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Vethala Dar-Boud - AI-generated fantasy Character

Vethala Dar-Boud

Goliath · Warlock (The Hexblade, flavored as a pact with the Raven Queen) · Level 20 · Acolyte

Vethala Dar-Boud

Vethala is stern, patient, and intensely observant.
AC14
HP220/220
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 14 · HP 220 · 30 ft.
AlignmentLawful NeutralGenderMaleAge132 years old
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingWIS
  • ArcanaINT
  • AthleticsSTR
  • DeceptionSTR
  • HistoryINT
  • InsightWIS
  • IntimidationCHA
  • InvestigationINT
  • MedicineWIS
  • NatureINT
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • ReligionWIS
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalCHA

Armor

Light armor,
Medium armor,
Shields

Weapons

Simple weapons,
Martial weapons

Tools

Calligrapher's supplies

Languages

Common,
Giant,
Celestial,
Infernal

Features

35 features

Action

  • Pact of the BladeLevel 3

    Vethala can use an action to summon a pact weapon in his empty hand. He is proficient with it, and it counts as magical for overcoming resistance and immunity to nonmagical attacks and damage. His pact weapon is a greatsword called Final Verdict.

Bonus action

  • Otherworldly Patron, The HexbladeLevel 1

    Vethala's otherworldly patron is the Raven Queen, represented mechanically by the Hexblade patron. He gains proficiency with medium armor, shields, and martial weapons. When he finishes a long rest, he can touch one weapon and use Charisma instead of Strength or Dexterity for its attack and damage rolls. He can curse one creature within 30 feet as a bonus action, gaining improved critical range against it, bonus damage, and healing when it dies. The curse lasts 1 minute or until the target dies.

Reaction

  • TraitGoliathStone's Endurance, as a reaction, reduce damage from an attack by 1d12 plus Constitution modifier once per short or long rest.

Always on

  • Eldritch Blast

    When Action

    Vethala fires up to four beams of force, each dealing 1d10 plus 5 force damage on a hit. Each beam can push its target up to 10 feet away.

  • Pact Weapon Assault

    When Action

    Vethala makes two attacks with Final Verdict.

  • Hexblade's CurseLevel 1

    When Bonus Action

    Vethala curses one creature within 30 feet, gaining bonus damage, improved critical range, and healing when the target dies.

  • Relentless HexLevel 7

    When Bonus Action

    Vethala teleports to a space within 30 feet of a creature affected by Hexblade's Curse.

  • Armor of HexesLevel 10

    When Reaction

    Vethala forces a cursed attack to miss on a roll of 4 or higher on a d6.

  • Raven-Edge Strike

    When Weapon Hit

    Vethala channels black raven shadows through Final Verdict, adding his Charisma modifier to pact weapon damage and using Charisma for attack and damage rolls.

  • Master of HexesLevel 14

    When Bonus Action

    Vethala calls a slain humanoid's spirit back as a specter under his command until the next long rest.

  • Pact MagicLevel 1

    Vethala knows two cantrips and has access to warlock spellcasting. His spellcasting ability is Charisma. He can use an arcane focus as a spellcasting focus.

  • Hexblade ProficienciesLevel 1

    Vethala gains proficiency with medium armor, shields, and martial weapons from his Hexblade patron.

  • Eldritch InvocationsLevel 2

    Vethala learns two eldritch invocations. At this level he knows Agonizing Blast, Eldritch Mind, Eldritch Sight, Fiendish Vigor, Improved Pact Weapon, Lifedrinker, Mask of Many Faces, Relentless Hex, Repelling Blast, and Thirsting Blade.

  • Pact Boon, Pact of the BladeLevel 3

    Vethala's patron is the Raven Queen, a powerful entity associated with death, fate, memory, and the Shadowfell. His pact magic manifests as black feathers, cold moonlight, and the sound of distant wings.

  • Ability Score ImprovementLevel 4

    Vethala gains an Ability Score Improvement, increasing Constitution from 19 to 20.

  • Additional CantripLevel 4

    Vethala learns the cantrip Eldritch Blast, which fires beams of crackling shadow force and is empowered by Agonizing Blast.

  • Ability Score ImprovementLevel 8

    Vethala gains an Ability Score Improvement, increasing Strength from 18 to 20 after his goliath species bonus.

  • Ability Score ImprovementLevel 12

    Vethala gains an Ability Score Improvement, increasing Charisma from 18 to 20.

  • Ability Score ImprovementLevel 16

    Vethala gains an Ability Score Improvement, increasing Wisdom from 14 to 16.

  • Accursed SpecterLevel 6

    When Vethala hits a humanoid with his pact weapon, he can curse the corpse. The curse animates it as a specter under his control. The specter obeys him until the next long rest.

  • Thirsting BladeLevel 5

    Vethala gains an additional attack whenever he takes the Attack action with his pact weapon.

  • LifedrinkerLevel 12

    Vethala adds his Charisma modifier to the damage rolls of his pact weapon.

  • Improved Pact WeaponLevel 3

    Vethala can use his pact weapon as a spellcasting focus, and it gains a +1 bonus to attack and damage rolls. He can summon a longbow, light crossbow, or heavy crossbow as his pact weapon and create its ammunition magically.

  • Eldritch SightLevel 2

    Vethala can cast detect magic at will without expending a spell slot or material components.

  • Eldritch MindLevel 2

    Vethala has advantage on Constitution saving throws that he makes to maintain concentration on a spell.

  • Mask of Many FacesLevel 2

    Vethala can cast disguise self at will without expending a spell slot.

  • Fiendish VigorLevel 2

    Vethala gains temporary hit points equal to 8 plus his Constitution modifier whenever he casts false life on himself, including when cast at will.

