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Aurex Vesperion - AI-generated fantasy Character

Aurex Vesperion

Aasimar · Paladin (Oath of Vengeance) · Level 3 · Folk Hero

Aurex Vesperion

Aurex is a man of few words and deliberate movements.
AC18
HP34/34
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 18 · HP 34 · 30 ft.
AlignmentLawful GoodGenderMaleAge35 (Apparent)
STR
DEX
CON
INT
WIS
CHA

Saving throws

WISCHA

Skills

  • Animal HandlingWIS
  • InsightWIS
  • PersuasionCHA
  • SurvivalWIS

Armor

Light Armor,
Medium Armor,
Heavy Armor,
Shields

Weapons

Simple Weapons,
Martial Weapons

Tools

Smith's Tools

Languages

Common,
Celestial

Features

12 features

Bonus action

  • Lay on HandsLevel 1

    As a Bonus Action, touch a creature and restore 15 hit points. Can also use 5 HP to cure a Disease or Poison condition.

  • Divine SenseLevel 1

    As a Bonus Action, detect Celestials, Fiends, or Undead within 60 feet.

Reaction

  • Fighting Style (Interception)Level 2

    When a creature you see hits a target within 5 feet with an attack, you can use a reaction to reduce the damage by 1d10 + proficiency bonus.

Always on

  • Weapon MasteryLevel 1

    Mastery with Longsword (Sap) and Warhammer (Push).

  • Paladin's SmiteLevel 2

    You always have Divine Smite prepared. You can cast it once per long rest without using a spell slot.

  • Channel DivinityLevel 3

    Can use Vow of Enmity (Advantage on attacks against one creature) or Abjure Foes (Frighten and Slow creatures).

  • TraitAasimarDarkvision (60 ft.)
  • TraitAasimarCelestial Resistance (Radiant and Necrotic)
  • TraitAasimarHealing Hands (1d4 healing per long rest)
  • TraitAasimarLight Cantrip
  • Celestial RevelationAasimarNecrotic Shroud (Level 3)
  • Tough FeatFolk Hero

    Your hit point maximum increases by 2 for every level you have. This bonus is included in your current total.

Spells

6 spells

Spellcasting. Aurex Vesperion casts with Charisma (spell save DC 13, to hit with spell attacks).

1st level (3 slots): , , , , ,

Gear

5 items

Weapons

  • Longsword
    Versatile (1d8/1d10 slashing).

Armor

  • Chain Mail
    Heavy armor providing 16 AC.
  • Shield
    Grants +2 AC bonus.

Tools

  • Smith's Tools
    Used to forge or repair metal.

Gear

  • Shovel
    A sturdy tool for digging.

Appearance

Aurex is a walking memento mori. Beneath his tattered grey travel hood lies a literal golden skull, smooth and metallic in texture but organic in shape, fused into his withered flesh. His eyes are not orbs but pinpricks of intense amber light deep within the sockets. He wears silver etched chain mail that looks like it has been through a furnace, often hidden by rags and a heavy tattered cloak. When he speaks, his jaw does not move, his voice echoing from the chest cavity instead.

Mannerisms

Aurex speaks in a dry rasp that sounds like leaves skittering on stone. He never blinks, as he has no eyelids, leading to a staring intensity that most find unbearable.

Personality

Aurex is a man of few words and deliberate movements. He carries a heavy weight of failed duty, manifesting as a soft spoken but absolute commitment to those who have lost everything. He is patient to a fault, often standing perfectly still for hours in a doorway to watch for threats. Despite his terrifying look, he treats children and animals with a gentleness that borders on the divine.

Ideals

Justice must be silent. I do not seek recognition, only the restoration of what was broken. The truth is buried in the ashes, and I will sift through them until it is found.

Bonds

I am the only witness left of Oakhaven. I owe it to the dead to ensure no other village shares their fate. I will always answer the call of a child in fear.

Flaws

I am a visual blight that invites violence. My presence often puts the very people I wish to protect in danger of the Inquisitors. I am prone to freezing in place when I see fire.

Quirks

I tilt my head sideways like a curious raven when listening.
I often polish my golden forehead when I am deep in thought.
I leave small, perfectly carved wooden birds as gifts for children who are not afraid of me.

Background

Ten years ago, the village of Oakhaven was erased from the map by a pillar of white fire that turned stone to ash and flesh to smoke. From the center of the crater, Aurex crawled forth. He was once something higher, perhaps a solar servant or a chosen champion, but now he is merely a remnant. His skin was burned away to reveal the divine gold of his internal structure, and his memories were scoured by the same light that took the village. He became a local legend in the surrounding woods, the silent skeletal man who fixes fences in the night and kills wolves with a hand that glows with sun-fire. He is the quiet ghost of Oakhaven, a folk hero to those who have seen his mercy, and a demon to those who judge by sight. He wanders the borders of the disaster sites, searching for clues about the white fire and the agency behind it. He knows he is being hunted. The Inquisitors of the Radiant Pillar see him as a blasphemous imitation of the divine, while monster hunters see a prize in his golden bones. He continues his journey, protecting the small and forgotten while piecing together the fragments of his previous life.

“From the center of the crater, Aurex crawled forth.”
From their backstory
Background
Folk Hero

Connections

Species

Aasimar

Media

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