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Vakaria Veyr - AI-generated fantasy Character

Vakaria Veyr

Human · Rogue / Fighter (Soulknife / Psi Warrior) · Level 12 · Noble

Vakaria Veyr

Vakaria is quiet, analytical, and intensely self-possessed.
AC15
HP94/94
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 15 · HP 94 · 30 ft.
AlignmentLawful NeutralGenderFemaleAgeLate twenties, approximately 28 years old
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingWIS
  • ArcanaINT
  • AthleticsSTR
  • DeceptionCHA
  • HistoryINT
  • InsightWIS
  • IntimidationSTR
  • InvestigationINT
  • MedicineWIS
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • PersuasionCHA
  • ReligionWIS
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Armor

Light armor,
Medium armor,
Shields

Weapons

Simple weapons,
Hand crossbows,
Longswords,
Rapiers,
Shortswords,
Martial weapons,
Shields

Tools

Thieves' tools,
Gaming set of choice

Languages

Common,
Draconic

Features

31 features

Action

  • Action SurgeLevel 2

    When On her turn

    Vakaria can use Action Surge to take one additional action on her turn.

Bonus action

  • Cunning ActionLevel 2

    When On her turn

    As a bonus action, Vakaria can Dash, Disengage, or Hide.

  • Psychic BladesLevel 3

    When When taking the Attack action

    Vakaria can make two psychic blade attacks with the Attack action and bonus action, provided she has both hands free enough to manifest them.

  • Psychic Teleportation

    When On her turn

    Vakaria can teleport to a visible location by expending a Psionic Energy die and rolling it, moving up to 10 times the result in feet.

  • Second WindLevel 1

    Vakaria can use a bonus action to regain 1d10 + 3 hit points. She must finish a short or long rest before using this feature again.

  • Soul BladesLevel 9

    When Vakaria fails an attack roll with her psychic blade, she can expend one Psionic Energy die and add the result to the roll, potentially turning the miss into a hit. She can also use a bonus action to teleport to a space she can see, arriving up to 10 times the number rolled on a Psionic Energy die in feet away.

Reaction

  • Uncanny DodgeLevel 5

    When When hit by an attack

    Vakaria can use her reaction to halve damage from an attack she can see.

  • Protective Field

    When When she or an ally within 30 feet takes damage

    Vakaria can spend a Psionic Energy die to reduce damage to herself or an ally by the die roll plus her Intelligence modifier.

Always on

  • Sneak Attack

    When Once per turn when she hits with a qualifying attack

    When Vakaria hits with a finesse or ranged weapon attack and meets the Sneak Attack conditions, she deals an extra 5d6 damage once per turn.

  • Homing Strikes

    When After missing with a psychic blade attack

    Vakaria can expend a Psionic Energy die to add the result to a failed psychic blade attack roll.

  • Psionic Strike

    When When she hits with a weapon attack

    When Vakaria hits with a weapon attack, she can expend a Psionic Energy die to deal extra force damage equal to the die roll plus her Intelligence modifier.

  • Multiclass ProficienciesLevel 1

    Vakaria has proficiency with light armor, medium armor, shields, simple weapons, martial weapons, thieves' tools, hand crossbows, longswords, rapiers, and shortswords. She also has proficiency in Dexterity and Intelligence saving throws from her first class, Rogue.

  • Sneak Attack, 5d6Level 1

    Once per turn, Vakaria can deal an extra 5d6 damage to one creature hit with a finesse or ranged weapon attack if she has advantage on the attack roll, or if another enemy of the target is within 5 feet of it and she does not have disadvantage.

  • Thieves' CantLevel 1

    Vakaria has proficiency in the thieves' cant secret language and can communicate hidden messages with other rogues.

  • Fighting Style, Two-Weapon FightingLevel 1

    Vakaria can adopt a specialized fighting style. She has selected Two-Weapon Fighting, allowing her to add her ability modifier to the damage of a second weapon attack made with a different light melee weapon.

  • Psionic Power, Psi WarriorLevel 3

    Vakaria gains Psionic Energy dice, represented by three d6s. She can use them for Protective Field, Psionic Strike, or Telekinetic Movement. She regains all expended dice after a long rest and can regain one after a short rest.

  • ExpertiseLevel 1

    Vakaria gains proficiency in two skills of her choice. She has selected Investigation and Perception, granting expertise in both skills, which doubles her proficiency bonus for them.

  • EvasionLevel 7

    Vakaria can use her action to take the Dash, Disengage, or Hide action, and she can make a Dexterity saving throw to take no damage instead of half damage on a successful save.

  • Reliable TalentLevel 11

    Whenever Vakaria makes an ability check that lets her add her proficiency bonus, she can treat a d20 roll of 9 or lower as a 10.

  • Ability Score ImprovementLevel 4

    Vakaria gains the Ability Score Improvement feature. This represents one of her Rogue advancement choices, though her listed ability scores reflect only the provided base scores plus human species bonuses.

  • Ability Score ImprovementLevel 8

    Vakaria gains another Ability Score Improvement feature. This represents one of her Rogue advancement choices, though her listed ability scores reflect only the provided base scores plus human species bonuses.

  • SoulknifeLevel 3

    Vakaria can use her psychic blades to make attacks that deal psychic damage, which bypasses the need for physical ammunition and leaves no conventional weapon behind.

  • Telekinetic AdeptLevel 3

    Vakaria can use her Psionic Energy dice to create a protective field around herself or another creature, deal extra force damage with a weapon attack, or move a creature or object through telekinetic force.

