Aslanius
Aslanius
Sheet
AC 14 · HP 21 · 30 ft.Saving throws
Skills
- Animal HandlingWIS
- ArcanaINT
- HistoryINT
- MedicineWIS
- NatureINT
Armor
Weapons
Tools
Languages
Features
10 featuresAction
- Land's AidLevel 2
As an action, expend a Wild Shape use to cause flowers and grass to sprout around a point within 60 feet. Creatures of your choice in a 10ft radius either take 1d6 necrotic damage or regain 1d6 hit points.
Always on
- DruidicLevel 1
You know Druidic, the secret language of druids.
- Primal Order (Magician)Level 1
You know one extra cantrip (Poison Spray). You add your Wisdom modifier to Intelligence (Arcana) and Intelligence (Nature) checks.
- Wild ShapeLevel 2
You can transform into a Beast with a CR of 1/4 or lower that doesn't have a Fly speed. You have 2 uses.
- Wild CompanionLevel 2
You can expend a use of Wild Shape to cast Find Familiar without material components.
- Circle Spells (Meadow)Level 3
You always have Misty Step and Shield of Faith prepared.
- ResourcefulHumanYou gain Heroic Inspiration whenever you finish a Long Rest.
- SkillfulHumanYou gain proficiency in one skill (Medicine).
- VersatileHumanYou gain one Origin feat (Alert).
- Magic Initiate (Wizard)Sage
You know two Wizard cantrips (Prestidigitation, Message) and one 1st-level Wizard spell (Shield). You can cast the 1st-level spell once per Long Rest without a spell slot.
Spells
12 spellsSpellcasting. Aslanius casts with Wisdom (spell save DC 13, to hit with spell attacks).
Cantrips (at will): , , ,
1st level (4 slots): , , , ,
2nd level (2 slots): , ,
Gear
5 itemsWeapons
- QuarterstaffA gnarled staff of ironwood.
Armor
- Leather ArmorStandard protective hide.
- ShieldWooden shield bearing a leaf emblem.
Tools
- Herbalism KitPouches, shears, and mortar for creating remedies.
Gear
- Scholar's PackIncludes a backpack, book of lore, ink, pen, and paper.
Appearance
Aslanius is a tall, slender man with skin like weathered parchment and silvering hair tied back in a messy queue. He wears layers of drab, earth toned robes over basic leather armor, smelling faintly of lavender and damp earth. His eyes are a piercing, analytical green, often squinting as if diagnosing a patient.
Mannerisms
He tilts his head and taps his chin when thinking, much like a doctor considering a diagnosis. He always cleans his hands with a damp cloth after touching anyone.
Personality
He is clinical, soft spoken, and deeply observant. While he often struggles with social niceties, he exhibits profound gentleness toward injured creatures. He speaks with a dry wit and treats magic like a medical science.
Ideals
Compassion. Suffering is the only true evil, and healing the land is the highest calling.
Bonds
The Emerald Conclave gave my life new purpose, and I will protect the sanctity of the natural world at any cost.
Flaws
I have very little patience for people who do not respect nature, and I often treat my allies like patients rather than equals.
Quirks
Background
Aslanius spent two decades as the primary veterinarian in Daggerford, spending his days mending the broken legs of carriage horses and the ailments of hunting hounds. Over time, the greed of the city dwellers, who viewed animals only as tools, eroded his spirit. He abandoned his practice and disappeared into the High Forest, seeking to offer his skills to those who truly belonged to the wild. In the silence of the woods, his clinical knowledge merged with primal energy, catching the attention of the Emerald Conclave. They recognized his dedication to the natural balance and initiated him into their circle. Recently, the Conclave contacted him regarding a strange, suffocating fog rising near Welton. They believe this mist is an unnatural cancer upon the land, and they have sent Aslanius, their physician of the wild, to find its source and excise it.
“Over time, the greed of the city dwellers, who viewed animals only as tools, eroded his spirit.”
- Background
- Sage
Connections
Species
Human
Media
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