Skip to content
CreatePricing
Gretel - AI-generated fantasy Character

Gretel

Goliath · Warlock (Fiend) · Level 5 · Sage

Gretel

Gretel is patient, observant, and gently protective.
AC13
HP38/38
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 13 · HP 38 · 35 ft.
AlignmentNeutral GoodGenderFemaleAge42 years old
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingWIS
  • ArcanaINT
  • AthleticsSTR
  • DeceptionCHA
  • HistoryINT
  • InsightWIS
  • IntimidationCHA
  • InvestigationINT
  • MedicineWIS
  • NatureWIS
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • ReligionWIS
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalINT

Armor

Light armor

Weapons

Simple weapons

Tools

Calligrapher's Supplies

Languages

Common,
Giant,
Draconic

Features

21 features

Bonus action

  • Large FormGoliathAs a Bonus Action, Gretel magically grows to Large size for 10 minutes. While Large, she has Advantage on Strength checks and her Speed increases by 10 feet. Once used, this trait cannot be used again until a Long Rest.

Always on

  • Eldritch Blast

    When Action

    Gretel hurls a lance of crackling red-black energy at a creature within 120 feet. On a hit, the beam deals 1d10 force damage, and Repelling Blast can push the target up to 10 feet away.

  • Dark One's BlessingLevel 3

    When When Gretel reduces a hostile creature to 0 hit points

    Gretel draws power from a defeated foe and gains 8 Temporary Hit Points.

  • Large Form

    When Bonus Action

    Gretel invokes her Giant Ancestry to become Large for 10 minutes, gaining Advantage on Strength checks and increasing her Speed by 10 feet. She can use this once per Long Rest.

  • Stone's Endurance

    When Reaction when she takes damage

    Gretel hardens her body with supernatural endurance, reducing damage from an attack by 1d12 plus her Proficiency Bonus. She can use this a number of times equal to her Proficiency Bonus per Long Rest.

  • Pact MagicLevel 1

    You know the Eldritch Blast, Mage Hand, and Minor Illusion cantrips. You can prepare six Warlock spells of levels 1 through 3. Your Charisma is your Warlock spellcasting ability, and you regain your two Pact Magic spell slots after a Short or Long Rest. At level 5, both slots are 3rd level.

  • Eldritch InvocationsLevel 1

    You learn five Eldritch Invocations. Gretel has learned Agonizing Blast, Armor of Shadows, Book of Ancient Secrets, Devil's Sight, and Repelling Blast. Book of Ancient Secrets grants the Pact of the Tome and allows ritual casting of the rituals recorded in her Book of Shadows.

  • Magical CunningLevel 2

    You can perform a one-minute esoteric rite to regain expended Pact Magic spell slots, up to half your maximum, rounded up. You can use this feature once per Long Rest.

  • Fiend PatronLevel 3

    Gretel has made a pact with a Fiend. She gains the Fiend's expanded spell list and the Dark One's Blessing feature.

  • AlertLevel 4

    Gretel gains the Alert Origin feat. She adds her Proficiency Bonus to Initiative rolls, cannot be surprised while conscious, and can swap Initiative with a willing ally at the start of combat.

  • Magic Initiate (Wizard)Level 4

    Gretel gains three Wizard cantrips and one 1st-level Wizard spell through Magic Initiate. Intelligence is the spellcasting ability for these spells.

  • Agonizing Blast InvocationLevel 2

    Gretel's Eldritch Blast can add her Charisma modifier to its damage rolls.

  • Armor of Shadows InvocationLevel 2

    Gretel can cast Mage Armor on herself without expending a spell slot.

  • Book of Ancient Secrets InvocationLevel 1

    Gretel can cast ritual spells from her Book of Shadows. She can inscribe two 1st-level ritual spells in the book, chosen from the Wizard spell list.

  • Devil's Sight InvocationLevel 2

    Gretel can see normally in Darkness, both magical and nonmagical, to a distance of 120 feet.

  • Repelling Blast InvocationLevel 2

    Once per turn when Gretel hits a creature with Eldritch Blast, she can push that creature up to 10 feet away from her.

  • Creature TypeGoliathHumanoid.
  • SpeedGoliath35 feet.
  • Giant AncestryGoliathGretel has chosen Stone Giant ancestry. Once per Long Rest, when she fails a saving throw, she can use her Reaction to succeed instead.
  • Powerful BuildGoliathGretel counts as one size larger when determining her carrying capacity and the weight she can push, drag, or lift.
  • ResearcherSage

    When you attempt to learn or recall lore, you can draw on your scholarly training. If you do not know a piece of information, you often know where and from whom that information can be obtained, or which book, archive, institution, or expert is most likely to contain it.

