Roland Trexan
Roland Trexan
Sheet
AC 13 · HP 47 · 30 ft.Saving throws
Skills
- AcrobaticsSTR
- AthleticsSTR
- DeceptionCHA
- HistoryINT
- InsightWIS
- InvestigationINT
- MedicineWIS
- NatureWIS
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- ReligionINT
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
12 featuresAction
- Action SurgeLevel 2
When On his turn when an extra burst of effort is needed
Roland takes one additional action on his turn. Once used, this move cannot be used again until he finishes a short or long rest.
- Extra AttackLevel 5
When Whenever he takes the Attack action
Roland makes two weapon attacks when he takes the Attack action.
Bonus action
- Second WindLevel 1
When On his turn when he needs to recover hit points
Roland regains 1d10 + 6 hit points as a bonus action. Once used, this move cannot be used again until he finishes a short or long rest.
Always on
- Improved CriticalLevel 3
When Whenever he makes a weapon attack
Roland scores a critical hit with a weapon attack on a roll of 19 or 20.
- Fighting Style, DuelingLevel 1
Roland adopts the Dueling Fighting Style. While wielding a melee weapon in one hand and no other weapons, he gains a +2 bonus to damage rolls with that weapon.
- Ability Score ImprovementLevel 4
Roland increased his Strength score by 2, from 16 to 18.
- Ability Score ImprovementLevel 6
Roland increased his Strength score by 2, from 18 to 20.
- Ability Score IncreaseHumanEach of Roland's ability scores increases by 1.
- SizeHumanMedium.
- SpeedHumanRoland's walking speed is 30 feet.
- LanguagesHumanRoland can speak, read, and write Common and one additional language of his choice.
- Criminal ContactCriminal
Roland maintains a loose network of former smugglers, deserters, gamblers, and petty thieves who can pass messages, hide him briefly, or provide information in towns where honest people ask too many questions.
Gear
10 itemsWeapons
- LongswordA plain steel sword suited to military service and roadside fighting.
- Light crossbowA light crossbow with a case of quarrels for fighting at range.
Armor
- Reinforced leather armorRoland's primary armor, mechanically treated as leather armor despite its added steel reinforcement.
- ShieldA light shield bearing no heraldry, useful for guarding against arrows and sudden knife attacks.
Tools
- Gaming setA set of marked bone dice and a worn cup used for gambling, bluffing, and passing time in roadside taverns.
- Thieves' toolsSmall metal picks and tension tools concealed in a narrow leather roll.
Gear
- Steel kettle helmA steel kettle helm with a broad brim and battered cheek guards.
- 20×Crossbow boltsBolts for the light crossbow.
- Dungeoneer's packA compact pack containing bedroll, mess kit, tinderbox, waterskin, flint, steel, and basic travel supplies.
Purse
- 15×Gold piecesCoin kept from guard work, gambling, and several ventures Roland describes as misunderstandings.
Appearance
Roland is a broad-shouldered human man with a thick brown goatee, slicked-back brown hair, and a weathered face that looks more tired than cruel. He wears practical leather armor reinforced with irregular steel plates, a steel kettle helm, sturdy trousers, and mud-stained boots. His hands are heavily callused from years of sword work, reins, and rough camp labor. He favors his right leg slightly when standing still, but moves quickly when danger begins, often shifting his weight from foot to foot like a man expecting trouble from every direction.
Mannerisms
Roland keeps one hand near his sword whenever he enters an unfamiliar room. He taps the rim of his kettle helm with two fingers while thinking, and he habitually checks doors, windows, and the hands of nearby strangers before sitting down.
Personality
Roland is blunt, practical, and quick to laugh at danger after it has passed. He prefers simple plans, direct bargains, and companions who do not confuse politeness with trust. He has a guardman's instinct for exits and ambush points, but he masks his caution with lazy slouching and dry jokes. Around people he considers weaker than himself, he is unexpectedly protective, though he denies doing anything more than protecting his investment.
Ideals
Freedom. No lord, captain, priest, or oath has the right to own another person's choices. If a man must serve, he should at least choose who gets paid for it.
Bonds
He still carries a tarnished brass token from his former band, and he intends to find the surviving members before someone else hunts them down.
Flaws
Roland abandons loyalty the moment he believes a cause has become too dangerous or too poor to be worth defending. He also assumes that anyone preaching about honor is either hiding a crime or preparing to commit one.
Quirks
Background
Roland Trexan was born in the Lorience Kingdom and learned early that a uniform did not make a man honorable. He spent his youth as a caravan guard, debt collector, and occasional bandit, working for whoever paid in coin, food, or a promise of protection. When a local lord's guards began forcing villages to surrender supplies, Roland joined a rough band of roadside fighters who claimed they were defending common folk. In practice, they robbed merchants, extorted travelers, and sold captured goods through criminal contacts in nearby towns. Roland became useful because he was dependable in a fight and unreliable in every other way. He could hold a bridge against superior numbers, but he was just as likely to abandon a cause when the pay disappeared or the commander started preaching about honor. A failed ambush scattered his band, leaving Roland with nothing but his kettle helm, patched armor, sword, and knowledge of the roads. Now he works as a wandering sellsword, guard, and occasional outlaw. He tells himself he is looking for a better company to join, though a quieter part of him hopes to find one worth betraying his old habits for.
“He spent his youth as a caravan guard, debt collector, and occasional bandit, working for whoever paid in coin, food, or a promise of protection.”
- Background
- Criminal
Connections
Species
Human
Media
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