Deidra
Deidra
Sheet
AC 13 · HP 34 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingWIS
- ArcanaINT
- AthleticsSTR
- DeceptionCHA
- HistoryINT
- InsightWIS
- IntimidationSTR
- InvestigationINT
- MedicineWIS
- NatureWIS
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- ReligionCHA
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Weapons
Languages
Features
17 featuresAlways on
- PortentLevel 2
When After a creature Deidra can see makes an attack roll, saving throw, or ability check
Deidra replaces a visible creature's attack roll, saving throw, or ability check with one of two d20 results recorded after her last long rest.
- SpellcastingLevel 1
Deidra is a 4th-level spellcaster. Her spellbook contains the wizard spells she knows, and she can prepare a number of wizard spells equal to her Intelligence modifier plus her wizard level. Intelligence is her spellcasting ability.
- Arcane RecoveryLevel 1
Once per day after finishing a short rest, Deidra can recover expended spell slots with a combined level of up to 4, with no slot being 6th level or higher.
- Arcane Tradition: School of DivinationLevel 2
Deidra chooses the School of Divination as her arcane tradition. Divination spells are her primary method of reconstructing forgotten events and anticipating danger.
- Ability Score ImprovementLevel 4
Deidra increases her Intelligence score by 2, raising it to 18.
- Third-Level SpellcastingLevel 5
Deidra gains access to 3rd-level wizard spells and can prepare Intelligence modifier plus wizard level spells from her spellbook.
- Expert DivinationLevel 6
When Deidra casts a divination spell of 2nd level or higher using a spell slot, she regains one expended spell slot. The recovered slot must be lower than the spell slot used and cannot be higher than 5th level.
- Ability Score ImprovementLevel 8
Deidra increases her Intelligence score by 2, raising it to 20.
- Fourth-Level SpellcastingLevel 7
Deidra gains access to 4th-level wizard spells and can prepare up to 13 wizard spells each day.
- TraitElfDarkvision, 60 feet.
- TraitElfFey Ancestry, advantage on saving throws against being charmed, and magic cannot put Deidra to sleep.
- TraitElfTrance, Deidra meditates deeply for 4 hours instead of sleeping for 8 hours.
- TraitElfKeen Senses, proficiency in the Perception skill.
- TraitElfHigh Elf Cantrip, one wizard cantrip known, using Intelligence as its spellcasting ability.
- TraitElfHigh Elf Weapon Training, proficiency with longswords, shortswords, shortbows, and longbows.
- TraitElfAbility Score Increase, Dexterity increases by 2 and Intelligence increases by 1.
- ResearcherSage
When Deidra does not know a piece of lore, she usually knows where and from whom that information can be obtained. Her reputation as a former researcher and magical archivist grants her access to libraries, academies, private collections, and the occasional eccentric scholar.
Spells
20 spellsSpellcasting. Deidra casts with Intelligence (spell save DC 16, to hit with spell attacks).
Cantrips (at will): , , ,
1st level (4 slots): , , , , , ,
2nd level (3 slots): , , , ,
3rd level (3 slots): , ,
4th level (2 slots): no spells
5th level:
Gear
8 itemsWeapons
- QuarterstaffA simple wooden staff marked with revolutionary dates and used as an arcane focus.
- Light crossbow and boltsA light crossbow with a case holding twenty bolts.
Gear
- SpellbookA dark green leather-bound spellbook containing Deidra's recorded wizard spells and marginal notes about her missing memories.
- Scholar's packA scholar's pack containing a backpack, a book of lore, a bottle of ink, an ink pen, ten sheets of parchment, a little bag of sand, and a small knife.
- RobesA dark green hooded robe worn beneath a patched military coat.
- Sister's journalsA collection of Elira's annotated journals, treated as Deidra's most important personal possession.
- Revolutionary locketA small silver locket bearing the symbol of the failed revolution.
Purse
- 10×Starting goldA pouch containing ten gold pieces.
Appearance
Deidra is a slender high elf with warm bronze skin, tousled silver-blonde hair, and bright amber eyes that rarely remain focused on one thing for long. A thin scar crosses her left temple, a remnant of the injury that preceded her amnesia. She wears a weather-stained sage's robe beneath a patched military coat, both covered in handwritten notes, faded revolutionary insignia, and small protective sigils. Her spellbook is bound in dark green leather and contains pages salvaged from her sister's research journals.
Mannerisms
Deidra speaks quickly when excited, frequently changes subjects mid-sentence, and taps the end of her staff against her boot while thinking. She pauses before saying her sister's name, as though listening for an answer. When nervous, she writes tiny observations in the margins of whatever paper is available.
Personality
Younger, bright-hearted, and relentlessly curious, Deidra treats every ruin, spell, and stranger as a potential source of wonder. She is quick to laugh, eager to help, and prone to asking deeply personal questions because she genuinely believes every person is an unfinished story. Beneath her playful energy is a survivor's unease, especially around observatories, battlefields, and gaps in her own memory.
Ideals
Truth belongs to everyone. No empire, church, monarch, or wizard has the right to decide which lives and memories are worthy of preservation.
Bonds
Elira's journals and the revolutionary cipher she died protecting are Deidra's most treasured possessions. She is fiercely protective of displaced civilians, imprisoned dissidents, and anyone whose story has been erased by official history.
Flaws
Deidra is dangerously willing to investigate anything connected to her lost memories, even when doing so risks her life or the safety of her companions. She hides fear behind humor, denies how deeply Elira's death wounded her, and sometimes trusts a fascinating mystery more than a trustworthy person.
Quirks
Background
Deidra was born into an old elven family of scholars who served the empire as translators, archivists, and magical consultants. Her older sister, Elira, was the disciplined one, while Deidra was the curious younger child who opened forbidden cabinets, asked inconvenient questions, and treated every locked door as an invitation. Her fascination with history and magic eventually turned against the empire when she discovered that official records had been altered to conceal atrocities committed during the civil war. She joined the revolutionary cause, first as a codebreaker and battlefield diviner, then as a field mage who helped civilians escape imperial reprisals. The revolution lost. During the final battle, Deidra vanished beneath the ruins of a collapsed observatory. She survived, but the trauma left her with no clear memory of the following years. She wandered under false names, sometimes working as a tutor or researcher, until an unexplained magical seizure left her in a coma. Elira eventually found her, identified her through a half-remembered family song, and spent years arranging her care. Deidra awoke to learn that Elira had died only weeks earlier, having exhausted her fortune and health to save her. Now Deidra travels with her sister's journals, determined to reconstruct the missing years of her life, uncover the truth behind Elira's death, and make certain that history can no longer be rewritten by the people who win wars.
“During the final battle, Deidra vanished beneath the ruins of a collapsed observatory.”
- Background
- Sage
Connections
Species
Elf
Media
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