Spells

15 spells

Spellcasting. Gretel casts with Charisma (spell save DC 10, to hit with spell attacks).

Cantrips (at will): , , , ,

1st level: , , , , , , ,

3rd level (2 slots): ,

Gear

10 items

Weapons

  • Quarterstaff
    A plain wooden staff used for defense and as a scholar's walking stick.

Armor

  • Leather Armor
    Light armor made from treated leather, worn beneath her travel robe.

Tools

  • Calligrapher's Supplies
    A small writing case containing ink, quills, rulers, and prepared sheets for copying texts.

Gear

  • Book of History
    A historical volume containing accounts of vanished kingdoms and disputed royal genealogies.
  • 8×
    Parchment
    Clean sheets reserved for notes, rubbings, maps, and copied passages.
  • Robe
    A simple traveling garment altered to fit her Goliath frame.
  • Arcane Focus
    A polished iron orb used as an arcane focus and engraved with a spiral sigil.
  • Scholar's Pack
    A collection of useful travel supplies, including a backpack, candles, chalk, tinderbox, rations, rope, and waterskin.
  • Book of Shadows
    A black book whose pages contain occult marginalia and two 1st-level ritual spells, Find Familiar and Detect Magic.

Purse

  • 23×
    Gold Pieces
    Coin kept in a stitched pouch beneath her robe.

Appearance

Gretel is a broad-shouldered Goliath woman standing just over seven feet tall, with slate-gray skin, pale blue eyes, and thick black hair braided with scraps of colored thread from old library bindings. She wears battered leather armor beneath a scholar's robe cut short for travel, and carries a quarterstaff marked with careful notations. Her voice is unusually soft for someone so large, almost a whisper in quiet rooms. When frightened or angry, her breathing becomes audible and deliberate, each breath sounding like a page being slowly turned. She smells faintly of cedar oil, lamp smoke, and old paper.

Mannerisms

Gretel pauses to breathe slowly before answering difficult questions. She taps the edge of a book three times before opening it, speaks in a whisper even when there is no need, and unconsciously lowers her head when entering rooms despite being much taller than almost everyone around her.

Personality

Gretel is patient, observant, and gently protective. She treats frightened people with unusual dignity and has an instinctive habit of making herself physically smaller when speaking to them. She prefers precise questions to arguments, quiet libraries to crowded taverns, and practical kindness to grand declarations. Though she appears timid, she becomes immovable when someone is being exploited or when knowledge is being destroyed.

Ideals

Knowledge should be a lantern, not a weapon. The more dangerous the truth, the more carefully it must be placed in the hands of those who will use it to protect others.

Bonds

I owe my life to the remote monastery whose librarians hid me from the fiend's first collectors. I will protect its people and recover the monastery's stolen archive.

Flaws

Gretel assumes every promise has hidden terms, including promises made by friends. When overwhelmed, she retreats into research rather than admitting fear, and her need to understand the fiend's pact sometimes leads her dangerously close to using its power for its own sake.

Quirks

She labels every borrowed object with the owner's name and the date it must be returned.
She collects unusual bookmarks, especially feathers, dried leaves, and scraps of damaged maps.
She apologizes to books before placing them face down.
She mutters catalog numbers when nervous.
She gives every campfire a formal title from a historical event.

Background

Gretel was raised among a wandering Goliath clan that measured worth through endurance, judgment, and the ability to carry what others could not. As a child, she discovered that books were another kind of burden, heavy with the weight of lives, wars, mistakes, and promises. Monasteries and manor libraries welcomed her as a porter, copyist, and occasional guardian, and in exchange she learned languages, histories, and the careful rituals by which scholars protect dangerous knowledge. Her low, almost apologetic voice made people underestimate her, which suited her perfectly. She listened more than she spoke, and remembered nearly everything. Her life changed when she found a sealed volume describing a nameless fiend who offered power in exchange for a question that could never be withdrawn. Gretel asked why intelligent people repeatedly chose cruelty when kindness was available. The answer came as a coal-red flame in the margins, followed by a pact she did not fully understand. The fiend's magic now burns through her hands when she casts, but Gretel refuses to become its servant. She travels from archive to archive seeking a way to rewrite the pact, while using its power to protect the helpless and recover texts destroyed by tyrants, warlords, and careless wizards.

“As a child, she discovered that books were another kind of burden, heavy with the weight of lives, wars, mistakes, and promises.”
From their backstory
Background
Sage

Connections

Species

Goliath

Media

0 images

No images yet.

Visual sheet

Turn Gretel into a sheet

A high-res, share-ready sheet you can post or print.