Thokk of the Deep Umbra
Thokk of the Deep Umbra
Sheet
AC 17 · HP 204 · 30 ft.Saving throws
Skills
- AthleticsSTR
- NatureINT
- PerceptionWIS
- StealthDEX
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
19 featuresBonus action
- VanishLevel 14
Can use the Hide action as a bonus action. Cannot be tracked by nonmagical means unless you choose to leave a trail.
Reaction
- Shadowy DodgeLevel 15
When a creature makes an attack roll against you and doesn't have advantage, you can use your reaction to impose disadvantage on that roll.
Always on
- Favored EnemyLevel 1
Advantage on Survival checks to track and Intelligence checks to recall info about Monstrosities, Undead, and Aberrations.
- Natural ExplorerLevel 1
Double proficiency bonus for checks in Forests, Mountains, and the Underdark. Ignore difficult terrain when traveling for an hour or more.
- Fighting Style: ArcheryLevel 2
+2 bonus to attack rolls with ranged weapons.
- Dread AmbusherLevel 3
Add Wisdom modifier to initiative. On your first turn of combat, your walking speed increases by 10 feet and you can make an additional weapon attack that deals extra 1d8 damage.
- Umbral SightLevel 3
Gain darkvision out to 90 feet. You are also invisible to any creature that relies on darkvision to see you while you are in darkness.
- Primeval AwarenessLevel 3
Use a spell slot to sense if aberrations, celestials, dragons, elementals, fey, fiends, or undead are within 1 mile.
- Iron MindLevel 7
Gain proficiency in Wisdom saving throws.
- Land's StrideLevel 8
Move through nonmagical difficult terrain without extra movement cost. Advantage on saves against plants that are magically created or manipulated.
- Hide in Plain SightLevel 10
Spend 1 minute to create camouflage for yourself and gain a +10 bonus to Stealth checks.
- Stalker's FlurryLevel 11
Once on each of your turns when you miss with a weapon attack, you can make another weapon attack as part of the same action.
- Feral SensesLevel 18
You do not have disadvantage on attack rolls against creatures you can't see, and you know the location of any invisible creature within 30 feet.
- Foe SlayerLevel 20
Once on each of your turns, you can add your Wisdom modifier to the attack roll or the damage roll of an attack you make against one of your favored enemies.
- TraitHalf-OrcDarkvision (60ft)
- TraitHalf-OrcRelentless Endurance
- TraitHalf-OrcSavage Attacks
- TraitHalf-OrcMenacing
- WandererOutlander
You have an excellent memory for maps and geography, and you can always recall the general layout of terrain and settlements around you. You can find food and fresh water for yourself and up to five other people each day, provided that the land offers berries, small game, water, and so forth.
Spells
9 spellsSpellcasting. Thokk of the Deep Umbra casts with Wisdom (spell save DC 18, to hit with spell attacks).
1st level (4 slots): ,
2nd level (3 slots): ,
3rd level (3 slots):
4th level (3 slots):
5th level (2 slots): , ,
Gear
5 itemsWeapons
- Longbow1d8 piercing damage, Heavy, Two-Handed, Range 150/600.
- 2×Shortsword1d6 piercing, Finesse, Light.
Armor
- Studded Leather ArmorAC 12 + Dex modifier.
Gear
- Explorer's PackA backpack containing essential gear.
- Hunting TrapHeavy metal trap for catching game.
Appearance
Thokk is a tall and muscular half-orc with slate-grey skin and prominent, ivory tusks. Her hair is black and braided tightly against her scalp to avoid snagging in the undergrowth. She wears dark leather armor reinforced with shadow-absorbing obsidian studs. Her eyes are a striking, bioluminescent amber that seems to glow faintly when she is in complete darkness.
Mannerisms
She rarely blinks and speaks in a low, gravelly whisper that carries surprisingly well over long distances.
Personality
Thokk is incredibly soft-spoken for her size, often waiting until others have finished speaking before offering a succinct, tactical assessment. She values silence and efficiency above all else. Though she lacks the typical ferocity of her orcish kin, she possesses a terrifying, cold focus that manifests as a predatory calm in the heat of battle.
Ideals
Balance. The shadows must exist to temper the light, and I am the guardian that ensures the darkness does not overflow into the world.
Bonds
My bow was carved from the heartwood of a tree that grew over the grave of my mentor. I will never let it fall into unworthy hands.
Flaws
I find the noise and activity of crowded cities physically painful and mentally exhausting. I often struggle to trust anyone who carries a torch.
Quirks
Background
Born to a nomadic clan that wandered the edges of the Great Forest, Thokk was always the first to notice the shifts in the wind and the silence of the birds. When a group of drow raiders attempted to kidnap her kin for the slave markets of the Underdark, Thokk pursued them into the lightless depths alone. She found that she did not fear the dark. In fact, the dark seemed to welcome her, offering a sanctuary where her enemies could not find her. Over the years, she transitioned from a simple scout to a legendary hunter of the deep places. She has spent the better part of two decades stalking the boundaries between the surface and the lightless realms. Her presence is a warning to those who crawl in the deep. If you find yourself in the darkness of the woods and the shadows start to feel solid, Thokk is likely nearby, watching and waiting for the right moment to strike.
“When a group of drow raiders attempted to kidnap her kin for the slave markets of the Underdark, Thokk pursued them into the lightless depths alone.”
- Background
- Outlander
Connections
Species
Half-Orc
Media
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