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Storm Summerwind - AI-generated fantasy Character

Storm Summerwind

Elf · Paladin (Oath of Devotion) · Level 20 · Acolyte

Storm Summerwind

AC18
HP164/164
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 18 · HP 164 · 35 ft.
AlignmentLawful GoodGenderMaleAgeApproximately 750 years old, mature by elven standards
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingINT
  • ArcanaINT
  • AthleticsSTR
  • DeceptionSTR
  • HistoryINT
  • InsightWIS
  • IntimidationCHA
  • InvestigationINT
  • MedicineWIS
  • NatureINT
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • ReligionINT
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Armor

Light armor,
Medium armor,
Heavy armor,
Shields

Weapons

Simple weapons,
Martial weapons,
Improvised weapons

Tools

Calligrapher's supplies

Languages

Common,
Elvish,
Celestial

Features

27 features

Bonus action

  • Lay On HandsLevel 1

    You can use Lay On Hands as a Bonus Action to restore Hit Points to a creature you touch, or expend 5 points to remove the Poisoned condition. Your Lay On Hands pool contains 100 Hit Points and is restored when you finish a Long Rest.

  • Aura of DevotionLevel 7

    You can use a Bonus Action to touch a willing creature and remove the Charmed condition from it. You can use this feature a number of times equal to your Charisma modifier, minimum once, and regain all uses after a Long Rest.

  • Radiant StrikesLevel 11

    Your Divine Smite now deals its additional Radiant damage without requiring a Bonus Action, and you can use it only once per turn.

Always on

  • Sacred WeaponLevel 3

    When As a Bonus Action, when holding a melee weapon

    Storm declares a sacred weapon, adding his Charisma modifier to its attack rolls and bathing it in radiant light for 1 minute.

  • Compelled Duel

    When When a creature threatens an ally

    Storm marks a foe with divine judgment, causing it to suffer radiant punishment when it attacks others and discouraging it from harming anyone but him.

  • Divine Smite

    When When he hits with a qualifying weapon attack

    Storm strikes with holy power, adding radiant damage to a weapon attack and potentially granting himself Temporary Hit Points through his oath.

  • Aura of ProtectionLevel 6

    When Whenever Storm or a nearby ally makes a saving throw

    Storm raises his shield and projects a protective field, allowing nearby allies to add his Charisma modifier to saving throws.

  • Holy NimbusLevel 20

    When As a Bonus Action, once per Long Rest

    Storm invokes a radiant storm around himself, frightening fiends and undead while bathing the battlefield in sunlight.

  • SpellcastingLevel 1

    You can cast prepared Paladin spells using Charisma as your spellcasting ability. You can use a Holy Symbol as a spellcasting focus. You prepare a number of Paladin spells equal to your Paladin level plus your Charisma modifier, subject to the normal preparation rules.

  • Weapon and Armor ProficiencyLevel 1

    You gain proficiency with all Simple and Martial weapons and with Light, Medium, and Heavy armor and Shields.

  • Channel DivinityLevel 3

    You can channel divine power through your Sacred Weapon or use your Oath features. Your Channel Divinity uses are restored when you finish a Long Rest, and you can regain one expended use after a Short Rest.

  • Oath SpellsLevel 3

    You gain an Oath Spells feature, permanently adding your oath spells to the spells you can prepare.

  • Faithful SteedLevel 5

    Whenever you finish a Long Rest, you can touch a weapon or suit of armor and make it your Holy Armaments. You can designate up to two items, and they cannot be removed from you against your will while you are conscious.

  • Extra AttackLevel 5

    When you make the Attack action on your turn, you can make one additional attack as part of that action.

  • Ability Score ImprovementLevel 8

    You gain an Ability Score Improvement feat or another feat for which you qualify.

  • Abjure FoesLevel 9

    You can expend a use of Channel Divinity to use Divine Sense or another Channel Divinity option granted by your oath.

  • Additional Channel DivinityLevel 11

    You gain an additional use of Channel Divinity between Long Rests.

  • Ability Score ImprovementLevel 12

    You gain an Ability Score Improvement feat or another feat for which you qualify.

  • Smite of ProtectionLevel 15

    When you or an ally within your Aura of Protection succeeds on a saving throw, the creature gains Temporary Hit Points equal to your Charisma modifier plus your Paladin level.

  • Ability Score ImprovementLevel 16

    You gain an Ability Score Improvement feat or another feat for which you qualify.

  • Aura ExpansionLevel 18

    The range of your Aura of Protection and other Paladin auras increases to 30 feet.

  • TraitElfDarkvision, you can see in dim light within 60 feet as if it were bright light and in darkness as if it were dim light.
  • TraitElfElven Lineage, Wood Elf lineage grants the Druidcraft cantrip, Longstrider at character level 3, and Pass without Trace at character level 5. You can cast these spells without a spell slot, with the spellcasting ability chosen when you select the lineage.
  • TraitElfFey Ancestry, you have Advantage on saving throws to avoid or end the Charmed condition.
  • TraitElfKeen Senses, you have proficiency in the Perception skill.
  • TraitElfTrance, you do not need to sleep, and a Long Rest can be completed in 4 hours through meditation.
  • Shelter of the FaithfulAcolyte

    Storm has spent years in temple service and can usually secure basic aid, healing, shelter, or religious assistance from temples and other religious communities that recognize his devotion. He can also perform religious rites and knows how to contact clergy and faith communities.

