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Seshra Vey - AI-generated fantasy Character

Seshra Vey

Aasimar · Sorcerer · Level 1 · Acolyte

Seshra Vey

Seshra is patient with the grieving, skeptical of the self-righteous, and intensely curious about any mystery involving divine power.
AC12
HP8/8
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 12 · HP 8 · 30 ft.
AlignmentNeutral GoodGenderFemaleAge27 years old
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingWIS
  • ArcanaINT
  • AthleticsSTR
  • DeceptionCHA
  • HistoryINT
  • InsightWIS
  • IntimidationCHA
  • InvestigationINT
  • MedicineWIS
  • NatureINT
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • ReligionINT
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Weapons

Simple weapons

Tools

Calligrapher's Supplies

Languages

Common,
Celestial,
Infernal

Features

8 features

Bonus action

  • Innate SorceryLevel 1

    When You need to amplify a Sorcerer spell.

    As a Bonus Action, release innate magic for 1 minute. Sorcerer spell save DC increases by 1, and Sorcerer spell attack rolls have Advantage. Usable twice per Long Rest.

Always on

  • SpellcastingLevel 1

    You can cast Sorcerer spells using Charisma as your spellcasting ability. You know four Sorcerer cantrips and prepare two Sorcerer level 1 spells. You can use an arcane focus as a spellcasting focus for your Sorcerer spells.

  • Celestial ResistanceAasimarYou have Resistance to Necrotic damage and Radiant damage.
  • DarkvisionAasimarYou can see in Dim Light within 60 feet of yourself as if it were Bright Light, and in Darkness as if it were Dim Light. You discern colors in Darkness only as shades of gray.
  • Healing HandsAasimarOnce per Long Rest, as a Magic action, you can touch a creature and cause it to regain 1d4 Hit Points.
  • Light BearerAasimarYou know the Light cantrip. Charisma is your spellcasting ability for it.
  • Celestial RevelationAasimarOnce per Long Rest, you can transform for 1 minute or until you end the transformation. Choose Radiant Soul, Radiant Consumption, or Necrotic Shroud when you transform. Radiant Soul grants a Fly Speed of 30 feet and, once on each of your turns, deals extra Radiant damage equal to your Proficiency Bonus when you deal damage with an attack or spell. Radiant Consumption deals extra Radiant damage equal to your Proficiency Bonus when you deal damage with an attack or spell, and each creature within 10 feet of you takes Radiant damage equal to your Proficiency Bonus at the end of your turns. Necrotic Shroud grants you a Frightened-inducing transformation. Each option uses the transformation's normal saving throw and damage rules.
  • Magic Initiate, ClericAcolyte

    You gain the Magic Initiate feat, choosing Cleric as its spell list and Charisma as its spellcasting ability for the feat's spells. You know the Guidance and Sacred Flame cantrips, and you always have Bless prepared. You can cast Bless once without a spell slot, regaining that ability when you finish a Long Rest, and you can also cast it using your available spell slots.

Spells

9 spells

Spellcasting. Seshra Vey casts with Charisma (spell save DC 13, to hit with spell attacks).

Cantrips (at will): , , , , ,

1st level (2 slots): , ,

Gear

10 items

Weapons

  • Spear
    A simple spear suitable for travel and self-defense.
  • 2×
    Dagger
    Light finesse weapons kept in a belt sheath.

Tools

  • Calligrapher's Supplies
    Ink and pens used for calligraphy and ritual writing.

Gear

  • Arcane Focus, Crystal
    A clear crystal used as an arcane spellcasting focus.
  • Dungeoneer's Pack
    A pack containing adventuring necessities such as rations, rope, tinder, and basic supplies.
  • Book, Prayers
    A book of handwritten prayers and copied temple passages.
  • Holy Symbol
    A small symbol of Seshra's temple, worn beneath her robe.
  • 10×
    Parchment
    Sheets used for copying prayers, observations, and magical notes.
  • Robe
    A plain ceremonial robe from the hill temple.

Purse

  • 36×
    Gold Pieces
    Unspent starting coins from the Sorcerer and Acolyte equipment packages.

Appearance

Seshra Vey is a lean, brown-skinned aasimar with long black hair threaded with silver at the temples. Her eyes are pale gray with faint golden rings around the pupils, and a soft radiance gathers beneath her skin whenever her emotions rise. She wears a weathered blue-gray robe over practical traveling clothes, a prayer cord wrapped twice around her wrist, and a crystal arcane focus suspended from a leather thong. Her expression is usually calm and attentive, though her smile is quick and unexpectedly mischievous.

Mannerisms

Seshra lowers her voice when discussing anything sacred, even in noisy places. She touches two fingers to her sternum before casting a spell, rolls her prayer cord between her thumb and forefinger while thinking, and habitually finishes other people's sentences with a quiet, sympathetic nod.

Personality

Seshra is patient with the grieving, skeptical of the self-righteous, and intensely curious about any mystery involving divine power. She speaks gently but does not soften uncomfortable truths. Around close companions, her solemn temple manner gives way to dry humor, playful teasing, and an almost reckless willingness to test an unfamiliar spell.

Ideals

Mercy. Power is justified only when it protects someone who cannot protect themselves. The sacred is found in the act of helping, not in being admired for it.

Bonds

The hill temple that raised me is my family, and I will return to protect its people if danger comes. I also carry the last unfinished prayer of my former teacher, who vanished while investigating a celestial voice heard beneath the old shrine.

Flaws

I mistake doubt for cowardice and sometimes force myself to act before I have listened carefully enough. When frightened, I become overly certain that the heavens have chosen me for a task, even when no such sign exists.

Quirks

Keeps a running list of unusual omens in the margins of her prayer book.
Whispers apologies to objects before breaking or burning them with magic.
Collects fragments of blue glass and calls them pieces of fallen sky.
Cannot resist correcting inaccurate quotations from sacred texts.
Laughs silently first, shoulders shaking, before making a sound.

Background

Seshra Vey was born during a winter eclipse, when the bells of the hill temple rang without anyone touching them. The priests took the event as a sign that celestial power had marked her bloodline, but Seshra grew up less interested in prophecy than in people. She learned to copy sacred texts, tend the sick, and sit with mourners who had no words left. Her aasimar heritage was never a distant legend. It appeared in small moments, a candle flame bending toward her hand, a wound closing beneath her touch, a glow in her eyes when she spoke a prayer with absolute conviction.

“The priests took the event as a sign that celestial power had marked her bloodline, but Seshra grew up less interested in prophecy than in people.”
From their backstory
Background
Acolyte

Connections

Species

Aasimar

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