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Rut Kholson - AI-generated fantasy Character

Rut Kholson

Human · Barbarian (Path of the Totem Warrior) · Level 5 · Viking

Rut Kholson

Blunt, funny, and fiercely attentive to the people he considers his own.
AC12
HP40/40
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 12 · HP 40 · 40 ft.
AlignmentChaotic GoodGenderManAge29
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingWIS
  • ArcanaINT
  • AthleticsSTR
  • AthleticsSTR
  • DeceptionCHA
  • HistoryINT
  • InsightWIS
  • IntimidationCHA
  • InvestigationINT
  • MedicineWIS
  • NatureINT
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • ReligionINT
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Armor

Light armor,
Medium armor,
Shields

Weapons

Simple weapons,
Martial weapons

Tools

Vehicles (water)

Languages

Common,
Norse

Features

11 features

Bonus action

  • RageLevel 1

    Rutger can enter a rage three times per long rest, as a bonus action. While raging for up to 1 minute, he has advantage on Strength checks and Strength saving throws, gains resistance to bludgeoning, piercing, and slashing damage, and adds 2 damage to Strength-based melee weapon attacks. Rage ends early if he is knocked unconscious or his turn ends without him attacking a hostile creature or taking damage.

Always on

  • Unarmored DefenseLevel 1

    While not wearing armor, Rutger’s AC equals 10 + his Dexterity modifier + his Constitution modifier. He can use a shield and still gain this benefit.

  • Danger SenseLevel 2

    Rutger has advantage on Dexterity saving throws against effects he can see, such as traps and spells. He does not gain this benefit while blinded, deafened, or incapacitated.

  • Reckless AttackLevel 2

    On his turn, Rutger can choose to attack recklessly. He gains advantage on Strength-based melee weapon attack rolls that turn, but attack rolls against him have advantage until his next turn.

  • Totem Spirit: BearLevel 3

    Rutger follows the Path of the Totem Warrior and chooses the bear totem. While raging, he has resistance to all damage except psychic damage.

  • Extra AttackLevel 5

    Rutger can make two attacks, instead of one, whenever he takes the Attack action on his turn.

  • Fast MovementLevel 5

    Rutger’s speed increases by 10 feet while he is not wearing heavy armor.

  • Ability Score IncreaseHuman+1 to all six ability scores.
  • SizeHumanMedium.
  • SpeedHuman30 feet.
  • Seafarer’s WelcomeViking

    Among sailors, raiders, and coastal settlements, Rutger can find a place aboard a vessel or a meal and a night’s shelter from people who recognize the obligations of the sea. He may be asked to repay that welcome with work, news, or a share of future spoils.

Gear

8 items

Weapons

  • Battleaxe
    A broad-bladed battleaxe carried in a plain, well-maintained sheath.
  • 2×
    Handaxe
    Light throwing axes, balanced from years of practice.

Armor

  • Shield
    A sturdy round shield with a simple painted mark for his crew.

Gear

  • Explorer’s pack
    A pack with bedroll, mess kit, tinderbox, ten torches, ten days of rations, and a waterskin.
  • Hempen rope, 50 feet
    A stout length of hempen rope, useful aboard ship or in the woods.
  • Seafarer’s keepsake
    A small token from a Jomsviking voyage, worn smooth from handling.
  • Common clothes
    A set of common clothes, repeatedly mended but kept clean.

Purse

  • 10×
    Gold pieces
    Coins saved from his last voyage.

Appearance

Rutger is broad through the shoulders and comfortable taking up more room than a campfire bench allows. His pale blue eyes stay alert even when he is laughing. He wears a weathered wool tunic patched neatly at the elbows, a belt that sits a little too tight, and a leather shield strap he oils with almost fussy care. His blond hair is tied back with plain cord, and his beard is kept short enough not to catch in a helmet.

Mannerisms

He checks his shield strap before speaking seriously, and tends to stand close enough that people have to decide whether to step back. When angered, he goes quiet rather than shouting.

Personality

Blunt, funny, and fiercely attentive to the people he considers his own. He can turn a tense moment into laughter, then ruin the ease by insisting everyone train before supper. He is trying to listen more than he lectures, with uneven success.

Ideals

Strength should make others safer, not smaller. He is trying to live by that belief, though he still thinks the lesson is best taught with a sparring match.

Bonds

His younger brother and cousins are his responsibility, though he is learning that responsibility is not the same as command. He hopes, privately, to build a household of his own someday.

Flaws

He mistakes silence for agreement and resistance for disrespect. When he feels his family pulling away, his temper rises before his better sense can catch it.

Quirks

Keeps the edge of his battleaxe sharp enough to shave with, but forgets where he put ordinary household tools.
Offers to teach people how to fight when he cannot think of a better way to help.
Has begun asking Christian travelers about their faith, then pretends the questions are only for argument.

Background

Rutger Kholson grew up among the Jomsvikings, where his strength and nerve made him useful before his judgment had time to catch up. When his father left him responsible for his younger brother and several cousins, Rutger did what he understood: he trained them hard, kept them alive, and expected them to follow his lead. They each found their own trades in the woods and settlements, while Rutger returned to raiding, where a quick axe and a quicker retort could settle most arguments.

Background
Viking

Connections

Species

Human

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