  • Psionic Energy Save DCLevel 3

    Vakaria's Psionic Energy dice are d6s. Her Psionic Energy save DC is 16, calculated as 8 plus her proficiency bonus plus her Intelligence modifier.

  • Ability Score IncreaseHumanEach of Vakaria's ability scores increases by 1.
  • AgeHumanHumans reach adulthood in their late teens and commonly live less than a century.
  • AlignmentHumanHumans tend toward no particular alignment.
  • SizeHumanVakaria is Medium.
  • SpeedHumanHer walking speed is 30 feet.
  • LanguagesHumanShe can speak, read, and write Common and one additional language.
  • Position of PrivilegeNoble

    Vakaria can secure an audience with local nobles, provided she is not wanted or openly hostile. Commoners also make every effort to accommodate her, avoiding conflict with someone of recognized noble lineage.

Gear

11 items

Weapons

  • Rapier
    A finesse martial melee weapon suitable for precise close combat.
  • Shortsword
    A second light finesse weapon used for close combat and two-weapon fighting.
  • 2×
    Dagger
    Thrown daggers and backup weapons, each dealing piercing damage.
  • Shortbow and arrows
    A ranged martial weapon with a quiver of 20 arrows.

Armor

  • Leather armor
    Light armor providing base AC 11 plus Dexterity modifier.

Tools

  • Thieves' tools
    Tools used to disarm traps and open locks.

Gear

  • Burglar's pack
    A kit containing a backpack, ball bearings, string, bell, candles, crowbar, hammer, pitons, hooded lantern, oil, rations, tinderbox, and waterskin.
  • Fine clothes
    Fine tailored clothing appropriate for a noble household or formal audience.
  • Signet ring
    A ring bearing the seal of Vakaria's noble family.
  • Scroll of pedigree
    A scroll documenting Vakaria's noble ancestry and family lineage.

Purse

  • 25×
    Gold pieces
    Currency granted by her noble background.

Appearance

Vakaria is a lean, sharp-featured human woman of average height, with an athletic build and controlled, economical movements. Her most striking feature is her silver undercut, with the sides and back shaved close and the longer top swept sleekly past her jawline. Her eyes are tarnished steel gray, cool and intensely observant. Her pale skin bears faint scars along her jawline and across her knuckles. She favors dark, practical clothing, including a fitted black top, charcoal tactical layers, reinforced black boots, fingerless gloves, and a modular vest equipped for stealth and infiltration. Her psychic blades manifest as translucent, silver-white weapons that hum silently at the edge of thought.

Mannerisms

Vakaria speaks in short, deliberate sentences and rarely repeats herself. She studies exits before sitting down, keeps her back to walls, and turns her signet ring once whenever she is considering a lie. In conversation, she maintains uncomfortable eye contact and pauses several seconds before answering difficult questions.

Personality

Vakaria is quiet, analytical, and intensely self-possessed. She respects competence above rank and has no tolerance for bluster, waste, or people who mistake confidence for ability. She is fiercely independent but understands that survival often depends on disciplined cooperation. Her dry wit appears only under extreme pressure or around people who have earned her trust. Beneath her controlled exterior is a deep hunger for purpose, power, and proof that her life can be defined by more than the betrayal that destroyed her family.

Ideals

Precision. Power should belong to those disciplined enough to use it without waste. Vakaria believes competence is a form of morality, and that careful action is more valuable than grand intentions.

Bonds

She intends to uncover the noble house that engineered her family's downfall and reclaim the truth that was stolen from her. She is also fiercely protective of the organization that gave her a second purpose, even when its methods force her to question what she is becoming.

Flaws

Vakaria equates emotional vulnerability with weakness and often pushes away people who try to help her. She has little patience for incompetence, can become ruthlessly controlling when plans go wrong, and is dangerously tempted by any opportunity to gain greater psychic power. She tells herself that every necessary killing is practical, but she fears that one day practicality will become an excuse for cruelty.

Quirks

She counts doorways, windows, and visible guards whenever she enters a room.
She keeps her pockets empty, claiming that unnecessary weight encourages careless thinking.
Her psychic blades flicker into existence when she is irritated, even when she has no intention of attacking.
She silently corrects people's use of titles and names, but rarely says the correction aloud.
She sleeps with one hand resting near a weapon, even in secure locations.

Background

Vakaria was born into a minor human noble house whose influence rested on information rather than armies. Her family maintained discreet intelligence networks, brokered secrets between rival courts, and taught their heirs that power belonged to whoever could remain calm while everyone else panicked. Vakaria excelled at the lessons that required patience, observation, and a willingness to notice what others ignored. She was less successful at the social performance expected of a noble daughter. Her silence was mistaken for arrogance, her questions for insolence, and her refusal to flatter incompetent people became a quiet scandal within the household. When her family was betrayed by one of its own allies, Vakaria escaped an attempted purge and disappeared into the streets. Years of survival transformed her polished training into practical expertise. She learned to move unseen, read danger in a person's posture, and strike before an opponent understood that a fight had begun. During this period, latent psionic abilities emerged under extreme stress. Her thoughts began brushing against those of others, and weapons formed from psychic force appeared in her hands when she needed them most. Eventually she was recruited by an organization that valued her precision and offered her a purpose beyond survival. She now serves as an infiltrator, investigator, and quiet executioner, using noble connections, roguecraft, fighter discipline, and newly awakened mental power to reshape the balance of power from the shadows.

“Vakaria excelled at the lessons that required patience, observation, and a willingness to notice what others ignored.”
From their backstory
Background
Noble

Connections

Species

Human

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