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Morgan Starweaver

Human · Wizard (School of Divination) · Level 20 · Sage

Morgan Starweaver

Morgan is intensely curious, profoundly patient, and quietly warm.
AC13
HP121/121
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 13 · HP 121 · 30 ft.
AlignmentNeutral GoodGenderFemaleAge47 years old
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingWIS
  • ArcanaINT
  • AthleticsSTR
  • DeceptionCHA
  • HistoryINT
  • InsightWIS
  • InvestigationINT
  • MedicineWIS
  • NatureINT
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Weapons

Daggers,
Darts,
Slings,
Quarterstaffs,
Light Crossbows

Languages

Common,
Draconic,
Elvish

Features

16 features

Bonus action

  • Quickened Spell

    When Bonus action after using a sorcerer feature

    Morgan can use a bonus action to cast a wizard cantrip with a casting time of 1 action.

  • The Third EyeLevel 10

    As a bonus action, Morgan can extend her perception for 1 minute. She can choose darkvision, ethereal sight, greater comprehension, or the ability to see invisibility. Once used, she cannot use this feature again until she finishes a short or long rest.

Always on

  • SpellcastingLevel 1

    Morgan is a 20th-level wizard. She uses Intelligence for her wizard spellcasting, and her spellbook contains the wizard spells she has learned throughout her career.

  • SpellbookLevel 1

    Morgan has a spellbook containing her known wizard spells. She can prepare a number of wizard spells equal to her Intelligence modifier plus her wizard level, for a total of 25 prepared spells.

  • Arcane RecoveryLevel 1

    Morgan can recover expended spell slots during a short rest by studying her spellbook. The recovered slots can have a combined level no greater than 10, and none can be 6th level or higher.

  • Arcane Tradition: School of DivinationLevel 2

    Morgan has chosen Divination as her Arcane Tradition. Divination magic is her specialty.

  • Expert DivinationLevel 2

    When Morgan casts a divination spell of 2nd level or higher, she regains one expended spell slot. The slot must be of a level lower than the spell cast and cannot be higher than 5th level.

  • PortentLevel 2

    After a long rest, Morgan rolls two d20s and records the results. She can replace any attack roll, saving throw, or ability check made by her or a creature she can see with one of these foretelling rolls.

  • The Third EyeLevel 6

    Morgan can copy a wizard spell of 1st level or higher into her spellbook at half the normal time and gold cost when the spell belongs to the Divination school.

  • Spell MasteryLevel 18

    Morgan has achieved mastery over one 1st-level wizard spell and one 2nd-level wizard spell. She can cast her chosen spells at their lowest level without expending spell slots, provided she has them prepared. She can cast each spell this way twice between long rests.

  • Signature SpellsLevel 20

    Morgan has learned a signature spell of 3rd level and another of 4th level. She can cast each signature spell once at its lowest level without expending a spell slot. She must have the spells prepared, and can use this feature again after a short or long rest.

  • Ability Score IncreaseHumanStrength, Dexterity, Constitution, Intelligence, Wisdom, and Charisma each increase by 1.
  • SizeHumanMedium.
  • SpeedHuman30 feet.
  • LanguagesHumanCommon and two additional languages of your choice.
  • ResearcherSage

    Morgan can usually identify where a piece of lost or forgotten knowledge can be found, provided that the information exists somewhere in the world. She knows how to contact libraries, scholars, monasteries, and other repositories of learning, and can often secure access through her reputation.

Spells

25 spells

Spellcasting. Morgan Starweaver casts with Intelligence (spell save DC 19, to hit with spell attacks).

