Infinitum
Infinitum
Sheet
AC 15 · HP 12 · 30 ft., Fly 30 ft.Saving throws
Skills
- AcrobaticsDEX
- ArcanaINT
- AthleticsSTR
- DeceptionCHA
- HistoryINT
- InsightWIS
- IntimidationCHA
- InvestigationINT
- MedicineWIS
- NatureINT
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- ReligionINT
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Weapons
Tools
Languages
Features
10 featuresAction
- Martial Arts Attack
When On Infinitum's turn
Make an Unarmed Strike or attack with a Monk weapon using Dexterity for the attack and damage rolls. The Martial Arts die is 1d6.
Bonus action
- Bonus Unarmed Strike
When After using the Attack action with an Unarmed Strike or Monk weapon
Make one Unarmed Strike as a Bonus Action while unarmored and not wielding a Shield.
- Martial ArtsLevel 1
Infinitum's martial arts use a d6 Martial Arts die. They can use Dexterity instead of Strength for Unarmed Strikes and Monk weapons, and can make an Unarmed Strike as a Bonus Action. Their Monk weapons are Simple Melee weapons and Martial Melee weapons with the Light property.
Always on
- Talons
When When making an Unarmed Strike
Use a clawed foot or hand to deliver a precise strike, dealing 1d4 + 3 slashing damage when using Talons instead of a normal Unarmed Strike.
- Unarmored DefenseLevel 1
While unarmored and not wielding a shield, Infinitum's base Armor Class equals 10 + their Dexterity modifier + their Wisdom modifier.
- FlightAarakocraInfinitum has a Fly Speed equal to their walking speed, provided they are not wearing Medium or Heavy armor.
- TalonsAarakocraInfinitum's talons are natural weapons that deal 1d4 + their Strength modifier slashing damage on a hit instead of the normal Unarmed Strike damage.
- Creature TypeAarakocraInfinitum is a Humanoid.
- SizeAarakocraInfinitum is Medium.
- ResearcherSage
Infinitum can usually recall lore they have studied, identify where to find obscure information, and pursue scholarly research by consulting libraries, sages, monasteries, and other learned institutions.
Spells
3 spellsSpellcasting. Infinitum casts with Wisdom (spell save DC 12, to hit with spell attacks).
Cantrips (at will): ,
1st level (2 slots):
Gear
9 itemsWeapons
- QuarterstaffA simple wooden staff used for practice, travel, and meditation.
- 10×DartLight throwing weapons used in training and as ranged weapons.
Tools
- Calligrapher's SuppliesInk, nibs, sealing wax, and other implements for writing and copying texts.
- FluteA small musical instrument used by the monastery to mark meditation hours.
Gear
- Book of HistoryA carefully annotated historical volume containing notes on ancient sun cults and draconic symbolism.
- 8×ParchmentClean writing material for copying lessons, maps, and observations.
- RobeA plain scholar's robe worn over Infinitum's traveling clothes.
- Dungeoneer's PackA compact pack containing tools for exploring ruins, caves, and monasteries.
Purse
- 8×Gold PiecesCoins retained from the Sage background.
Appearance
Infinitum is a tall, lean aarakocra with bronze and russet feathers arranged in subtle scale-like bands along the neck, shoulders, and breast. Their wings are broad and carefully groomed, with several pale feathers deliberately braided with red and gold thread. Within a minute of meeting them, most people notice that Infinitum rarely looks directly at faces. Their attention moves instead to hands, doorways, windows, and the open space above a person's head. When waiting, they balance on the balls of their feet with their weight slightly forward, as if every conversation might end in sudden flight.
Mannerisms
Infinitum pauses before answering difficult questions, tilts their head toward the nearest source of sunlight, and occasionally traces geometric shapes in the air with one claw. During meditation they fold one wing across their chest and keep the other slightly open, maintaining a constant awareness of the surrounding air.
Personality
Infinitum is calm, observant, and unfailingly courteous, but their curiosity is relentless. They treat every disagreement as a puzzle with an underlying structure, and they prefer questions that make people reconsider their assumptions. Beneath their composure is a bright, almost childlike delight in sunlight, old books, unusual creatures, and discovering that two apparently unrelated things share the same shape.
Ideals
Harmony. Strength is not proven by domination. The highest discipline is using power to preserve balance, protect the vulnerable, and leave the world more whole than it was found.
Bonds
The monastery that raised Infinitum is their true family, and they will protect its students, library, and sacred sun dial even at great personal cost.
Flaws
Infinitum can become so focused on finding the perfect pattern or hidden principle that they overlook obvious practical solutions. They also judge needless cruelty harshly, sometimes confronting powerful people before considering the danger to everyone else.
Quirks
Background
Infinitum was born beneath a sky of red storms, among an aarakocra clan that measured time by the turning of constellations and the migration of cloud banks. Their first memories are of scales, not feathers, because their caretakers wrapped them in a ceremonial mantle patterned after the ancient sun-serpents. The mantle was meant to symbolize endurance, but Infinitum took it as a promise that the sky could hold more than one shape. They grew fascinated by the harmony between claw, wing, scale, and flame, and began asking questions that their clan answered with silence.
“The mantle was meant to symbolize endurance, but Infinitum took it as a promise that the sky could hold more than one shape.”
- Background
- Sage
Connections
Species
Aarakocra
Media
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