Spells

13 spells

Spellcasting. Storm Summerwind casts with Charisma (spell save DC 15, to hit with spell attacks).

1st level (4 slots): , , ,

2nd level (3 slots): , ,

3rd level (3 slots): ,

4th level (3 slots):

5th level (2 slots): , ,

Gear

10 items

Weapons

  • Longsword
    A one-handed martial blade used in the Summerwind household for generations
  • 5×
    Javelin
    Balanced throwing spears

Armor

  • Chain Mail
    A finely maintained suit of linked metal armor bearing the Summerwind crest
  • Shield
    A heavy steel shield bearing a silver storm cloud over green woodland

Tools

  • Calligrapher's Supplies
    Ink, quill, parchment, and a small case for copying prayers and official correspondence

Gear

  • Holy Symbol
    A divine focus engraved with the symbol of Storm's chosen faith
  • Priest's Pack
    A pack containing a backpack, bedroll, mess kit, tinderbox, torches, rations, waterskin, and rope
  • Prayer Book
    A volume of prayers, doctrine, and liturgical instruction
  • Vestments
    A modest set of ceremonial vestments
  • Pouch
    A small purse containing temple donations and personal funds

Appearance

Storm is a tall, broad-shouldered wood elf with silver-blond hair worn in a severe braid and a neatly trimmed beard that gives his otherwise youthful elven face a grave, authoritative cast. He dresses in well-maintained chain mail beneath a dark green tabard bearing the silver-and-blue crest of House Summerwind. His posture is rigid, his movements economical, and his eyes constantly track the people around him, especially anyone standing apart from a group. Within a minute of meeting him, most people notice that he repeatedly checks the clasp of his holy symbol whenever a conversation turns toward family, duty, or failure. His shield bears a stylized summer storm breaking over a line of trees.

Mannerisms

Storm speaks in measured sentences and rarely interrupts, but his silence becomes noticeably heavier when he disapproves. He stands where he can see every exit, keeps his shield angled precisely even when at rest, and touches the clasp of his holy symbol whenever family matters are mentioned. When someone earns his genuine affection, the change is subtle but unmistakable, his posture loosens and he addresses them by name instead of title.

Personality

Stern, serious, stoic, and prideful in public, Storm is a careful listener who notices who has been ignored, who is afraid to speak, and who is being praised for work done by someone else. He has little patience for entitlement and no patience for cruelty disguised as tradition. Beneath his formal reserve is a deeply affectionate man who expresses love through preparation, protection, remembered details, and quiet acts of service rather than open tenderness.

Ideals

Duty without compassion is merely obedience. A noble name is not a license to command others, but a promise to shelter those who cannot protect themselves.

Bonds

His wife Misty, a sharp-minded Tabaxi druid, is the person before whom Storm has never needed to pretend. Their daughters, Sylvia, Crystal, and Scarlet, remain the deepest ties of his life, even after pride and fear fractured the family. Storm carries the Summerwind name because he intends to change what it means, not merely preserve it. He hopes to reconcile with Scarlet, support Crystal without qualification, and teach Sylvia that dignity is measured by mercy rather than status.

Flaws

Storm mistakes emotional restraint for strength and often waits too long to apologize. He is proud of enduring burdens alone, distrustful of easy charm, and capable of defending a family tradition long after he has admitted privately that it is wrong. When frightened for his loved ones, he becomes controlling and calls it protection.

Quirks

Keeps a private written record of every kindness he witnesses, especially those performed by people his family overlooks.
Refuses to sit with his back to a door, even in temples and family homes.
Uses formal titles when angry and personal names when he is trying to show affection.
Repairs damaged straps, buckles, and clothing immediately, often while continuing a conversation.
Leaves small offerings at roadside shrines for travelers, servants, and children who cannot afford them.

Background

Storm Summerwind was raised to be flawless. As heir to a noble elven clan, he learned early that every gesture could be judged, every weakness remembered, and every choice measured against the reputation of those who came before him. His father guided him into the paladinhood expected of a Summerwind son, teaching him that discipline was a form of love and that duty mattered most when it was inconvenient. Storm became stern, quiet, and nearly impossible to read. His brothers followed their prescribed paths, Tobius becoming a ranger and Andorra a monk, while his sister Arellia rejected the family's demand that she become a bard devoted to arranging advantageous marriages. She instead became a cleric who served the poor and vulnerable, earning the family's disapproval and Storm's private admiration. During his years of temple service, Storm learned that faith was not a decoration for the powerful, but a promise made to those who had no power at all.

“Storm became stern, quiet, and nearly impossible to read.”
From their backstory
Background
Acolyte

Connections

Species

Elf

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