Cantrips (at will): , , ,

1st level (4 slots): , ,

2nd level (3 slots): , , ,

3rd level (3 slots): ,

4th level (3 slots): ,

5th level (3 slots): , ,

6th level (2 slots): ,

7th level (2 slots): , ,

8th level (1 slot): no spells

9th level (1 slot): ,

Gear

8 items

Gear

  • Spellbook
    A spellbook containing Morgan's wizard spells and extensive personal annotations.
  • Crystal Arcane Focus
    A polished arcane focus used to channel wizard spells.
  • Scholar's Pack
    A finely made scholar's pack containing a backpack, books, ink, pens, parchment, a small knife, tinderbox, rations, and a waterskin.
  • Common Clothes
    A set of elegant common clothes suitable for travel and scholarly work.
  • Component Pouch
    A pouch containing 10 gold pieces, representing the remaining wealth from her starting equipment and scholarly work.
  • Ink Pen
    An ink pen used for copying spells, recording visions, and maintaining her research journals.
  • Small Knife
    A small knife used for cutting parchment and preparing spell components.
  • Moonstone Pendant
    A moonstone pendant that glows with a soft inner light. It is a personal keepsake and has no inherent mechanical benefit.

Appearance

Morgan is a 5'9" human woman with a lithe, graceful build. She wears a robe of deep blue silk embroidered with silver constellations and arcane symbols. Her dark, shoulder-length hair is streaked with silver, and her piercing blue eyes peer over spectacles perched on an aquiline nose. High cheekbones, full lips, silver rings, and a glowing moonstone pendant give her an elegant, unmistakably arcane presence. She carries the faint scent of ozone, old parchment, and lavender.

Mannerisms

Morgan speaks in measured, precise tones and pauses before answering difficult questions. She often traces invisible constellations in the air with one finger, adjusts her spectacles when she detects a contradiction, and turns her moonstone pendant between her fingers while concentrating.

Personality

Morgan is intensely curious, profoundly patient, and quietly warm. She rarely raises her voice, preferring carefully chosen words and unsettlingly accurate observations. She believes haste is usually a failure of imagination, although threats to innocent people can draw a sudden, commanding intensity from her. She is generous with students, respectful toward honest disagreement, and deeply uncomfortable with mysteries she cannot organize.

Ideals

Knowledge must serve the living. Every secret worth uncovering carries a responsibility, and wisdom is measured by what one chooses not to reveal.

Bonds

Her wizard tower and its library contain the accumulated knowledge of generations of scholars, and she will risk almost anything to protect them. She is also bound to a young apprentice who once saved her life by trusting a vision Morgan herself doubted.

Flaws

Morgan is so accustomed to seeing possible futures that she sometimes treats present people as pieces in a pattern rather than as individuals. She can be condescending toward those who reject evidence, and she has a dangerous habit of believing that because she has foreseen a tragedy, she understands it.

Quirks

She names particularly important spellbooks and speaks to them as if they were colleagues.
She keeps a journal of dreams, even when she is certain they are meaningless.
She pauses to count silently whenever someone says that something is impossible.
She leaves small silver star symbols in the margins of books she considers especially valuable.
She occasionally answers a question several seconds before it is asked, then pretends not to notice.

Background

Morgan was born in a quiet human village where the night sky was unusually clear and the local astrologer taught her to recognize the movements of the heavens. Her curiosity soon outgrew the village observatory. She traveled from archive to archive, studying ancient languages, magical theory, and the prophetic traditions of civilizations that had vanished centuries before. At a renowned academy, she distinguished herself not through reckless brilliance, but through patient observation and an uncanny ability to notice the single detail everyone else had overlooked. Her studies eventually led her to the construction of a private wizard tower on a lonely hill overlooking a silver lake. The tower is both home and laboratory, filled with celestial instruments, enchanted clocks, crystal lenses, and shelves of meticulously catalogued books. As a Divination wizard, Morgan views time as a tapestry rather than a road. Her visions have revealed disasters before they occurred, but they have also shown her futures that cannot be prevented, only endured with courage. She now travels when the pattern demands it, seeking dangerous knowledge before it falls into the hands of those who would use it without wisdom.

“Her curiosity soon outgrew the village observatory.”
From their backstory
Background
Sage

Connections

Species

Human

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