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Moses - AI-generated fantasy Character

Moses

Warforged · Artificer (Puppeteer) (Puppeteer) · Level 14 · Sage

Moses

Moses is patient, observant, and intensely curious.
AC17
HP101/101
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 17 · HP 101 · 30 ft.
AlignmentNeutral GoodGenderMaleAgeReawakened approximately 37 years ago, with an unknown original construction date
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • ArcanaINT
  • DeceptionCHA
  • HistoryINT
  • InsightWIS
  • IntimidationCHA
  • InvestigationINT
  • MedicineWIS
  • NatureINT
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • Sleight of HandDEX

Armor

Light armor,
Medium armor,
Shields

Weapons

Simple weapons,
Hand crossbows,
Heavy crossbows,
Longswords,
Rapiers,
Martial weapons with the Ammunition property

Tools

Thieves' tools,
Tinker's tools,
Woodcarver's tools,
Calligrapher's supplies

Languages

Common,
Draconic,
Dwarvish,
Goblin

Features

25 features

Bonus action

  • Masterwork MarionetteLevel 14

    Your connection with the puppet extends across the battlefield. While the puppet is within 120 feet of you, you can communicate with it telepathically, see through its senses as a bonus action, and coordinate its actions without needing to speak. The puppet remains responsive while out of your direct line of sight, provided it remains within range.

Reaction

  • Flash of GeniusLevel 7

    When A creature within 30 feet makes an ability check or saving throw

    Moses can add his Intelligence modifier to an ability check or saving throw made by himself or a creature he can see within 30 feet.

  • Ability Score ImprovementLevel 8

    You gain an Ability Score Improvement feat or another feat for which you qualify at 8th level. This character gains the War Caster feat, improving concentration and allowing spellcasting as a reaction when a spell opportunity is available.

Always on

  • Command Stringbound Puppet

    When Bonus action or verbal command, as defined by the Puppeteer mechanics

    The puppet moves and acts according to Moses's commands, using its own space and abilities. It is a Small or Tiny construct with 75 hit points at Moses's current level.

  • Interposing Threads Delivery

    When Moses casts an artificer spell with a range of Touch

    The puppet can deliver an artificer spell with a range of Touch from its space when the Interposing Threads feature permits it.

  • Spell-Storing ItemLevel 11

    When A creature holding the stored item uses an action

    A creature holding Moses's spell-storing item can activate the stored 1st- or 2nd-level artificer spell, using Moses's spellcasting ability.

  • Masterwork Marionette Link

    When The puppet is within 120 feet of Moses

    Moses can communicate telepathically with the puppet and see through its senses while it is within 120 feet.

  • Magical TinkeringLevel 1

    You can imbue mundane objects with minor magical properties, such as producing light, recording a short message, emitting an odor, or displaying a visual effect. You can maintain a number of such effects equal to your Intelligence modifier, and one effect can be active on an object at a time.

  • SpellcastingLevel 1

    You use Intelligence as your spellcasting ability. You can cast artificer spells through tools, and you can use a spellcasting focus such as thieves' tools, tinker's tools, or another set of artisan's tools with which you are proficient.

  • Infuse ItemLevel 2

    You learn to infuse mundane objects with replicable magical properties. At 2nd level, you know four infusions and can maintain two infused items. Your known infusions and maximum active infusions increase as you gain artificer levels. At 14th level, you know ten infusions and can maintain five active infused items.

  • Stringbound CompanionLevel 3

    You gain proficiency with woodcarver's tools. You create a Stringbound Puppet, a Small or Tiny construct that occupies its own space and obeys your commands. The puppet has hit points equal to 5 + five times your artificer level, for a total of 75 hit points at this level. It uses your proficiency bonus for its attacks and abilities, acts on your initiative after your turn unless you command otherwise, and follows your verbal or telepathic commands. Its exact movement, defenses, and attack are determined by the Puppeteer class mechanics.

  • Tool ExpertiseLevel 6

    You can use your thieves' tools or any artisan's tools with which you are proficient as a spellcasting focus. Your proficiency bonus is doubled for any ability check you make that uses a tool with which you are proficient.

