Lark Vellum
Lark Vellum
Sheet
AC 14 · HP 9 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingWIS
- ArcanaINT
- AthleticsSTR
- DeceptionCHA
- HistoryINT
- InsightWIS
- IntimidationCHA
- InvestigationINT
- MedicineWIS
- NatureINT
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- ReligionINT
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
11 featuresAction
- Weapon Attack
When On her turn
Lark makes one weapon attack using her rapier, shortbow, or dagger.
- Hide
When On her turn
Lark can move quietly and attempt to hide, relying on her Stealth skill.
Bonus action
- Cunning Action
When At level 2
Lark can use the Dash, Disengage, or Hide action as a bonus action.
Always on
- ExpertiseLevel 1
Lark chooses Acrobatics and Performance from her background, and Deception and Sleight of Hand from her rogue training as expertise skills. Her proficiency bonus is doubled for ability checks using those skills.
- Sneak AttackLevel 1
Once per turn, Lark can deal an extra 1d6 damage to one creature she hits with an attack if she has advantage on the attack roll, or if another enemy of the target is within 5 feet of it and she does not have disadvantage. The attack must use a finesse or ranged weapon.
- Thieves’ CantLevel 1
Lark knows the secret language of rogues, including coded words, signs, and symbols used to convey hidden messages.
- Ability Score IncreaseHumanEach ability score increases by 1.
- SizeHumanMedium.
- SpeedHuman30 feet.
- LanguagesHumanCommon and one extra language of choice.
- By Popular DemandEntertainer
She can always find a place to perform, usually earning modest food and lodging from sympathetic audiences. She is also recognized by fellow entertainers and can secure basic assistance from them when needed.
Gear
12 itemsWeapons
- RapierA finely balanced one-handed finesse blade, worn at her hip beneath her performer’s coat.
- ShortbowA compact ranged weapon with a worn leather grip.
- 2×DaggersSmall blades concealed in boots, sleeves, or the folds of her costume.
Armor
- Leather armorStudded leather armor is not included. This is ordinary light leather armor reinforced with stitched panels.
Tools
- Thieves’ toolsTools for picking locks, disarming traps, and handling small mechanisms.
- Disguise kitA compact kit containing cosmetics, wigs, false facial hair, and other materials for disguises.
- FluteA brightly painted wooden flute that Lark plays during her performances.
Gear
- 20×ArrowsAmmunition for the shortbow.
- Burglar’s packA pack containing a bedroll, mess kit, tinderbox, torches, rations, waterskin, and rope.
- CostumeA colorful performer’s costume designed for movement and dramatic entrances.
- Favor from an admirerA small keepsake and proof of a fan’s admiration, useful for securing minor favors from admirers.
Purse
- 15×Gold piecesCoins saved from performances, odd jobs, and carefully chosen thefts.
Appearance
A slight, athletic human woman with bright green eyes, a sun-warmed complexion, and a spray of freckles across her nose. Her copper-brown hair is cut unevenly at jaw length, with several colorful ribbons woven through it. She wears scuffed leather armor beneath a patched performer’s coat, soft boots suited for climbing, and a collection of jangling charms picked up from streets and festivals. Her smile is quick, open, and seemingly impossible to discourage.
Mannerisms
Lark punctuates serious conversations with tiny flourishes, such as a bow, a finger snap, or a half-spin. She gives people enthusiastic nicknames after meeting them once, smiles when nervous, and habitually checks the nearest rooftop before entering a room.
Personality
Joyful, bright-eyed, and relentlessly hopeful, Lark treats every new person as a potential friend and every dangerous situation as a performance that has not yet reached its best moment. She is curious about everything, easily impressed by small acts of kindness, and eager to prove that she belongs wherever she goes. Beneath her cheerful confidence is a street survivor’s alertness, though she often disguises it beneath jokes and theatrical gestures.
Ideals
Freedom. No one should be trapped by poverty, cruelty, or someone else’s rules. If a chain can be broken, it should be.
Bonds
The traveling troupe that raised her is her family, and she will risk almost anything to find their missing director and bring him home.
Flaws
She trusts charming strangers far too quickly, and her fear of being abandoned makes her take foolish risks to keep people smiling and close.
Quirks
Background
Lark grew up sleeping beneath market stalls, theater wagons, and whatever balcony offered shelter from the rain. She learned early that a bright smile could open more doors than a stolen key, though she became quite good with keys too. Street performers took pity on her and taught her tumbling, rope dancing, juggling, and the art of turning a crowd’s attention exactly where she wanted it. Lark adored every lesson, treating each alley and rooftop as another stage. Her talent for acrobatics soon became the centerpiece of her act, while nimble fingers and quick instincts quietly supported her survival as a street thief. When a traveling troupe gave her a permanent place among them, Lark discovered that the world was larger than the streets she knew, and full of people who could be frightened, lonely, or exploited. She began using her skills to steal from cruel merchants, expose crooked officials, and slip food to children still living rough. She is still naive about danger and assumes that most people are kinder than they appear, but her joyful optimism is matched by an almost reckless courage. Now she travels from town to town, performing for coin while searching for the troupe’s former director, who vanished after protecting her from a powerful criminal patron.
“She learned early that a bright smile could open more doors than a stolen key, though she became quite good with keys too.”
- Background
- Entertainer
Connections
Species
Human
Media
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