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Thokk of the Deep Umbra - AI-generated fantasy Character

Thokk of the Deep Umbra

Half-Orc · Ranger (Gloom Stalker) · Level 20 · Outlander

Thokk of the Deep Umbra

Thokk is incredibly soft-spoken for her size, often waiting until others have finished speaking before offering a succinct, tactical assessment.
AC17
HP204/204
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 17 · HP 204 · 30 ft.
AlignmentNeutral GoodGenderFemaleAge28 years
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AthleticsSTR
  • NatureINT
  • PerceptionWIS
  • StealthDEX
  • SurvivalWIS

Armor

Light Armor,
Medium Armor,
Shields

Weapons

Simple Weapons,
Martial Weapons

Tools

Pan Flute

Languages

Common,
Orc,
Elvish,
Undercommon

Features

19 features

Bonus action

  • VanishLevel 14

    Can use the Hide action as a bonus action. Cannot be tracked by nonmagical means unless you choose to leave a trail.

Reaction

  • Shadowy DodgeLevel 15

    When a creature makes an attack roll against you and doesn't have advantage, you can use your reaction to impose disadvantage on that roll.

Always on

  • Favored EnemyLevel 1

    Advantage on Survival checks to track and Intelligence checks to recall info about Monstrosities, Undead, and Aberrations.

  • Natural ExplorerLevel 1

    Double proficiency bonus for checks in Forests, Mountains, and the Underdark. Ignore difficult terrain when traveling for an hour or more.

  • Fighting Style: ArcheryLevel 2

    +2 bonus to attack rolls with ranged weapons.

  • Dread AmbusherLevel 3

    Add Wisdom modifier to initiative. On your first turn of combat, your walking speed increases by 10 feet and you can make an additional weapon attack that deals extra 1d8 damage.

  • Umbral SightLevel 3

    Gain darkvision out to 90 feet. You are also invisible to any creature that relies on darkvision to see you while you are in darkness.

  • Primeval AwarenessLevel 3

    Use a spell slot to sense if aberrations, celestials, dragons, elementals, fey, fiends, or undead are within 1 mile.

  • Iron MindLevel 7

    Gain proficiency in Wisdom saving throws.

  • Land's StrideLevel 8

    Move through nonmagical difficult terrain without extra movement cost. Advantage on saves against plants that are magically created or manipulated.

  • Hide in Plain SightLevel 10

    Spend 1 minute to create camouflage for yourself and gain a +10 bonus to Stealth checks.

  • Stalker's FlurryLevel 11

    Once on each of your turns when you miss with a weapon attack, you can make another weapon attack as part of the same action.

  • Feral SensesLevel 18

    You do not have disadvantage on attack rolls against creatures you can't see, and you know the location of any invisible creature within 30 feet.

  • Foe SlayerLevel 20

    Once on each of your turns, you can add your Wisdom modifier to the attack roll or the damage roll of an attack you make against one of your favored enemies.

  • TraitHalf-OrcDarkvision (60ft)
  • TraitHalf-OrcRelentless Endurance
  • TraitHalf-OrcSavage Attacks
  • TraitHalf-OrcMenacing
  • WandererOutlander

    You have an excellent memory for maps and geography, and you can always recall the general layout of terrain and settlements around you. You can find food and fresh water for yourself and up to five other people each day, provided that the land offers berries, small game, water, and so forth.

Spells

9 spells

Spellcasting. Thokk of the Deep Umbra casts with Wisdom (spell save DC 18, to hit with spell attacks).

1st level (4 slots): ,

2nd level (3 slots): ,

3rd level (3 slots):

4th level (3 slots):

5th level (2 slots): , ,

Gear

5 items

Weapons

  • Longbow
    1d8 piercing damage, Heavy, Two-Handed, Range 150/600.
  • 2×
    Shortsword
    1d6 piercing, Finesse, Light.

Armor

  • Studded Leather Armor
    AC 12 + Dex modifier.

Gear

  • Explorer's Pack
    A backpack containing essential gear.
  • Hunting Trap
    Heavy metal trap for catching game.

Appearance

Thokk is a tall and muscular half-orc with slate-grey skin and prominent, ivory tusks. Her hair is black and braided tightly against her scalp to avoid snagging in the undergrowth. She wears dark leather armor reinforced with shadow-absorbing obsidian studs. Her eyes are a striking, bioluminescent amber that seems to glow faintly when she is in complete darkness.

Mannerisms

She rarely blinks and speaks in a low, gravelly whisper that carries surprisingly well over long distances.

Personality

Thokk is incredibly soft-spoken for her size, often waiting until others have finished speaking before offering a succinct, tactical assessment. She values silence and efficiency above all else. Though she lacks the typical ferocity of her orcish kin, she possesses a terrifying, cold focus that manifests as a predatory calm in the heat of battle.

Ideals

Balance. The shadows must exist to temper the light, and I am the guardian that ensures the darkness does not overflow into the world.

Bonds

My bow was carved from the heartwood of a tree that grew over the grave of my mentor. I will never let it fall into unworthy hands.

Flaws

I find the noise and activity of crowded cities physically painful and mentally exhausting. I often struggle to trust anyone who carries a torch.

Quirks

She always sits facing the entrance of any room.
She has a habit of sharpening her arrows while staring into nothingness.

Background

Born to a nomadic clan that wandered the edges of the Great Forest, Thokk was always the first to notice the shifts in the wind and the silence of the birds. When a group of drow raiders attempted to kidnap her kin for the slave markets of the Underdark, Thokk pursued them into the lightless depths alone. She found that she did not fear the dark. In fact, the dark seemed to welcome her, offering a sanctuary where her enemies could not find her. Over the years, she transitioned from a simple scout to a legendary hunter of the deep places. She has spent the better part of two decades stalking the boundaries between the surface and the lightless realms. Her presence is a warning to those who crawl in the deep. If you find yourself in the darkness of the woods and the shadows start to feel solid, Thokk is likely nearby, watching and waiting for the right moment to strike.

“When a group of drow raiders attempted to kidnap her kin for the slave markets of the Underdark, Thokk pursued them into the lightless depths alone.”
From their backstory
Background
Outlander

Connections

Species

Half-Orc

Media

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