Nova Vale
Nova Vale
Sheet
AC 15 · HP 177 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingWIS
- ArcanaINT
- AthleticsSTR
- DeceptionCHA
- HistoryINT
- InsightWIS
- IntimidationCHA
- InvestigationINT
- MedicineWIS
- NatureINT
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- ReligionCHA
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
25 featuresAction
- Extra AttackLevel 5
When When Nova takes the Attack action
Nova attacks twice with the Attack action.
- Dread AmbusherLevel 3
When On the first turn of combat
Nova makes one additional weapon attack during the first turn of combat and deals an extra 1d8 damage on a hit.
Bonus action
- Cunning ActionLevel 2
When On Nova's turn
Nova takes the Dash, Disengage, or Hide action as a bonus action.
Reaction
- SkirmisherLevel 3
When When a creature ends its turn within 5 feet of Nova
Nova moves up to half her speed when a creature ends its turn within 5 feet, without provoking opportunity attacks.
- Uncanny DodgeLevel 5
When When an attacker Nova can see hits her
Nova halves the damage from an attack that hits her.
Always on
- Sneak AttackLevel 1
When When Nova hits with an eligible attack and has advantage or an adjacent ally distracts the target
Nova deals an additional 4d6 damage once per turn with an eligible finesse or ranged weapon attack.
- Umbral SightLevel 3
Nova is adept at ambushing enemies and operating in darkness. She gains darkvision out to 60 feet, or an additional 30 feet if she already has darkvision. While in darkness, she is invisible to creatures relying on darkvision to see her.
- Favored EnemyLevel 1
Nova chooses humanoids as her favored enemies and has advantage on Wisdom (Survival) checks to track them and Intelligence checks to recall information about them. She also learns one language of her choice, one commonly used by her favored enemies.
- Natural ExplorerLevel 1
Nova is particularly familiar with urban environments, ruins, and industrial terrain. She gains the benefits of her chosen favored terrain when traveling, tracking, foraging, or navigating there.
- Fighting StyleLevel 2
Nova adopts Two-Weapon Fighting as her ranger fighting style, adding her ability modifier to the damage of her second weapon attack when fighting with two weapons.
- SpellcastingLevel 2
Nova can cast ranger spells using Wisdom as her spellcasting ability.
- Primeval AwarenessLevel 3
Nova can communicate with beasts and perceive the presence and general nature of aberrations, celestials, dragons, elementals, fey, fiends, and undead within one mile, though the ability does not reveal exact locations.
- Land's StrideLevel 8
Nova can move through nonmagical difficult terrain without extra movement and pass through nonmagical plants without being slowed or damaged by them.
- Iron MindLevel 7
When Nova makes a Dexterity saving throw against an effect that allows half damage on a success, she instead takes no damage on a success and half damage on a failure.
- Hide in Plain SightLevel 10
Nova can attempt to hide by spending 1 minute creating camouflage from nearby materials. While camouflaged and motionless, she gains a +10 bonus to Dexterity (Stealth) checks.
- Expertise and Thieves' CantLevel 1
Nova has expertise in Stealth, Perception, Investigation, and Thieves' Tools checks, doubling her proficiency bonus for those checks. She also learns Thieves' Cant.
- SurvivalistLevel 3
Nova gains proficiency in Nature and Survival. She also gains expertise in both skills, doubling her proficiency bonus for checks using them.
- EvasionLevel 7
Nova can use her reaction to take only half damage on a failed Dexterity saving throw and no damage on a successful one when subjected to an effect that normally deals half damage on a successful save.
- Ability Score ImprovementLevel 4
Nova gains Ability Score Improvement features at ranger levels 4 and 8 and rogue level 4. Her ability scores are presented according to the supplied manual values plus human species bonuses.
- Ability Score IncreaseHuman+1 to all ability scores
- SizeHumanMedium
- SpeedHuman30 feet
- LanguagesHumanCommon and one additional language
- TraitHumanHumanoid physiology and adaptability
- Military RankSoldier
Nova can find the military installations, supply depots, and command structures of organizations she has encountered, and she can usually secure basic support from former comrades or sympathetic veterans.
Spells
5 spellsSpellcasting. Nova Vale casts with Wisdom (spell save DC 18, to hit with spell attacks).
1st level (4 slots): , ,
2nd level (3 slots):
3rd level (2 slots):
Gear
16 itemsWeapons
- LongbowModern tactical equivalent of a longbow, configured for silent precision and long-range reconnaissance.
- Suppressed PistolModern suppressed sidearm, treated mechanically as a hand crossbow or light crossbow at the table.
- Suppressed Submachine GunA suppressed compact submachine gun, treated mechanically as a hand crossbow or light crossbow unless the campaign uses modern firearm rules.
