Noir Valor
Noir Valor
Sheet
AC 19 · HP 26 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingWIS
- AthleticsSTR
- DeceptionCHA
- HistoryINT
- InsightWIS
- IntimidationCHA
- InvestigationINT
- MedicineWIS
- NatureINT
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- ReligionINT
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
11 featuresBonus action
- Second WindLevel 1
As a bonus action, Noir can regain hit points equal to 1d10 + 3. He can use this feature once per short or long rest.
Always on
- Fighting Style: DuelingLevel 1
Choose one Fighting Style. Noir gains a +2 bonus to damage rolls when using a melee weapon in one hand and no other weapons, chosen as Dueling.
- Action SurgeLevel 2
On his turn, Noir can take one additional action. He can use this feature once per short or long rest.
- Martial Archetype: ChampionLevel 3
Noir chooses the Champion martial archetype, focusing on decisive and reliable combat technique.
- Improved CriticalLevel 3
Noir's weapon attacks score a critical hit on a roll of 19 or 20.
- Constructed ResilienceWarforgedNoir has advantage on saving throws against being poisoned, resistance to poison damage, immunity to disease, and does not need to eat, drink, or breathe. Magic cannot put him to sleep.
- Sentry's RestWarforgedNoir can enter a resting state for 6 hours instead of sleeping. While resting, he remains conscious of his surroundings.
- Integrated ProtectionWarforgedNoir gains a +1 bonus to Armor Class while wearing armor. He can don and doff armor, but cannot remove his armor from his body.
- Specialized DesignWarforgedNoir gains proficiency with one tool, chosen as land vehicles, and one skill, chosen as History.
- LanguagesWarforgedNoir can speak, read, and write Common and Goblin.
- Military RankSoldier
Noir can recognize the military ranks, insignia, and customary behavior of soldiers from other organizations. He can find the old comrades, mercenary companies, and military installations associated with his former service, though his reception may vary.
Gear
12 itemsWeapons
- LongswordA versatile martial weapon used as Noir's primary weapon. It deals 1d8 slashing damage in one hand or 1d10 when wielded with two hands.
- Light CrossbowA ranged martial weapon with a normal range of 80 feet and a long range of 320 feet.
Armor
- Chain MailHeavy metal armor providing an Armor Class of 16 before shield and other bonuses.
- ShieldA sturdy shield bearing a scratched and faded military insignia. It grants +2 AC.
Tools
- Gaming SetA set of dice used to play Three-Dragon Ante and other military gambling games.
Gear
- 20×Crossbow BoltAmmunition for the light crossbow.
- Dungeoneer's PackIncludes a backpack, bedroll, mess kit, tinderbox, ten torches, ten days of rations, and a waterskin.
- Insignia of RankA symbol of Noir's former military service, useful for identifying his rank and affiliation.
- Trophy from a Fallen EnemyA broken enemy standard taken from the battlefield where Noir's unit was abandoned.
- Common ClothesPlain clothing issued to soldiers after active service.
- Belt PouchThe remaining pay from Noir's military service.
Purse
- 10×Gold PiecesStarting currency retained in the belt pouch.
Appearance
Noir Valor is a tall, broad-shouldered warforged built from dark ironwood, blackened steel, and dull silver plating. His face is a smooth, mask-like alloy marked by a narrow vertical visor that glows with a dim violet light. Scratches and repaired dents cover his armor, including a faded military insignia stamped over his heart. A long charcoal cloak hangs over his shoulders, and his movements are precise, deliberate, and faintly mechanical.
Mannerisms
Noir pauses for exactly one second before answering difficult questions, as though consulting an internal tactical report. He refers to emotional reactions as operational conditions, salutes old soldiers regardless of allegiance, and turns his head toward every sound before moving his eyes.
Personality
Noir is observant, dryly humorous, and intensely practical. He studies people as if they were battle maps, quietly cataloging habits, weaknesses, and loyalties. Though he often claims not to understand sentiment, he is protective of the vulnerable and becomes unexpectedly animated when discussing tactics, craftsmanship, or games of chance.
Ideals
Freedom. No created being should exist only to obey. Every command must be examined, and every choice must ultimately belong to the one who makes it.
Bonds
The veterans of the ruined fort are the closest thing Noir has to family. He will risk himself to protect them, and he is determined to uncover who deliberately abandoned their unit.
Flaws
Noir follows the logic of an order long after its purpose has disappeared. He is also dangerously curious about forbidden weapons, military secrets, and situations that might reveal whether he possesses a soul.
Quirks
Background
Noir Valor was assembled for a war that ended before he had learned what victory meant. He served as a battlefield guardian, carrying orders through smoke, mud, and magical artillery while protecting officers who considered him equipment rather than a soldier. His tactical memory is exceptional, but his understanding of loyalty is fractured. He remembers every command he was given, yet he has never been certain which orders were truly his own. When the armistice was signed, Noir was abandoned in a ruined fort with a handful of wounded veterans and no instructions. He kept them alive until relief arrived, then walked away before anyone could assign him another commander. Now he sells his blade as a fighter and travels under the name Noir Valor, a title he chose from two words found on a damaged commendation. He seeks conflict not because he loves war, but because danger is the only place where his instincts, intellect, and strange developing conscience all make sense.
“His tactical memory is exceptional, but his understanding of loyalty is fractured.”
- Background
- Soldier
Connections
Species
Warforged
Media
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