Vespera Nix
Vespera Nix
Sheet
AC 17 · HP 166 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- DeceptionCHA
- InsightWIS
- InvestigationINT
- PerceptionWIS
- PersuasionCHA
- Sleight of HandDEX
- StealthDEX
Armor
Weapons
Tools
Languages
Features
24 featuresBonus action
- Cunning ActionLevel 2
Bonus action to Dash, Disengage, or Hide.
- Master of TacticsLevel 3
Bonus action to use the Help action. When used to assist an attack, the target can be up to 30 feet away.
- Parting ShotLevel 20
Maneuver: When you Dash, Disengage, or Dodge, expend a Risk Die to make a ranged attack as a bonus action, adding the die to damage.
Always on
- ExpertiseLevel 1
Double proficiency bonus for Stealth, Deception, Insight, and Perception.
- Sneak AttackLevel 1
Deal an extra 9d6 damage once per turn to a creature you hit with an attack roll if you have Advantage or if an ally is within 5 feet.
- Weapon MasteryLevel 1
Can use mastery properties for Vex (Pistol) and Slow (Musket).
- Cunning StrikeLevel 5
Trade Sneak Attack dice to Poison, Trip, or Withdraw from an enemy.
- Uncanny DodgeLevel 5
Reaction to halve damage from an attack you can see.
- EvasionLevel 7
Area effects that allow a Dex save deal half damage on fail and no damage on success.
- Reliable TalentLevel 7
Treat any d20 roll of 9 or lower for a proficient skill as a 10.
- Master of IntrigueLevel 9
Can unerringly mimic speech patterns and accents of a creature after listening for 1 minute.
- MisdirectionLevel 13
When you have cover from a creature, you can cause an attack that misses you to target that creature instead.
- Slippery MindLevel 15
Gain proficiency in Wisdom and Charisma saving throws.
- Soul of DeceitLevel 17
Your thoughts cannot be read by telepathy or other means unless you allow it.
- Fighting Style: ArcheryLevel 18
Gain a +2 bonus to attack rolls made with ranged weapons.
- Quick DrawLevel 18
Advantage on Initiative rolls. Can draw or stow two weapons simultaneously.
- Critical ShotLevel 19
Your ranged attacks score a critical hit on a roll of 19 or 20.
- Risk DiceLevel 19
You have four d8 Risk Dice to perform maneuvers, regained on Short or Long rest.
- Operative TrainingLevel 20
Gain proficiency in Investigation and Persuasion. Gain Thieves' Tools and Disguise Kit.
- TraitTiefling (Infernal)Darkvision (60 ft.)
- TraitTiefling (Infernal)Otherworldly Gaze
- TraitTiefling (Infernal)Fiendish Resistance (Fire)
- TraitTiefling (Infernal)Infernal Legacy (Thaumaturgy, Hellish Rebuke, Darkness)
- AlertCriminal
You gain a bonus to your initiative equal to your Proficiency Bonus. You can swap your initiative with a willing ally.
Spells
4 spellsSpellcasting. Vespera Nix casts with Intelligence (spell save DC 19, to hit with spell attacks).
Cantrips (at will): ,
1st level:
2nd level:
Gear
5 itemsWeapons
- 2×Twin Masterwork PistolsFinely crafted firearms using the Vex mastery.
Armor
- Studded Leather ArmorReinforced blackened leather.
Tools
- Thieves' ToolsEssential for high-stakes urban burglary.
- Disguise KitUsed to assume identities of airship officials.
Gear
- Mana-Filigree EarringA communication device used to talk to Vola Gash.
Appearance
Vespera is a tiefling of striking poise, possessing dark violet skin and swept back, obsidian horns that shimmer like polished glass. She wears a tailored longcoat of reinforced midnight blue leather, hiding numerous holsters and pockets for her custom firearms. Her eyes glow with a faint, predatory ember light, and she smells faintly of ozone and expensive perfume.
Mannerisms
Vespera has a habit of tapping her fingers in a rapid, rhythmic sequence on her holster when she is calculating odds. She never makes eye contact with anyone she doesn't intend to kill or control.
Personality
Vespera is cold, calculating, and intensely professional. She speaks in measured, rhythmic tones and treats every conversation as a negotiation or a reconnaissance mission. While she enjoys the luxuries of Atrix, she is never truly relaxed, always scanning for exits and vulnerabilities in those around her.
Ideals
Efficiency. The most direct path to a goal is the only path worth taking. Power is not held, it is manipulated through leverage and precise strikes.
Bonds
Vola Gash, nicknames The Vice, is the only person Vespera trusts with her life. Their partnership is the anchor that keeps her stable in a world of betrayal.
Flaws
She suffers from an intense arrogance regarding her own intellect. Vespera believes she is always the smartest person in the room and can sometimes overlook the raw, unpredictable nature of luck or emotion.
Quirks
Background
Born in the dense urban jungle of Atrix, Vespera grew up watching the sapphire airships float high above the smog. She quickly learned that the city's modern marvels were built on a foundation of secrets and exploitation. Rather than breaking under the weight of the central hub's corruption, she mastered it. She climbed the ranks of the underworld, transitioning from a common pickpocket to a premier operative within the Iron Lattice Syndicate, where she specialized in the extraction of both information and high-value targets. Her reputation for clinical efficiency caught the attention of Vola Gash, and the two formed a partnership that has become legendary in the shadowed alleys beneath the golden skyscrapers. Vespera handles the intricate planning and long range suppression while Vola provides the raw, unstoppable force. Together, they have navigated the Atrix Web to infiltrate every continental embassy, making Vespera one of the most dangerous intelligence assets on the floating isle. She views the city as a living machine and herself as the specialized tool that keeps it running to her advantage.
“She quickly learned that the city's modern marvels were built on a foundation of secrets and exploitation.”
- Background
- Criminal
Connections
Species
Tiefling (Infernal)
Media
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