaped him, and he will risk a fortune to protect any troupe, audience, or underdog who reminds him of those early days. He also dreams of rebuilding the grand mechanical finale that failed him, not to redeem his name, but to prove it can be done right.

Flaws

Barnaby cannot resist turning even dire moments into a bit, and he sometimes jokes when silence would be wiser. He is impulsive with his inventions, convinced that one more twist, lever, or flourish will make everything better. He also hates being dismissed as a mere performer, which can push him into reckless showboating just to prove a point.

Quirks

He gives every invention a stage name before testing it.
He bows to enemies as if beginning a performance.
He keeps tiny applause buttons in his pockets and clicks them after a successful trick.
He names his tools after famous audience members.

Background

Barnaby the Bold was born among the burrows and hedge-lanes of a gnome enclave where every invention was expected to sing, sparkle, or explode with style. He learned early that a clever hand and a cleverer grin could win more applause than a flawless machine. While other gnomes delighted in precise mechanisms, Barnaby preferred contraptions that performed, things that snapped open with a flourish, burst into colored smoke, or hummed a jaunty little tune when they worked. He became a traveling entertainer, mixing sleight of hand, comic patter, and mechanical marvels until audiences forgot to ask whether the tricks were magical or merely impossible. His path into artificing came after a disastrous stage finale in which a cheap prop cannon misfired, collapsed the front of a theater, and accidentally exposed a gang of extortionists using the troupe as cover. Barnaby survived by improvising, patching the wreckage into a working tool and helping the performers escape. Since then, he has treated invention as a form of heroism, a way to rescue, protect, and astonish in the same breath. Now he wanders from town to town with a toolbox, a lute, and a stubborn belief that a good entrance can change the world, especially if it is followed by something that should not logically be on fire.

“He learned early that a clever hand and a cleverer grin could win more applause than a flawless machine.”
From their backstory
Background
Entertainer

Connections

Species

Gnome

Media

0 images

No images yet.

Visual sheet

Turn Barnaby the bold into a sheet

A high-res, share-ready sheet you can post or print.