Vynessa
Vynessa
Sheet
AC 14 · HP 85 · 30 ft.Saving throws
Skills
- AthleticsSTR
- InsightWIS
- IntimidationCHA
- PerceptionWIS
Armor
Weapons
Tools
Languages
Features
22 featuresAction
- Extra AttackLevel 11
Extra Attack. When you take the Attack action, you can attack three times instead of once.
Bonus action
- Second WindLevel 1
Second Wind. Once per short or long rest, you can use a bonus action to regain 1d10 + fighter level hit points.
Always on
- Goading Attack
When When she hits a creature with a weapon attack
Goad a foe into focusing on her or another nearby ally.
- Pushing Attack
When When she hits a creature with a weapon attack
Push a target away and control space around a doorway or corridor.
- Trip Attack
When When she hits a creature with a weapon attack
Trip a target to break formation and deny mobility.
- Parry
When When she is hit by a melee attack
Parry incoming strikes by spending a superiority die to reduce damage.
- Precision Attack
When When she makes an attack roll
Read a target's body language to sharpen the next attack against it.
- Rally
When On her turn
Rally nearby allies with sharp, command-driven resolve.
- Disarming Attack
When When she hits a creature with a weapon attack
Disarm a weapon or critical item from an opponent's grasp.
- Fighting StyleLevel 1
Fighting Style. You have a specialized martial approach that gives you a constant edge in combat. Choose one style, such as Archery, Defense, Dueling, Great Weapon Fighting, Protection, Two-Weapon Fighting, or Superior Technique. Vynessa favors Superior Technique for disciplined battlefield control.
- Action SurgeLevel 2
Action Surge. Once per short or long rest, you can take one additional action on your turn.
- Combat SuperiorityLevel 3
Combat Superiority. You have five superiority dice, which are d10s. You learn maneuvers and can spend a superiority die to fuel them. Your save DC for maneuvers is 8 + proficiency bonus + Strength or Dexterity modifier, whichever is used for the maneuver.
- Student of WarLevel 3
Student of War. You gain proficiency with one type of artisan's tools of your choice.
- Know Your EnemyLevel 7
Know Your Enemy. By spending at least 1 minute observing or interacting with a creature outside combat, you can learn useful comparative information about its capabilities relative to your own.
- Improved Combat SuperiorityLevel 10
Improved Combat Superiority. Your superiority dice become d10s if they were lower, and your maneuver save DC improves with your proficiency bonus and ability modifier. Your Combat Superiority is now refined for greater tactical precision.
- DarkvisionElfAccustomed to twilit forests and the night sky, you can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light.
- Keen SensesElfYou have proficiency in the Perception skill.
- Fey AncestryElfYou have advantage on saving throws against being charmed, and magic cannot put you to sleep.
- TranceElfElves do not need to sleep. Instead, they meditate deeply for 4 hours a day.
- High Elf CantripElfYou know one cantrip of your choice from the wizard spell list.
- Elf Weapon TrainingElfYou have proficiency with the longsword, shortsword, shortbow, and longbow.
- Military RankSoldier
Military Rank. You have a military rank from your career as a soldier. Soldiers loyal to your former organization still recognize your authority and influence, and common troops will usually afford you respect and courtesy.
Gear
8 itemsWeapons
- Heavy pistolHeavy modern sidearm carried in a hip holster. Setting-specific equipment for her prison warden role.
Gear
- Modern tactical uniformTailored black tactical uniform, suitable for command, restraint, and rapid movement.
- Pistol holsterLeather holster for her sidearm.
- Data-slateA worn and heavily annotated command slate used for records, surveillance notes, and duty logs.
- Multi-toolA compact utility device for locks, panels, repairs, and field adjustments.
- Utility belt and pouchesUtility pouches for documents, restraints, keys, and small operational items.
- Travel clothesA set of common clothes, kept as a backup for off-duty use.
- Military tokenA rank insignia or token from her former service, kept as a reminder of authority lost and endured.
Appearance
Vynessa is a high elf woman of severe, aristocratic beauty, tall and straight-backed with an air of controlled authority. Her skin is pale and flawless, her hair a cascade of silver pulled into an immaculate knot at the nape of her neck. Her eyes are an icy blue-white, sharp and assessing, and her angular features rarely soften. She wears modern 2026 black tactical office attire, a tailored high-collared jacket with reinforced panels, fitted trousers, and polished combat boots. A heavy pistol rests in a holster at her hip, with utilitarian pouches, a data-slate, and a multi-tool on her belt. Her presence suggests command, discipline, and an unsettling ability to memorize every detail in a room.
Mannerisms
She speaks in clipped, exact sentences and rarely wastes words on pleasantries. When listening, she tilts her head a fraction and studies people as if reviewing a security report. She stands with her hands clasped behind her back when waiting, and when irritated she smooths one cuff or checks an invisible line of order in her environment.
Personality
Vynessa is ruthlessly efficient, observant, and composed under pressure. She values structure, competence, and results over sentiment, and she instinctively sorts every problem into threats, assets, and liabilities. She is not cruel for pleasure, but she is perfectly willing to be severe if severity produces order. Her respect is hard-earned and permanent once given, but disappointment is immediate and memorable.
Ideals
Order. A system is only worthy if it can contain violence, corruption, and fear. If the system fails, then the burden of control falls to the strongest and most disciplined person in the room.
Bonds
She still keeps the old access seal of her prison office, even though it has long since been revoked. It reminds her that institutions break faith with their own servants, and that she must never be helpless again.
Flaws
She trusts competence far more than character, and will back a dangerous plan if it appears efficient. When cornered, she becomes emotionally colder rather than warmer, which makes reconciliation difficult and sometimes impossible.
Quirks
Background
Vynessa was born into privilege on Atrix Isle, where her family name opened doors long before she learned how to walk through them. Her father served in the Arcane Containment Directorate, and from him she inherited a doctrine of order, obedience, and preemptive control. She excelled in every measured discipline the elves prized, but she was never sentimental, never easily impressed, and never comfortable with the softness that others called compassion. When the Directorate needed a prison warden who could read intent as well as a ledger, Vynessa was perfect for the role, cold enough to enforce the rules and intelligent enough to see when the rules were a lie.
“Her father served in the Arcane Containment Directorate, and from him she inherited a doctrine of order, obedience, and preemptive control.”
- Background
- Soldier
Connections
Species
Elf
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