Barnaby the bold
Barnaby the bold
Sheet
AC 16 · HP 9 · 25 ft.Saving throws
Skills
- AcrobaticsDEX
- ArcanaINT
- HistoryINT
- InvestigationINT
- MedicineWIS
- NatureWIS
- PerceptionWIS
- PerformanceCHA
- Sleight of HandDEX
Armor
Weapons
Tools
Languages
Features
7 featuresAlways on
- SpellcastingLevel 1
You have learned to channel your magical talent through tools and crafted objects. You know two artificer cantrips and can prepare two artificer spells after each long rest, based on your Intelligence modifier. You use Intelligence for your artificer spellcasting.
- Magical TinkeringLevel 1
You can use thieves' tools or tinker’s tools to imbue Tiny nonmagical objects with limited magical effects, such as producing light, recorded messages, smells, or small sounds. You can maintain a number of objects equal to your Intelligence modifier at one time.
- TraitGnomeDarkvision, 60 ft.
- TraitGnomeGnome Cunning, advantage on Intelligence, Wisdom, and Charisma saving throws against magic
- TraitGnomeForest Gnome trait, Natural Illusionist, you know the minor illusion cantrip
- TraitGnomeForest Gnome trait, Speak with Small Beasts
- By Popular DemandEntertainer
You can always find a place to perform, and people will usually let you stay as long as you entertain them. In civilized settlements, Barnaby can secure modest food and lodging in exchange for a show.
Spells
5 spellsSpellcasting. Barnaby the bold casts with Intelligence (spell save DC 12, to hit with spell attacks).
Cantrips (at will): , ,
1st level: ,
Gear
10 itemsWeapons
- Light CrossbowA light crossbow and 20 bolts.
- 2×DaggerTwo simple weapons chosen by the player.
Armor
- Scale MailA suit of scale mail.
Tools
- Tinker's ToolsA set of tinker's tools used for crafting and repairs.
- Thieves' ToolsA set of thieves' tools for delicate locks and traps.
- Disguise KitA disguise kit from his life on the stage.
- LuteOne musical instrument of the player's choice.
Gear
- 20×BoltsA light crossbow ammunition pack.
- CostumeA costume suitable for performances.
- Dungeoneer's PackA dungeoneer's pack chosen as starting gear.
Appearance
A wiry forest gnome with bright, restless eyes, a wide grin, and a face that always looks one half-step away from laughter. Barnaby wears a stage coat fitted with hidden pockets, polished brass buttons, and a traveling satchel stuffed with gadgets, ribbons, and tiny repair parts. His armor has been painted in cheerful colors, though soot, glue, and glitter never quite come off. He carries himself like he is perpetually entering an audience, even when alone.
Mannerisms
Barnaby talks with his hands, punctuating every explanation with a flourish, a bow, or an imaginary drumroll. He leans in close when sharing a secret, then suddenly steps back as if revealing a grand finale. When thinking, he unconsciously taps a rhythm on any nearby surface, as though the world itself should keep time with his ideas.
Personality
Cheerful, quick-witted, and impossible to fully discourage, Barnaby treats danger like a heckler he intends to outlast. He is generous with praise, allergic to boredom, and forever chasing the next clever solution. Beneath the sparkle, he is observant and quietly compassionate, always noticing who in the room is trying hardest not to be seen.
Ideals
Joy is a weapon against cruelty. If wonder can make people brave, then laughter and invention are worth defending. Barnaby believes the world needs more miracles that can be held in the hand and more heroes who know how to make people smile while saving them.
Bonds
He still carries his first real stage token, a bent brass star from the theater that shaped him, and he will risk a fortune to protect any troupe, audience, or underdog who reminds him of those early days. He also dreams of rebuilding the grand mechanical finale that failed him, not to redeem his name, but to prove it can be done right.
Flaws
Barnaby cannot resist turning even dire moments into a bit, and he sometimes jokes when silence would be wiser. He is impulsive with his inventions, convinced that one more twist, lever, or flourish will make everything better. He also hates being dismissed as a mere performer, which can push him into reckless showboating just to prove a point.
Quirks
Background
Barnaby the Bold was born among the burrows and hedge-lanes of a gnome enclave where every invention was expected to sing, sparkle, or explode with style. He learned early that a clever hand and a cleverer grin could win more applause than a flawless machine. While other gnomes delighted in precise mechanisms, Barnaby preferred contraptions that performed, things that snapped open with a flourish, burst into colored smoke, or hummed a jaunty little tune when they worked. He became a traveling entertainer, mixing sleight of hand, comic patter, and mechanical marvels until audiences forgot to ask whether the tricks were magical or merely impossible. His path into artificing came after a disastrous stage finale in which a cheap prop cannon misfired, collapsed the front of a theater, and accidentally exposed a gang of extortionists using the troupe as cover. Barnaby survived by improvising, patching the wreckage into a working tool and helping the performers escape. Since then, he has treated invention as a form of heroism, a way to rescue, protect, and astonish in the same breath. Now he wanders from town to town with a toolbox, a lute, and a stubborn belief that a good entrance can change the world, especially if it is followed by something that should not logically be on fire.
“He learned early that a clever hand and a cleverer grin could win more applause than a flawless machine.”
- Background
- Entertainer
Connections
Species
Gnome
Media
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