- 2×Throwing KnivesTwo balanced throwing knives, mechanically treated as daggers.
Armor
- Tactical BodysuitA matte black tactical suit with flexible protective reinforcement, mechanically treated as leather armor.
Tools
- Medical KitA compact medical kit, mechanically equivalent to an herbalism kit for basic treatment and field care.
- Thieves' ToolsLockpicks and bypass tools, equivalent to thieves' tools.
Gear
- 20×ArrowsModern tactical equivalent of arrows, carried in a compact quiver.
- 20×Pistol AmmunitionAmmunition for the suppressed pistol.
- Tactical VestModular tactical vest holding ammunition, lockpicks, surveillance tools, and field supplies.
- Surveillance KitA compact camera and observation equipment used for reconnaissance.
- Explorer's PackA field pack containing clothing, rations, water, rope, and basic survival supplies.
- Insignia of RankA military insignia from Nova's former unit.
- Enemy TrophyA trophy taken from a defeated enemy, kept as a reminder of operational costs.
- Common ClothesA set of common dark clothing suitable for blending into urban environments.
- Belt PouchA belt pouch containing 10 gp equivalent in modern currency.
Appearance
Nova is a human woman in her late twenties with a lean, athletic build shaped by years of covert operations, military discipline, and survival training. She has fair skin, a faint scar across her collarbone, and another along her forearm. Her sharp-featured face has high cheekbones, a straight nose, and a naturally neutral expression. Her pale blue eyes are calm, analytical, and constantly observant. Her blonde hair is cut in a neat, chin-length asymmetrical bob. In casual settings, she wears a fitted black tank top, dark gray cargo pants, and low-cut black leather boots. During operations, she wears a matte black sound-dampening bodysuit, flexible protective plating, a charcoal tactical vest, dexterity-preserving gloves, reinforced silent-soled boots, and a compact loadout of modern firearms, knives, lockpicks, medical equipment, and surveillance tools. She operates in a modern training facility with matte black floors and controlled urban terrain.
Mannerisms
Nova speaks in concise statements and rarely repeats herself. She habitually checks exits, mirrors, reflective surfaces, and elevated sightlines whenever she enters a room. When thinking, she taps one finger twice against the side of her thumb. She maintains a calm, nearly motionless posture even when surrounded by danger.
Personality
Nova is quiet, observant, and intensely self-controlled. She values competence above ceremony and prefers clear actions to emotional promises. She is not needlessly cruel, but she is willing to make hard choices quickly when lives are at stake. Beneath her controlled exterior is a fiercely protective survivor who notices small acts of loyalty and remembers them for years.
Ideals
Survival is not selfishness when it allows you to protect someone who cannot protect themselves. Competence, preparation, and loyalty earned through action matter more than titles or promises.
Bonds
Nova keeps a fragment of the restraint mechanism from the black site hidden inside her tactical vest. She intends to find every person involved in her imprisonment, but she will not abandon the few former comrades who helped her escape.
Flaws
Nova assumes that trust is a liability until proven otherwise. She can be cold, controlling, and ruthlessly pragmatic, especially when she believes hesitation could endanger the mission. She has difficulty accepting help, struggles to forgive betrayal, and sometimes treats allies like assets instead of people.
Quirks
Background
Nova was recruited into a covert intelligence unit while still young, after demonstrating an unusual combination of patience, spatial awareness, and survival instinct. The military trained her to move through hostile environments without being noticed, to read terrain like a map, and to make decisions under pressure without allowing fear to enter the equation. She served as a reconnaissance specialist and precision operative, eventually earning a place in the classified Stalker program. Her missions took her through dense cities, isolated wilderness, and abandoned industrial zones where a single mistake could compromise an entire team. The program taught her to disappear into darkness, strike before an enemy understood the danger, and keep moving long after exhaustion should have forced her to stop. During a deep-cover operation, Nova was captured and held for six months in a black-site prison. The interrogation broke bones, damaged nerves, and stripped away every illusion she had about institutions, patriotism, and loyalty. Her mind remained intact because she reduced survival to a series of small, measurable tasks. Observe. Endure. Remember. Escape. When she finally broke free, she left the agency behind and disappeared into the modern world, taking only the skills that could not be confiscated. Her experience made her a natural Gloom Stalker, equally comfortable navigating darkness, abandoned structures, and the blind spots of armed opposition. Later, her work with independent reconnaissance teams refined her into a Scout, a forward observer who could cross dangerous ground, identify threats, and vanish before the fight truly began. Nova now accepts contracts that align with her private code, protecting people who have no power while hunting those who believe secrecy makes them untouchable.
“She served as a reconnaissance specialist and precision operative, eventually earning a place in the classified Stalker program.”
- Background
- Soldier
Connections
Species
Human
Media
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