Sefa
Sefa
Sheet
AC 19 · HP 12 · 25 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingWIS
- ArcanaINT
- AthleticsSTR
- DeceptionCHA
- HistoryINT
- InsightWIS
- IntimidationCHA
- InvestigationINT
- MedicineWIS
- NatureINT
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- ReligionINT
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
9 featuresBonus action
- Second WindLevel 1
As a bonus action, Sefa can regain hit points equal to 1d10 + her fighter level. She must finish a short or long rest before using this feature again.
Always on
- Fighting Style: DefenseLevel 1
Sefa chooses the Defense fighting style. While wearing armor, she gains a +1 bonus to AC.
- LuckyHalflingWhen Sefa rolls a 1 on an attack roll, ability check, or saving throw, she can reroll the die and must use the new roll.
- BraveHalflingSefa has advantage on saving throws against being frightened.
- Halfling NimblenessHalflingSefa can move through the space of any creature that is of a size larger than hers.
- SmallHalflingSefa is a Small creature.
- Naturally StealthyHalflingSefa can attempt to hide even when obscured only by a creature at least one size larger than her.
- Halfling languageHalflingSefa can speak, read, and write Halfling.
- Ship's PassageSailor
Sefa can secure free passage on sailing vessels for herself and her companions in exchange for passage or service. She is also recognized as a former sailor by harbor workers, captains, and dockside laborers.
Gear
11 itemsWeapons
- LongswordA finely balanced one-handed martial blade suitable for fighting on a crowded deck.
- Light crossbowA compact crossbow for use against enemies at range.
Armor
- ShieldA sturdy wooden shield reinforced with iron bands and painted with a faded blue wave.
- Chain mailHeavy protective armor, maintained with unusual care and marked by small sailmaker's stitches at the joints.
Tools
- Belaying pinA heavy wooden pin used aboard ships as a belaying pin and improvised club.
Gear
- 20×Crossbow boltsAmmunition for the light crossbow.
- Dungeoneer's packIncludes a backpack, bedroll, mess kit, tinderbox, ten torches, ten days of rations, and a waterskin.
- Silk ropeStrong, flexible rope useful for climbing, securing cargo, and emergency rigging.
- Lucky charmA small token from Sefa's first ship, kept in a stitched leather pouch.
- Common clothesPlain but carefully repaired sailor's clothing.
Purse
- 10×Gold piecesStarting currency from Sefa's sailor background.
Appearance
Sefa is a small, sturdy halfling with sun-browned skin, dark hazel eyes, and thick black hair braided close to the scalp so it cannot catch in rigging. She keeps her clothing meticulously mended, with colored stitches marking the cuffs and collar. Her hands are callused from rope, canvas, and weapon drills, and she wears a sailor's coat reinforced with narrow strips of leather. Within a minute of meeting her, most people notice her soft, deliberate voice and the way her eyes immediately inspect every knot, buckle, and loose thread nearby.
Mannerisms
Before speaking, Sefa pauses for a quiet breath through her nose, as if checking the wind. She keeps one thumb hooked through a belt loop and unconsciously tests nearby knots with her fingertips while listening.
Personality
Sefa is observant, patient, and quietly practical. She speaks gently enough that people often lean closer to hear her, then discover that she has noticed every detail they hoped to conceal. She dislikes boastfulness, values competent preparation, and shows affection by repairing equipment without being asked. In danger, her voice becomes even softer and her instructions become precise.
Ideals
A crew survives by trusting one another. No captain, employer, or noble has the right to treat working people as replaceable parts.
Bonds
The vessel that first trusted Sefa with its sails is still missing after vanishing on a routine coastal voyage. She intends to find the ship, its crew, and the person who tampered with its rigging before the disappearance.
Flaws
Sefa cannot leave a badly tied knot, crooked seam, or unsafe stack of cargo uncorrected, even when doing so would be tactically foolish. She also assumes that anyone who claims not to understand ships, ropes, or weather is hiding something.
Quirks
Background
Sefa grew up among sail lofts and crowded docks, where a halfling's height made the high rigging seem impossibly distant and the work below deck seem endless. Her mother taught her to cut canvas, her uncle taught her to splice rope, and an old boatswain taught her that every knot tells the truth about the person who tied it. Sefa became a sailmaker and rigger, working from the foredeck with a bone needle, waxed thread, and an uncanny memory for every patched seam on a vessel. She learned to hear trouble in the creak of a line and to spot tampering where others saw only weather damage. When a merchant vessel lost its mainsail during a storm, Sefa climbed the rigging with a coil of spare canvas strapped to her back and held the torn sail together long enough for the crew to reach shelter. The captain afterward gave her a place in the ship's fighting drills, saying that anyone who could keep a vessel alive in a gale deserved to know how to defend it in harbor. Sefa took naturally to the disciplined rhythm of the fighter's life, though she still prefers a quiet deck, a sharp needle, and a well-tied line to any grand display of heroics. She now travels wherever honest work and suspicious rigging can be found, quietly correcting knots and loudly objecting to anyone who endangers a crew for profit.
“She learned to hear trouble in the creak of a line and to spot tampering where others saw only weather damage.”
- Background
- Sailor
Connections
Species
Halfling
Media
0 imagesNo images yet.
Turn Sefa into a sheet
A high-res, share-ready sheet you can post or print.