Fayrin
Fayrin
Sheet
AC 14 · HP 9 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingWIS
- ArcanaINT
- AthleticsSTR
- AthleticsSTR
- DeceptionCHA
- HistoryINT
- InsightWIS
- InvestigationINT
- MedicineWIS
- NatureINT
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- ReligionINT
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
8 featuresAlways on
- DruidicLevel 1
Fayrin knows Druidic, the secret language of druids. She can leave hidden messages in Druidic for other druids to find and recognize.
- SpellcastingLevel 1
Fayrin can cast druid spells using Wisdom as her spellcasting ability. She can use a druidic focus as a spellcasting focus. She knows two druid cantrips and can prepare a number of 1st-level druid spells equal to her Wisdom modifier plus her druid level.
- DarkvisionTabaxiFayrin can see in dim light within 60 feet as if it were bright light, and in darkness as if it were dim light. She cannot discern color in darkness, only shades of gray.
- Feline AgilityTabaxiWhen Fayrin moves on her turn in combat, she can double her speed until the end of that turn. She cannot use this trait again until she moves 0 feet on one of her turns.
- Cat's ClawsTabaxiFayrin has climbing claws and can use them to make unarmed strikes that deal 1d4 slashing damage instead of the normal bludgeoning damage.
- Cat's TalentTabaxiFayrin is proficient in the Perception and Stealth skills.
- LanguagesTabaxiFayrin can speak, read, and write Common and one other language of her choice.
- Shelter of the FaithfulAcolyte
Fayrin can rely on the support of temples, shrines, and religious communities of her faith. She and her companions can receive basic shelter and aid from sympathetic members of the faithful, though they are expected to assist in return.
Spells
4 spellsSpellcasting. Fayrin casts with Wisdom (spell save DC 11, to hit with spell attacks).
Cantrips (at will): ,
1st level (2 slots): ,
Gear
11 itemsWeapons
- ScimitarA curved martial blade used by forest guardians. It deals 1d6 slashing damage and has the finesse and light properties.
Armor
- Wooden shieldA simple wooden shield bearing a painted crescent moon. It grants a +2 bonus to AC when wielded.
- Leather armorStudded and hardened leather protection, providing AC 11 plus Dexterity modifier.
Gear
- Explorer's packA pack containing a bedroll, mess kit, tinderbox, ten torches, ten days of rations, a waterskin, and 50 feet of hempen rope.
- Druidic focusA carved sprig of moonberry wood used as a druidic spellcasting focus.
- Holy symbolA small symbol of the faith that raised Fayrin, worn on a cord around her neck.
- Prayer bookA prayer book or prayer wheel containing the teachings of her shrine.
- 5×Incense sticksFragrant incense used in daily observances and moonlit rites.
- VestmentsCeremonial clothing worn during services.
- Common clothesA plain set of common clothes for travel.
Purse
- Pouch of goldCoins saved from her years of service at the shrine.
Appearance
Fayrin is a young female Tabaxi with smoke-gray fur, dark silver stripes, and large amber eyes that seem to reflect moonlight. Her ears are tufted and expressive, constantly swiveling toward unfamiliar sounds. She wears a weathered leather cuirass beneath layered green and brown robes, a wooden shield painted with a pale crescent moon, and a necklace of polished seeds and small prayer beads. Her grooming is meticulous, especially around her whiskers and tail, and she pauses to smooth her fur whenever she feels uncertain.
Mannerisms
Before speaking, Fayrin takes a quiet, deliberate breath through her nose and gives her whiskers a quick smoothing stroke. She tilts her head when listening, blinks slowly when showing trust, and taps the edge of her shield whenever she is trying to resist an impulsive decision.
Personality
Fayrin is observant, restless, and easily delighted by small discoveries. She treats ordinary objects as puzzles and strangers as mysteries, often asking blunt questions without realizing they are intrusive. She is playful when relaxed, fiercely protective when someone vulnerable is threatened, and privately terrified that her changing nature means she has no authentic self.
Ideals
Freedom. No temple, tradition, or teacher has the right to decide what shape a living soul must take. Every creature deserves the chance to become something unexpected.
Bonds
The moonlit shrine that sheltered her is her true home, and she will protect its people even when they no longer understand her. She carries a small silver bell from her first teacher and intends to return it only after mastering her first true beast shape.
Flaws
Fayrin is too curious about forbidden knowledge and unusual creatures to leave either alone. When challenged, she becomes evasive rather than admitting fear, and she sometimes imitates the mannerisms of people she admires until it irritates everyone around her.
Quirks
Background
Fayrin was raised in a moonlit shrine built where an ancient forest gives way to open grassland. Her people called her a changling because her moods seemed to alter the shape of her presence. When she was frightened, her fur rippled like wind through reeds. When she dreamed, her shadow sometimes stretched into the silhouette of a great cat. The shrine priests taught her that these were not omens of possession, but signs of a spirit seeking its proper form. A wandering druid of the Circle of the Moon recognized the truth in Fayrin's strange gifts and began teaching her the language of leaves, spoor, and lunar tides. Fayrin learned quickly, but she has not yet mastered the boundary between imitation and transformation. She can call on the instincts of other creatures with startling intensity, then struggle to remember which thoughts are truly her own. Now she travels beyond the shrine, seeking the hidden places where the moon touches the wild, hoping to understand what she is becoming before someone else decides for her.
“Her people called her a changling because her moods seemed to alter the shape of her presence.”
- Background
- Acolyte
Connections
Species
Tabaxi
Media
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