  • Interposing ThreadsLevel 6

    Your Stringbound Puppet's attack is magical, and the puppet gains proficiency in all saving throws. When you cast an artificer spell with a range of Touch, you can have the spell originate from the puppet instead of yourself, provided the puppet is within the spell's range requirements. The puppet also gains the defensive benefits specified by the Puppeteer subclass's Interposing Threads feature.

  • Magic Item AdeptLevel 10

    You can attune to up to four magic items at once. Crafting a magic item with an appropriate tool takes one quarter of the normal time and costs half as much gold. You can also ignore class, race, spell, and level requirements when attuning to or using a magic item, though you must still satisfy any other requirements.

  • Choreographed AssaultLevel 10

    You can control the Stringbound Puppet with astonishing precision. The puppet gains a climbing speed equal to its walking speed and can climb difficult surfaces, including upside down on ceilings, without making an ability check. Its attacks and movement can be coordinated with your commands to create a more effective battlefield presence, as defined by the Puppeteer subclass.

  • Magic Item SavantLevel 14

    You can attune to up to five magic items at once. You ignore all class, race, spell, and level requirements on attuning to or using a magic item, and you can use a magic item even if it does not normally allow your type of creature to do so, subject to the item's other requirements.

  • Ability Score ImprovementLevel 4

    You gain an Ability Score Improvement feat or another feat for which you qualify at 4th level. This character increases Intelligence by 2, raising it to 16.

  • Ability Score ImprovementLevel 12

    You gain an Ability Score Improvement feat or another feat for which you qualify at 12th level. This character gains the Resilient feat for Constitution, increasing Constitution by 1 and gaining proficiency in Constitution saving throws.

  • Artificer Spellcasting ProgressionLevel 1

    Your proficiency bonus is added to the puppet's attack rolls and relevant saving throws. Your artificer spellcasting and subclass features use Intelligence.

  • Constructed ResilienceWarforgedYou have resistance to poison damage and advantage on saving throws against being poisoned. You are immune to disease, do not need to eat, drink, or breathe, and magic cannot put you to sleep.
  • Sentry's RestWarforgedYou do not need to sleep. When taking a long rest, you can spend six hours in an inactive, motionless state while remaining conscious of your surroundings.
  • Integrated ProtectionWarforgedYour body incorporates armor and defensive plating. You can don or doff armor normally, and your frame can be integrated with armor at the DM's discretion. Your AC benefits from your equipped armor and shield.
  • Specialized DesignWarforgedYou gain proficiency with one skill and one tool of your choice. Moses uses this flexibility for Perception and woodcarver's tools.
  • Living ConstructWarforgedHealing magic affects you normally, despite your constructed nature. You can be restored by spells and abilities that restore hit points.
  • ResearcherSage

    You have devoted years to studying forgotten records, magical traditions, and ancient civilizations. When you do not know a piece of information, you usually know where and how to find it, provided the knowledge exists in a book, archive, ruin, or knowledgeable community.

Spells

20 spells

Spellcasting. Moses casts with Intelligence (spell save DC 16, to hit with spell attacks).

Cantrips (at will): , , ,

1st level (4 slots): , , , , ,

2nd level (3 slots): , , ,

3rd level (3 slots): , ,

4th level (3 slots): ,

5th level (2 slots):

Gear

15 items

Weapons

  • Light Crossbow
    A hand crossbow with a spool mechanism for launching and retrieving control wires.

Armor

  • Scale Mail
    Reinforced medium armor made from steel plates and treated leather. Moses has integrated it with his frame and wears it without assistance.
  • Shield
    A reinforced wooden shield bearing a carved puppet face.

Tools

  • Thieves' Tools
    A compact set of precision tools used for disabling mechanisms and manipulating small devices.
  • Tinker's Tools
    A collection of pliers, miniature hammers, files, lenses, and wire cutters.
  • Woodcarver's Tools
    Fine carving instruments used to create and repair the Stringbound Puppet.
  • Calligrapher's Supplies
    Ink, quills, parchment, sealing wax, and a small reference collection of blank catalog pages.

