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Carlos Delgado - AI-generated fantasy Character

Carlos Delgado

Human · Wizard · Level 1 · Criminal

Carlos Delgado

Carlos is charming, observant, and relentlessly practical.
AC12
HP6/6
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 12 · HP 6 · 30 ft.
AlignmentChaotic NeutralGenderMaleAge32 years old
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingWIS
  • ArcanaINT
  • AthleticsSTR
  • DeceptionCHA
  • HistoryINT
  • InsightWIS
  • InvestigationINT
  • MedicineWIS
  • NatureINT
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Weapons

Simple weapons,
Daggers,
Quarterstaffs,
Light crossbows,
Darts,
Slings,
Longswords,
Rapiers,
Shortswords,
Hand crossbows

Tools

Thieves' Tools,
Gaming Set of choice

Languages

Common,
Elvish,
Infernal

Features

9 features

Always on

  • SpellcastingLevel 1

    Carlos can cast Wizard spells using Intelligence as his spellcasting ability. He has three cantrips and four prepared 1st-level spells. He can use an Arcane Focus or his spellbook as a spellcasting focus, and he can replace one prepared spell whenever he finishes a Long Rest.

  • Ritual AdeptLevel 1

    Carlos can cast any Wizard spell in his spellbook as a Ritual if the spell has the Ritual tag. The spell need not be prepared, but he must read from the spellbook while casting it.

  • Arcane RecoveryLevel 1

    After finishing a Short Rest, Carlos can recover expended spell slots with a combined level equal to no more than half his Wizard level, rounded up. At level 1, this restores one expended 1st-level spell slot. He can use this feature once per Long Rest.

  • ResourcefulHumanCarlos gains Heroic Inspiration whenever he finishes a Long Rest.
  • SkillfulHumanCarlos gains proficiency in one skill of his choice, represented here by Deception.
  • VersatileHumanCarlos gains an additional Origin feat, represented here by Skilled.
  • SkilledHumanCarlos gains proficiency in three additional skills, represented here by History, Perception, and Persuasion.
  • TraitHumanMedium size and a walking speed of 30 feet.
  • Criminal ContactCriminal

    Carlos has an instinct for criminal networks and illicit commerce. He knows how to find fences, smugglers, burglars, and other underworld contacts, and he can usually identify the safest place to conduct a discreet transaction in an unfamiliar settlement.

Spells

9 spells

Spellcasting. Carlos Delgado casts with Intelligence (spell save DC 13, to hit with spell attacks).

Cantrips (at will): , , ,

1st level (2 slots): , , ,

2nd level:

Gear

10 items

Weapons

  • Quarterstaff
    A simple wooden staff used as both a walking aid and an arcane implement.
  • 2×
    Dagger
    A balanced blade suitable for close defense or throwing.

Tools

  • Thieves' Tools
    Used to bypass locks and manipulate simple mechanisms.

Gear

  • Arcane Focus
    A focus crystal mounted in a brass frame, used to channel Wizard spells.
  • Scholar's Pack
    Contains writing materials, a small lamp, ink, parchment, and other scholarly necessities.
  • Spellbook
    Carlos's personal spellbook, containing his starting Wizard spells and extensive marginal notes about treasure appraisal.
  • Crowbar
    Useful for prying open crates, doors, and concealed compartments.
  • 2×
    Pouch
    Small containers for coins, gems, spell components, and stolen curiosities.
  • Traveler's Clothes
    Well-maintained clothing designed to pass as respectable merchant attire.

Purse

  • 16×
    Gold Pieces
    Coin remaining from Carlos's criminal career and starting funds.

Appearance

Carlos is a medium-sized human man with warm brown skin, carefully groomed black hair, and a narrow, well-trimmed mustache. He dresses like a respectable traveling scholar, but every garment is chosen for concealment, comfort, and easy movement. His dark green coat has too many inner pockets, his gloves are spotless, and a silver signet ring hangs from a chain rather than sitting on his finger. He maintains an immaculate appearance with almost theatrical vanity, using polish, perfume, and perfect posture to make people underestimate how quickly he can disappear.

Mannerisms

Carlos adjusts his cuffs before telling a lie, taps twice on any locked container he encounters, and speaks to valuable objects as though they are business partners. When nervous, he begins appraising nearby furniture, jewelry, and personal effects aloud.

Personality

Carlos is charming, observant, and relentlessly practical. He treats every conversation as a negotiation and every room as a puzzle containing exits, witnesses, and opportunities. He is generous toward people who work for a living, contemptuous of pompous collectors, and genuinely enthusiastic when discussing magic, rare artifacts, or clever methods of deception.

Ideals

Freedom. No guild, crown, creditor, or ancient order gets to decide what Carlos may learn, own, or become. Rules are merely suggestions made by people who expect to be obeyed.

Bonds

Carlos owes his first spellbook to a former partner who disappeared after a job went wrong. He intends to find that partner, recover the missing half of their stolen collection, and make certain no one else profits from it.

Flaws

Carlos cannot resist improving a lie once it is already convincing. He overexplains, embellishes, and sometimes invents unnecessary details that create problems where none existed. He also has difficulty accepting that some treasures should remain untouched, especially when someone tells him they are impossible to steal.

Quirks

Keeps a private written estimate of the value of every unusual object he sees.
Names his favorite spells after former criminal partners and rival fences.
Never sits with his back to a door unless he has already checked the lock.
Carries a tiny silver brush to remove dust from artifacts before appraising them.
Refers to obvious theft as an unauthorized transfer of ownership.

Background

Carlos Delgado learned early that a locked door was not a barrier, merely a puzzle that had not yet been solved. Raised in a crowded district where merchants guarded their ledgers more carefully than their children, he became a skilled pickpocket, lookout, and sometime confidence man. His talent for reading people eventually brought him to the attention of a hedge wizard who used him to retrieve rare components and stolen grimoires. Carlos did not become an apprentice through devotion to scholarship. He became one because he realized that magic could turn a modest burglary into a fortune. Now Carlos travels under a succession of respectable aliases, presenting himself as a discreet antiquities broker and collector of unusual curiosities. His stolen treasures are sold through carefully chosen fences, private auctions, and nobles who prefer not to ask where an item came from. His spellbook contains as many notes on provenance, valuation, and escape routes as it does arcane theory. Carlos insists that he is finished with petty crime, though he still steals whenever the prize is interesting enough, the owner is unpleasant enough, or the opportunity is simply too elegant to refuse.

“His talent for reading people eventually brought him to the attention of a hedge wizard who used him to retrieve rare components and stolen grimoires.”
From their backstory
Background
Criminal

Connections

Species

Human

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