tyumi
tyumi
Sheet
AC 18 · HP 11 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingSTR
- ArcanaINT
- AthleticsSTR
- HistoryINT
- InsightWIS
- IntimidationCHA
- InvestigationWIS
- MedicineWIS
- NatureWIS
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- ReligionINT
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
8 featuresAlways on
- Divine SenseLevel 1
When As an action
Tyumi draws on his battlefield awareness to detect strong celestial, fiendish, or undead presences within 60 feet until the end of his next turn.
- Lay on HandsLevel 1
When As an action
Tyumi restores up to 5 hit points from his healing pool by touch, or spends 5 points to cure one disease or neutralize one poison.
- DarkvisionHalf-OrcTyumi can see in dim light within 60 feet as if it were bright light, and in darkness as if it were dim light. He sees in darkness as shades of gray.
- Relentless EnduranceHalf-OrcWhen reduced to 0 hit points but not killed outright, Tyumi can drop to 1 hit point instead. This can be used once per long rest.
- Savage AttacksHalf-OrcWhen Tyumi scores a critical hit with a melee weapon attack, he can roll one additional weapon damage die and add it to the extra damage.
- MenacingHalf-OrcTyumi is proficient in the Intimidation skill.
- Orcish ResilienceHalf-OrcHis half-orc heritage grants exceptional endurance and resistance to battlefield trauma.
- Military RankSoldier
Tyumi can usually find a place to sleep, food to eat, and basic support among soldiers and former soldiers. Military contacts recognize his service and may provide limited assistance, information, or shelter when it is reasonable and safe.
Gear
10 itemsWeapons
- Giant butcher's knifeA giant butcher's cleaver, mechanically treated as a longsword for attack and damage purposes. It deals 1d8 slashing damage and is wielded with one hand alongside a shield.
- 5×JavelinShort throwing spears issued for battlefield emergencies.
Armor
- Chain mailRiveted chain armor reinforced with salvaged metal plates, worn over Tyumi's military coat.
- ShieldA battered steel shield bearing the faded insignia of Tyumi's former unit.
Gear
- Explorer's packA military-style pack containing a bedroll, mess kit, tinderbox, torches, rations, waterskin, and other travel necessities.
- Insignia of rankA metal insignia of rank from his former army.
- Trophy from a fallen enemyA small battlefield trophy, taken from an enemy officer.
- Bone diceA set of bone dice used to pass time between battles.
- Common clothesA plain set of common clothes, altered to accommodate his mechanical body.
Purse
- 10×Gold piecesCurrency retained from his military service.
Appearance
Tyumi is a broad-shouldered half-orc whose body has been rebuilt from the collar upward and at the right leg with dark iron, brass, leather, and humming arcane mechanisms. His left eye is a living amber eye, while the right is a glass-and-steel lens that clicks softly as it focuses. Jagged tusks frame a metal jaw, and strips of scarred flesh meet riveted plates around his neck. He wears battered chain mail over a military coat, carries a massive butcher's cleaver, and moves with a heavy mechanical rhythm that sounds like distant artillery.
Mannerisms
Tyumi stands rigidly at attention even during casual conversation. His mechanical eye focuses with a faint clicking sound, and his metal jaw grinds when he is angry. He addresses strangers by rank or presumed rank, taps the flat of his cleaver against his shield while thinking, and recites casualty numbers under his breath before entering a dangerous place.
Personality
Tyumi is disciplined, grim, and unnervingly formal. He speaks in clipped military phrases and evaluates every person as either an asset, a liability, or a threat. He respects courage, competence, and obedience, but he has little patience for sentiment. Despite his cruelty, he is fiercely protective of those under his command, because abandoning them is the one failure he believes cannot be forgiven.
Ideals
Order. Every life must have a place, every action must have a command, and every betrayal must be answered. A peaceful world is worth any cruelty required to impose it.
Bonds
He is bound to the military surgeon and artificer who rebuilt him, and he will protect their legacy, methods, and secrets at any cost. He also keeps the identification insignia of his old unit, even though every other member of the unit is dead.
Flaws
Tyumi cannot tolerate disobedience, improvisation, or anyone who questions his authority. He treats kindness as weakness and has difficulty recognizing when an order is immoral. He is terrified that his machinery is failing and secretly believes that, beneath the metal, there is no person left to save.
Quirks
Background
Tyumi was once a brutal but dependable soldier in a war that consumed nations and left battlefields scarred for generations. During an assault through a ruined village, he stepped on a landmine. The blast destroyed his body from the collar upward and tore away his right leg. His unit left him for dead, but a military surgeon and an artificer attached to the quartermaster corps refused to surrender the remains of such a useful weapon. They rebuilt him with machinery, salvaged armor, and experimental mechanisms. Tyumi survived, though the man he had been was buried beneath metal and orders. When the war ended, Tyumi found that peace offered no purpose. He took up a giant butcher's knife, a tool that reminded him of both military ration yards and the straightforward honesty of slaughter. He became a paladin not from compassion, but from devotion to law, hierarchy, and the belief that obedience gives suffering meaning. He swears that disorder is the true enemy of civilization. To Tyumi, mercy is a resource to be distributed by authority, and justice is best delivered with a clean edge and an unquestioned command.
“During an assault through a ruined village, he stepped on a landmine.”
- Background
- Soldier
Connections
Species
Half-Orc
Media
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