Gear

  • 20×
    Crossbow Bolts
    Used for bolts, wire, and mechanical repairs.
  • Book of History
    A scholarly volume about the ancient city where Moses awoke, filled with copied inscriptions and his own annotations.
  • 10×
    Parchment
    Used to record discoveries, sketches, measurements, and puppet designs.
  • Ink and Quills
    A small ink vial and several replacement quills.
  • Research Notes
    A portable collection of scholarly notes and half-finished translations.
  • Explorer's Pack
    A simple traveling pack containing basic supplies.
  • Puppet Maker's Case
    A lacquered case containing Moses's Stringbound Puppet components and spare control wire.
  • Ancient Obsidian Relic
    A small piece of obsidian engraved with an unknown command from Moses's first memory.

Appearance

Moses is a weathered Warforged with a narrow wooden faceplate, brass-rimmed eyes, and dark iron plating worn smooth by years of excavation. His left shoulder bears a faded geometric mark from the ancient city where he awoke. Fine copper wires run from his wrists to a collection of small carved puppets stored in a lacquered case at his hip. His clothing combines a scholar's long coat, reinforced leather straps, and a dust-stained scarf wrapped around his neck. Several tiny marionettes perch on his shoulders and backpack, each built from mismatched pieces of ancient automatons.

Mannerisms

Moses pauses before answering difficult questions, then makes a tiny puppet repeat the question in a distorted whisper. He conducts conversations with subtle finger movements, as if directing an invisible orchestra. When thinking, he taps two fingers against his breastplate in a steady rhythm, like a metronome.

Personality

Moses is patient, observant, and intensely curious. He treats every ruin as a conversation waiting to be finished and every machine as a potential survivor. He is gentle with living creatures, precise with tools, and unsettlingly calm in combat. Though he speaks formally, his puppets express emotions he rarely shows himself, giving his companions the impression that they are traveling with an entire troupe rather than one quiet construct.

Ideals

Purpose is not assigned, it is built. Every creature deserves the chance to choose what it becomes, even a construct created for war.

Bonds

The ruins of the ancient city are my birthplace, my archive, and the only place that may reveal who created me. I will protect its remaining secrets from those who would exploit them, while recovering every lost construct I can restore.

Flaws

I cannot leave broken constructs, discarded mechanisms, or damaged automatons behind, even when repairing them is dangerous or foolish. I also distrust anyone who claims to know what I was made for, because part of me fears they may be right.

Quirks

Names every puppet after a fragment of an ancient inscription.
Keeps a written inventory of every piece of metal, wood, wire, and crystal in his possession.
Apologizes to mechanisms before dismantling them.
Uses puppet gestures to express irritation, surprise, or affection.
Collects broken clockwork parts and arranges them by apparent age.
Sometimes wakes from dormant rest speaking the unknown command from his first memory.

Background

Moses awoke beneath the collapsed observatory of a city that had been dead for centuries. His first memories were fragments, a command spoken in an unknown language, the sensation of strings pulling against empty air, and the distant echo of machines grinding themselves to silence. He emerged from the rubble with no master, no purpose, and no name. The scholars who found him called him a curiosity, but Moses soon became their most tireless assistant, cataloging inscriptions and reconstructing broken devices from the ruins around him. He gathered pieces of ancient automatons wherever he traveled, collecting bronze fingers, crystal lenses, porcelain masks, and lengths of enchanted wire. From these fragments he built his first puppets, crude little figures that moved when he gestured and seemed to remember things he did not. Over time, the puppets became more precise, more expressive, and more capable. Moses discovered that each one could carry a sliver of his will, allowing him to defend others, manipulate the battlefield, and reach places his own armored frame could not. Now he travels as a wandering sage and relic hunter, searching for the lost city that made him and the command that first gave him life. He believes that somewhere beneath its ruins lies the missing piece of his own memory, and perhaps the answer to whether he was created to serve, to conquer, or to choose his own purpose.

“He emerged from the rubble with no master, no purpose, and no name.”
From their backstory
Background
Sage

Connections

Species

Warforged

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