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Severin - AI-generated fantasy Character

Severin

Elf · Wizard (Bladesinger) · Level 18 · Criminal

Severin

Severin is a man of few words who believes that movement is the ultimate expression of magic.
AC15
HP127/127
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 15 · HP 127 · 35 ft.
AlignmentChaotic GoodGenderMaleAge142 years
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • ArcanaINT
  • DeceptionCHA
  • HistoryINT
  • PerceptionWIS
  • PerformanceCHA
  • StealthDEX

Armor

Light Armor

Weapons

Simple Weapons,
Daggers,
Darts,
Slings,
Quarterstaffs,
Light Crossbows,
Scimitars

Tools

Thieves' Tools

Languages

Common,
Elvish,
Thieves' Cant

Features

13 features

Action

  • Extra AttackLevel 6

    You can attack twice when you take the Attack action. You can replace one of these attacks with a cantrip.

Bonus action

  • BladesongLevel 2

    As a bonus action, you can start a 1-minute Bladesong. You gain a bonus to AC and Constitution saving throws equal to your INT modifier, +10 ft. speed, and advantage on Acrobatics checks.

Always on

  • ScholarLevel 2

    You gain Expertise in the Arcana skill.

  • Song of DefenseLevel 10

    You can expend a spell slot to reduce incoming damage by 5 times the slot's level.

  • Song of VictoryLevel 14

    You add your Intelligence modifier to the damage of your melee weapon attacks while your Bladesong is active.

  • Spell MasteryLevel 18

    You can cast Shield and Misty Step at their lowest level without expending a spell slot.

  • Arcane RecoveryLevel 1

    Once per day after a short rest, you can recover spell slots with a combined level equal to half your wizard level.

  • TraitElfDarkvision (60 ft.)
  • Fey AncestryElfAdvantage on saves to avoid or end the Charmed condition.
  • Keen SensesElfProficiency in Perception.
  • TranceElf4 hours of rest counts as a long rest.
  • Elven Lineage (High Elf)ElfYou know the Green-Flame Blade cantrip.
  • AlertCriminal

    You gain a bonus to your initiative rolls equal to your Proficiency Bonus. At the start of combat, you can swap your initiative with a willing ally.

Spells

6 spells

Spellcasting. Severin casts with Intelligence (spell save DC 18, to hit with spell attacks).

Cantrips (at will): ,

1st level (4 slots):

2nd level (3 slots):

3rd level (3 slots): no spells

4th level (3 slots): no spells

5th level (3 slots):

6th level (2 slots): no spells

7th level (2 slots): no spells

8th level (1 slot): no spells

9th level (1 slot):

Gear

6 items

Weapons

  • Scimitar
    A finesse martial weapon with a curved blade.
  • 2×
    Dagger
    A small blade for throwing or close quarters.

Armor

  • Studded Leather Armor
    Light armor made from tough but flexible leather, reinforced with close-set rivets.

Tools

  • Thieves' Tools
    A set of tools for picking locks and disarming traps.

Gear

  • Arcane Focus (Crystal)
    A crystalline orb used to channel magical energy.
  • Explorer's Pack
    Contains a backpack, bedroll, mess kit, tinderbox, 10 torches, 10 days of rations, and a waterskin.

Appearance

Severin possesses the lean, athletic build of a fencer combined with the intense, observant gaze of a scholar. His silver hair is pulled back into a tight warrior's queue, and he wears midnight-blue studded leather that allows for silent movement. Runes are etched into his scimitar's blade, glowing with a soft white light when his Bladesong begins.

Mannerisms

Severin has a habit of checking the structural integrity of windows and doors whenever he enters a new building. He speaks in short, clipped sentences during high-stress situations.

Personality

Severin is a man of few words who believes that movement is the ultimate expression of magic. He is disciplined and cold in combat but shows a surprising dry wit when relaxing in the company of trusted allies. He despises bullies and uses his criminal training to undermine corrupt authorities.

Ideals

Freedom. No person should be kept in chains, whether those chains are literal or the weight of a corrupt law.

Bonds

I carry the broken hilt of my captain's blade, and I will not rest until the organization that betrayed us is dismantled.

Flaws

I am excessively paranoid and find it difficult to trust anyone, often sleeping with one eye open and my blade drawn.

Quirks

I unconsciously hum elven dirges while sharpening my sword.
I always sit facing the exit of any room.

Background

Born in the secluded elven enclave of Silverymoon, Severin was trained in the ancient art of the Bladesinger. However, his rebellious streak led him to use these sacred techniques for less than holy purposes. He spent decades as a master thief, stealing artifacts from the vaults of tyrants and distributing them to the downtrodden. This life of crime eventually led to the betrayal of his former guild, an event that nearly cost him his life. Severin was the sole survivor of an ambush that wiped out his unit. He spent years in hiding, refining his magic to incorporate the hard-learned lessons of the streets. He now lives as a wandering swordmage, seeking to redeem his past by acting as a shield for the weak, though he still retains the instincts of a predator and the stealth of a ghost. To the common folk, he is a mythic protector. To the underworld, he is the ghost they failed to kill.

“However, his rebellious streak led him to use these sacred techniques for less than holy purposes.”
From their backstory
Background
Criminal

Connections

Species

Elf

Media

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