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Grin'thra - AI-generated fantasy Character

Grin'thra

Goblin · Rogue / Warlock (Thief / The Fathomless) · Level 14 · Criminal

Grin'thra

Grin'thra is a creature of the shadows, balancing a cautious wariness with a sharp, piercing curiosity.
AC17
HP101/101
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 17 · HP 101 · 40 ft.
AlignmentNeutralGenderFemaleAge24 years
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • DeceptionCHA
  • InsightWIS
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Armor

Light Armor,
Medium Armor,
Shields

Weapons

Simple Weapons,
Martial Weapons,
Firearms

Tools

Thieves' Tools,
Gaming Set (Dice),
Cook's Utensils

Languages

Common,
Goblin,
Aquan

Features

18 features

Bonus action

  • Cunning ActionLevel 2

    You can take a Bonus Action on each of your turns in combat to Dash, Disengage, or Hide.

  • Fast HandsLevel 3

    You can use the Bonus Action granted by Cunning Action to take the Use an Object action or make a Dexterity (Sleight of Hand) check.

  • Steady AimLevel 3

    As a Bonus Action, give yourself Advantage on your next attack roll this turn if you don't move.

  • Tentacle of the DeepsLevel 12

    As a Bonus Action, summon a spectral tentacle for 1 minute. Make a melee spell attack (10 ft reach) for 1d8 cold damage and reduce target speed by 10 ft.

  • TraitGoblinNimble Escape (Bonus Action Disengage or Hide)

Reaction

  • Uncanny DodgeLevel 5

    When an attacker you can see hits you with an attack, you can use your Reaction to halve the damage.

Always on

  • Sneak AttackLevel 1

    Once per turn, deal an extra 6d6 damage to a creature you hit with an attack roll if you have Advantage or an ally is within 5 feet of the target.

  • Thieves' CantLevel 1

    You can hide messages in seemingly normal conversation.

  • Second-Story WorkLevel 3

    You gain a climbing speed equal to your walking speed and can jump longer distances using Dexterity.

  • EvasionLevel 7

    When you are subjected to an effect that allows you to make a Dexterity save for half damage, you instead take no damage on a success and half on a failure.

  • Supreme SneakLevel 9

    You have Advantage on Dexterity (Stealth) checks if you move no more than half your speed on that turn.

  • Reliable TalentLevel 11

    Whenever you make an ability check that lets you add your Proficiency Bonus, you can treat a d20 roll of 9 or lower as a 10.

  • Gift of the SeaLevel 12

    You gain a swimming speed of 40 feet and can breathe underwater.

  • Pact Boon (Pact of the Tome)Level 14

    You have a grimoire that grants you three extra cantrips from any class list and allows you to cast rituals.

  • TraitGoblinDarkvision (60 ft.)
  • TraitGoblinFey Ancestry (Advantage on saves vs Charm)
  • TraitGoblinSmall Size
  • AlertCriminal

    You add your Proficiency Bonus to Initiative rolls. You can also swap your initiative with a willing ally at the start of combat.

Spells

7 spells

Spellcasting. Grin'thra casts with Charisma (spell save DC 16, to hit with spell attacks).

Cantrips (at will): , ,

1st level: ,

2nd level (2 slots): ,

Gear

5 items

Weapons

  • 2×
    Dagger
    A curved blade with a bone hilt.
  • Shortbow
    Made of dark swamp wood.

Armor

  • Studded Leather Armor
    Lizardfolk hide reinforced with beetle chitin.

Tools

  • Thieves' Tools
    Finely crafted picks and pry bars.

Gear

  • Iron Pot
    Blackened by many marsh campfires.

Appearance

Grin'thra is a wiry goblin standing just over four feet tall with a heart-shaped face and yellow, cat-like eyes. Her skin is smooth despite a network of thin scars on her left cheek. She wears armor made from mottled green lizardfolk hide and iridescent blue-green beetle carapaces. Intricate black ink tattoos spiral across her limbs, chest, and back, pulsing faintly with a life of their own.

Mannerisms

She has a habit of tilting her head like a bird when listening, and she frequently rubs her wrists where the black ink spirals are thickest.

Personality

Grin'thra is a creature of the shadows, balancing a cautious wariness with a sharp, piercing curiosity. She trusts no one easily, a lesson learned from the treacherous boardwalks of the Mistong Marshlands, but her gaze remains hungry for information. She is surprisingly solid for her size and moves with a precision that makes her feel more like a predator than a scavenger.

Ideals

Freedom. No cage, be it of iron or expectation, will ever hold me for long. I go where I please and do what I must.

Bonds

I carry an iron pot from my first camp. It is a reminder of where I came from and that even in the deepest bog, one needs a hearth.

Flaws

I am naturally suspicious of any kindness offered without a price, often driving away potential allies before they can speak.

Quirks

She constantly checks her tattoos to see if the patterns have shifted position.
She prefers to crouch on chairs rather than sit in them.
She speaks to her shadow when she thinks she is alone.

Background

Born in the dense fogs of the Mistong Marshlands, Grin'thra spent her youth navigating the shifting political landscape of lizardfolk tribes and orcish enclaves. She survived as a thief on the mist-lit boardwalks, stealing what was necessary and learning to move without making a sound. It was during a botched heist in a sunken temple that she touched an artifact of the deep, forging an unintentional pact with an entity that dwells in the lightless depths of the swamp. This connection granted her the ink-like markings that now define her skin and a strange power over the mists and water. Since then, she has operated as an independent agent, utilizing her supernatural speed and goblin cunning to secure her place in a world that would rather see her swallowed by the muck. She remains a survivalist at heart, treating the entire continent as one large, dangerous puzzle she is determined to solve.

“She survived as a thief on the mist-lit boardwalks, stealing what was necessary and learning to move without making a sound.”
From their backstory
Background
Criminal

Connections

Species

Goblin

Media

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