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Aslanius - AI-generated fantasy Character

Aslanius

Human · Druid (Circle of the Land) · Level 3 · Sage

Aslanius

He is clinical, soft spoken, and deeply observant.
AC14
HP21/21
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 14 · HP 21 · 30 ft.
AlignmentChaotic GoodGenderMaleAge42 years
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • Animal HandlingWIS
  • ArcanaINT
  • HistoryINT
  • MedicineWIS
  • NatureINT

Armor

Light armor,
Shields

Weapons

Simple weapons

Tools

Calligrapher's Supplies,
Herbalism Kit

Languages

Common,
Druidic,
Sylvan

Features

10 features

Action

  • Land's AidLevel 2

    As an action, expend a Wild Shape use to cause flowers and grass to sprout around a point within 60 feet. Creatures of your choice in a 10ft radius either take 1d6 necrotic damage or regain 1d6 hit points.

Always on

  • DruidicLevel 1

    You know Druidic, the secret language of druids.

  • Primal Order (Magician)Level 1

    You know one extra cantrip (Poison Spray). You add your Wisdom modifier to Intelligence (Arcana) and Intelligence (Nature) checks.

  • Wild ShapeLevel 2

    You can transform into a Beast with a CR of 1/4 or lower that doesn't have a Fly speed. You have 2 uses.

  • Wild CompanionLevel 2

    You can expend a use of Wild Shape to cast Find Familiar without material components.

  • Circle Spells (Meadow)Level 3

    You always have Misty Step and Shield of Faith prepared.

  • ResourcefulHumanYou gain Heroic Inspiration whenever you finish a Long Rest.
  • SkillfulHumanYou gain proficiency in one skill (Medicine).
  • VersatileHumanYou gain one Origin feat (Alert).
  • Magic Initiate (Wizard)Sage

    You know two Wizard cantrips (Prestidigitation, Message) and one 1st-level Wizard spell (Shield). You can cast the 1st-level spell once per Long Rest without a spell slot.

Spells

12 spells

Spellcasting. Aslanius casts with Wisdom (spell save DC 13, to hit with spell attacks).

Cantrips (at will): , , ,

1st level (4 slots): , , , ,

2nd level (2 slots): , ,

Gear

5 items

Weapons

  • Quarterstaff
    A gnarled staff of ironwood.

Armor

  • Leather Armor
    Standard protective hide.
  • Shield
    Wooden shield bearing a leaf emblem.

Tools

  • Herbalism Kit
    Pouches, shears, and mortar for creating remedies.

Gear

  • Scholar's Pack
    Includes a backpack, book of lore, ink, pen, and paper.

Appearance

Aslanius is a tall, slender man with skin like weathered parchment and silvering hair tied back in a messy queue. He wears layers of drab, earth toned robes over basic leather armor, smelling faintly of lavender and damp earth. His eyes are a piercing, analytical green, often squinting as if diagnosing a patient.

Mannerisms

He tilts his head and taps his chin when thinking, much like a doctor considering a diagnosis. He always cleans his hands with a damp cloth after touching anyone.

Personality

He is clinical, soft spoken, and deeply observant. While he often struggles with social niceties, he exhibits profound gentleness toward injured creatures. He speaks with a dry wit and treats magic like a medical science.

Ideals

Compassion. Suffering is the only true evil, and healing the land is the highest calling.

Bonds

The Emerald Conclave gave my life new purpose, and I will protect the sanctity of the natural world at any cost.

Flaws

I have very little patience for people who do not respect nature, and I often treat my allies like patients rather than equals.

Quirks

He constantly organizes his herbs even when there is no need.
He talks to insects as if they were people.

Background

Aslanius spent two decades as the primary veterinarian in Daggerford, spending his days mending the broken legs of carriage horses and the ailments of hunting hounds. Over time, the greed of the city dwellers, who viewed animals only as tools, eroded his spirit. He abandoned his practice and disappeared into the High Forest, seeking to offer his skills to those who truly belonged to the wild. In the silence of the woods, his clinical knowledge merged with primal energy, catching the attention of the Emerald Conclave. They recognized his dedication to the natural balance and initiated him into their circle. Recently, the Conclave contacted him regarding a strange, suffocating fog rising near Welton. They believe this mist is an unnatural cancer upon the land, and they have sent Aslanius, their physician of the wild, to find its source and excise it.

“Over time, the greed of the city dwellers, who viewed animals only as tools, eroded his spirit.”
From their backstory
Background
Sage

Connections

Species

Human

Media

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