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Sahra Sheshet - AI-generated fantasy Character

Sahra Sheshet

Human · Rogue · Level 1 · Criminal

Sahra Sheshet

Sahra is observant, patient, and disarmingly courteous.
AC13
HP10/10
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 13 · HP 10 · 30 ft.
AlignmentNeutral GoodGenderFemaleAge28 years old
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • AthleticsSTR
  • DeceptionCHA
  • InsightWIS
  • IntimidationCHA
  • InvestigationINT
  • PerceptionWIS
  • PersuasionCHA
  • Sleight of HandDEX
  • StealthWIS

Armor

Light armor

Weapons

Simple weapons,
Martial weapons with the Finesse or Light property,
Daggers,
Shortbows,
Shortswords

Tools

Thieves' Tools,
Gaming Set

Languages

Common,
Elvish,
Dwarvish,
Thieves' Cant

Features

16 features

Always on

  • Exploit the Opening

    When When Sahra has Advantage on a qualifying attack, or when an ally is within 5 feet of the target and the attack has no Disadvantage.

    Sahra can move through a fight with careful positioning, striking a distracted target with a finesse or ranged weapon for an extra 1d6 damage once per turn.

  • Quiet Hands, Quiet Feet

    When Whenever she makes a Sleight of Hand or Stealth ability check.

    Sahra adds her doubled proficiency bonus to Sleight of Hand and Stealth checks.

  • Ready Before the Rest

    When When Initiative is rolled.

    Sahra adds her Proficiency Bonus to Initiative rolls and can exchange her Initiative result with a willing ally immediately after rolling.

  • Skilled

    When Always active.

    Sahra gains proficiency in Investigation, in addition to her Rogue and Criminal training.

  • ExpertiseLevel 1

    You gain Expertise in two skill proficiencies of your choice. Sahra has Expertise in Sleight of Hand and Stealth, doubling her Proficiency Bonus for checks made with those skills.

  • Sneak AttackLevel 1

    Once per turn, Sahra can deal an extra 1d6 damage to a creature she hits with an attack roll if she has Advantage on the roll and the attack uses a Finesse or Ranged weapon. She can also deal this extra damage without Advantage if an ally is within 5 feet of the target, that ally is not Incapacitated, and Sahra does not have Disadvantage on the attack roll.

  • Thieves' CantLevel 1

    Sahra knows Thieves' Cant, a secret mixture of coded language, signs, and gestures used among criminals. She also knows one additional language, Dwarvish.

  • Weapon MasteryLevel 1

    Sahra can use the mastery properties of two proficient weapon types. She has chosen Daggers and Shortbows. She can change these choices whenever she finishes a Long Rest. Daggers use the Nick mastery, and Shortbows use the Vex mastery.

  • Creature TypeHumanHumanoid.
  • SizeHumanMedium.
  • SpeedHuman30 feet.
  • ResourcefulHumanSahra gains Heroic Inspiration whenever she finishes a Long Rest.
  • SkillfulHumanSahra gains proficiency in Investigation.
  • VersatileHumanSahra gains an additional Origin feat, Skilled. This grants proficiency in Investigation, Insight, and Perception.
  • TraitHumanHuman versatility does not grant ability score increases under the 2024 rules.
  • AlertCriminal

    You have proficiency with the Alert Origin feat. You add your Proficiency Bonus to Initiative rolls. Immediately after you roll Initiative, you can swap your Initiative with the Initiative of one willing ally in the same combat if neither of you is Incapacitated.

Gear

12 items

Weapons

  • 2×
    Dagger
    Finesse and Light melee weapons, balanced for concealment and quick strikes.
  • Shortsword
    A short, straight-bladed sword suited to close work in alleys and cramped rooms.
  • Shortbow
    A compact ranged weapon with a leather grip and a plain wooden shaft.

Armor

  • Leather Armor
    A light suit of supple leather armor, darkened with oil and carefully patched at the seams.

Tools

  • Thieves' Tools
    Tools for opening locks and disabling traps.

Gear

  • 20×
    Arrow
    A bundle of arrows for the shortbow.
  • Quiver
    A container for carrying arrows.
  • Burglar's Pack
    A pack containing practical burglary and travel supplies.
  • Crowbar
    A sturdy iron bar useful for forcing doors, windows, and crates.
  • 2×
    Pouch
    Small belt pouches used for coins, keys, chalk, and other easily misplaced objects.
  • Traveler's Clothes
    Plain travel clothing, chosen to look forgettable in both wealthy and poor districts.

Purse

  • 16×
    Gold Pieces
    Unspent coin from her criminal background and early work as a courier.

Appearance

Sahra Sheshet is a medium-height human woman with olive-brown skin, dark hazel eyes, and thick black hair usually braided close to the scalp before being tucked beneath a soft charcoal headscarf. She dresses in well-maintained leather armor beneath a loose sand-colored coat, with a red thread bracelet tied around her left wrist. Within a minute of meeting her, people notice that she stands too close when listening, not from rudeness but from complete attention. When waiting, she balances on the balls of her feet with one heel lifted, as if the floor might move beneath her.

Mannerisms

Sahra leans in when someone speaks, studies hands before faces, and quietly counts exits whenever she enters a room. She smooths the red thread bracelet on her wrist before making a difficult choice. When amused, she exhales a soft breath through her nose instead of laughing immediately.

Personality

Sahra is observant, patient, and disarmingly courteous. She prefers asking a quiet question to making a loud accusation, and she has a talent for making people feel that being understood was their own idea. Beneath that composure is a restless protective instinct. She cannot ignore exploitation, especially when someone powerful treats a poor person's fear as an inconvenience.

Ideals

No one should be powerless simply because they lack money, status, or the right name. Secrets belong in the hands of those who can use them to protect people, not those who hoard them for profit.

Bonds

She keeps a small brass token from the caravan house where her mother worked. Its owner disappeared after Sahra stole the ledger, and she intends to discover whether the disappearance was murder, exile, or betrayal.

Flaws

She assumes every kindness has a hidden price and tests even trustworthy people with small, unnecessary deceptions. When cornered, she becomes more concerned with preserving a secret than with explaining herself.

Quirks

She gives directions using landmarks that no longer exist.
She pockets loose nails, buttons, and bits of colored glass without noticing.
She can identify most people by their footsteps before seeing them.
She dislikes sitting with her back to an open doorway.
She whispers apologies to locks before opening them.

Background

Sahra Sheshet grew up in the crowded lower streets of a trade city where every courtyard had a different accent and every locked door concealed somebody's private desperation. Her mother kept accounts for a caravan house, while her older brother worked as a runner for a small burglary ring. Sahra learned early that information was worth more than coin, and that the difference between a thief and a rescuer was often who had been paid first. She became skilled at slipping through kitchens, counting guards, lifting keys, and listening without making people feel watched. Her first serious crime was stealing a ledger that proved a magistrate had been selling confiscated medicines back to the neighborhoods they came from.

“Her mother kept accounts for a caravan house, while her older brother worked as a runner for a small burglary ring.”
From their backstory
Background
Criminal

Connections

Species

Human

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