  • Repelling BlastLevel 2

    When Vethala hits a creature with Eldritch Blast, he can push it up to 10 feet away from him.

  • Eldritch MasterLevel 20

    Vethala can regain all expended Pact Magic spell slots by entreating his patron for 1 minute. Once he uses this feature, he must finish a long rest before using it again.

  • Mystic ArcanumLevel 11

    Vethala can cast one 6th-level spell once per long rest without using a spell slot. He can do the same with one 7th-level, one 8th-level, and one 9th-level spell through Mystic Arcanum.

  • TraitGoliathPowerful Build, count as one size larger when determining carrying capacity and the weight you can push, drag, or lift.
  • TraitGoliathMountain Born, naturally adapted to high altitude and resistant to cold damage.
  • TraitGoliathNatural Athlete, proficiency in Athletics.
  • TraitGoliathLanguages, Common and Giant.
  • Shelter of the FaithfulAcolyte

    Vethala can usually secure free basic shelter and support from temples, shrines, and religious communities devoted to the Raven Queen or allied death and fate deities. Fellow adherents recognize his authority as a sworn guardian of the boundary between life, death, the Material Plane, and the Shadowfell.

Spells

18 spells

Spellcasting. Vethala Dar-Boud casts with Charisma (spell save DC 19, to hit with spell attacks).

Cantrips (at will): , ,

1st level: ,

2nd level: , , , ,

3rd level:

4th level:

5th level (4 slots): ,

6th level:

7th level:

8th level:

9th level:

Gear

11 items

Weapons

  • Greatsword
    Final Verdict, a greatsword used as Vethala's pact weapon. Its physical form is a broad iron blade etched with the names of the dead.

Armor

  • Leather Armor
    A suit of blackened leather armor reinforced with raven-feather plates and silver stitching.

Gear

  • Arcane Focus
    A dark arcane focus carved from the branch of a tree that grew beside a Shadowfell crossing.
  • Dungeoneer's Pack
    A small pack containing bedding, eating utensils, tinder, ten torches, and a waterskin.
  • Holy Symbol
    A holy symbol of the Raven Queen, fashioned as a silver raven skull set in black iron.
  • Prayer Book
    A prayer book containing funerary rites, names of honored dead, and warding liturgies.
  • Vestments
    Ceremonial vestments worn during rites of passage and Shadowfell warding ceremonies.
  • 5×
    Incense
    Rare incense used to mark a safe boundary during funerals and planar rituals.
  • Common Clothes
    Simple common clothes for travel away from the temple.
  • Belt Pouch
    Money entrusted to him by his temple.

Purse

  • 15×
    Gold Pieces
    Coins carried in the belt pouch.

Appearance

Vethala Dar-Boud is an enormous goliath with slate-gray skin, a completely bald head, and an immense black beard braided with iron rings bearing tiny raven charms. His stern face rarely softens, and his pale eyes constantly track doors, windows, rafters, and shadows before settling on a speaker. He wears imposing black raven-knight armor over reinforced leather, marked with silver feathers and the sigil of the Raven Queen. His hands are broad and heavily callused from years of sword drills, ritual carving, and maintaining ward-stones. He carries himself like a shrine made mobile, silent, deliberate, and impossible to overlook.

Mannerisms

Before answering, Vethala looks toward the nearest exit and then toward the darkest corner of the room. He rubs the iron rings in his beard while thinking, speaks in measured sentences, and lowers his voice when discussing the dead. When someone makes a promise, he extends one open hand and waits for them to place their hand against it.

Personality

Vethala is stern, patient, and intensely observant. He rarely raises his voice because he expects obedience to come from the weight of his words rather than volume. He is protective of travelers, mourners, and anyone caught between worlds. Around Storn-Kei, however, the rigid champion becomes quietly affectionate, showing love through repaired armor, prepared tea, and standing watch while she sleeps.

Ideals

Duty. The dead deserve silence, the living deserve protection, and every realm has borders that must be defended. No personal desire, even his own happiness, outranks the order entrusted to him.

Bonds

Storn-Kei, his wife and fellow guardian, is the one person whose judgment he trusts without reservation. He is bound to the Raven Queen, the Shadar-kai who first welcomed him, and the ward-stones that keep the Black Woods from bleeding into the Material Plane. He still carries the coalition token of the Inderfrey Coalition, though he now treats it as a reminder of a failure that must never be repeated.

Flaws

He believes hesitation is a moral failure and can become cold or authoritarian when others question his orders. He has little patience for those who treat death casually, and he sometimes mistakes emotional distance for spiritual discipline. His loyalty to the Raven Queen can make him accept terrible sacrifices if he believes they preserve the boundary between worlds.

Quirks

He names every weapon before using it in battle.
He leaves a single black feather beside the body of anyone he personally defeats.
He silently counts doors, windows, and shadows whenever he enters a room.
He braids fresh iron rings into his beard after surviving a dangerous mission.
He refuses to step across a threshold without first touching the Raven Queen's holy symbol.

Background

Vethala Dar-Boud was born among a highland goliath clan that measured worth by endurance, but his life changed when Shadar-kai envoys came seeking aid against the Black Woods. They taught him that death was not merely an ending, but a boundary that must be respected and defended. Vethala became an acolyte of the Raven Queen, learning funerary rites, the names of the dead, and the disciplined silence required to hear disturbances in the Shadowfell. His faith gave shape to his immense strength, while his pact gave it purpose. In a moonless chapel built around a black standing stone, he swore himself to the Raven Queen and accepted the Hexblade power that answered from beyond the veil.

“They taught him that death was not merely an ending, but a boundary that must be respected and defended.”
From their backstory
Background
Acolyte

Connections

Species

Goliath

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