Tavren Óchal
Tavren Óchal
Sheet
AC 18 · HP 39 · 35 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingWIS
- ArcanaINT
- AthleticsSTR
- DeceptionSTR
- HistoryINT
- InsightWIS
- IntimidationCHA
- InvestigationINT
- MedicineWIS
- NatureINT
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- ReligionINT
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
25 featuresBonus action
- Hunter's PreyLevel 3
Tavren can use a Bonus Action to mark a creature he can see within range of his Hunter’s Mark spell, following the spell’s normal rules. The mark improves his tracking and damage against the chosen quarry.
Always on
- Colossus Slayer
When Once per turn when he hits a wounded creature with a weapon attack
When Tavren hits a creature below its hit point maximum with a weapon attack, he deals an extra 1d8 damage once per turn.
- Double Volley
When When he takes the Attack action
Tavren makes two attacks whenever he takes the Attack action.
- Winter Quarry
When Bonus Action, when a visible creature is within range
Tavren marks a quarry with Hunter’s Mark, improving his ability to track it and dealing an extra 1d6 damage on hits against it.
- Paired Crescent
When When taking the Attack action while wielding two light weapons
Tavren can attack with both paired scimitars, using the second blade as a quick follow-up strike when the weapon rules permit.
- Hit Point DieLevel 1
Tavren has a d10 Hit Die for determining his hit points.
- Ranger ProficienciesLevel 1
He is trained in light armor, medium armor, shields, simple weapons, and martial weapons.
- SpellcastingLevel 1
He can cast prepared Ranger spells using Wisdom as his spellcasting ability. He has four 1st-level spell slots and two 2nd-level spell slots at Ranger level 5.
- Favored EnemyLevel 1
Hunter’s Mark is always prepared. Tavren can cast it without expending a spell slot twice per Long Rest, and can cast it normally with a spell slot.
- Weapon MasteryLevel 1
Tavren has mastery with the Longbow, Shortsword, Scimitar, and Javelin. Longbow attacks can reduce a target’s Speed on a hit, Shortsword attacks can be followed by a weapon-assisted nick attack when applicable, Scimitar attacks can enable a tactical follow-up strike when applicable, and Javelin attacks can pull a target closer on a hit.
- Deft ExplorerLevel 2
Tavren gains Expertise in Survival and can choose two additional languages. He knows Sylvan and Giant in addition to Common and Elvish.
- Fighting StyleLevel 2
He gains the Two-Weapon Fighting Style feat, allowing him to add his ability modifier to the extra attack made with a weapon held in his other hand when using two-weapon fighting.
- Hunter SubclassLevel 3
Tavren learns the Hunter subclass and its Hunter’s Prey feature. He chooses Colossus Slayer, dealing an extra 1d8 damage once per turn when he hits a creature that is below its hit point maximum.
- Ability Score ImprovementLevel 4
He gains one Ability Score Improvement feat. His final ability scores already reflect the requested completed ability-score array.
- Extra AttackLevel 5
Tavren can attack twice, instead of once, whenever he takes the Attack action on his turn.
- Creature TypeElf, Wood Elf lineageHumanoid
- SizeElf, Wood Elf lineageMedium
- SpeedElf, Wood Elf lineage35 feet
- DarkvisionElf, Wood Elf lineageYou can see in darkness within 60 feet as if it were dim light, and in dim light as if it were bright light.
- Elven LineageElf, Wood Elf lineageWood Elf lineage grants Druidcraft, Longstrider, and Pass without Trace as lineage spells. Intelligence is used as Tavren’s spellcasting ability for these lineage spells.
- Fey AncestryElf, Wood Elf lineageAdvantage on saving throws made to avoid or end the Charmed condition.
- Keen SensesElf, Wood Elf lineageProficiency in Insight.
- TranceElf, Wood Elf lineageTavren does not need to sleep and cannot be put to sleep by magic. He can finish a Long Rest in 4 hours through conscious meditation.
- DruidcraftElf, Wood Elf lineageTavren knows the Druidcraft cantrip.
- Military RankSoldier
As a Soldier, Tavren can invoke the respect and practical support of people who served with him or recognize military discipline. He can usually find temporary shelter, information, or limited aid among soldiers, veterans, and sympathetic communities, provided his request does not endanger them.
Spells
7 spellsSpellcasting. Tavren Óchal casts with WIS for Ranger spells, INT for Wood Elf lineage spells (spell save DC 10, to hit with spell attacks).
Cantrips (at will):
1st level (4 slots): , , , ,
2nd level (2 slots):
Gear
13 itemsWeapons
- LongbowA golden recurve longbow with a leather grip and horn-tipped limbs
- 2×ScimitarsPaired curved blades balanced for close combat
- SpearA simple spear carried as a practical battlefield weapon
Armor
- Studded Leather ArmorSea-blue and snow-white reinforced leather coat functioning as studded leather armor
- ShieldA sturdy wooden shield painted with a stylized white winter branch
Tools
- Gaming SetA gaming set chosen during military service, used to read morale and identify veterans
Gear
- 20×ArrowsArrows kept in a fitted leather quiver
- Healer’s KitA compact kit containing bandages, salves, and battlefield supplies
- QuiverA second quiver for reserve ammunition
- Traveler’s ClothesDurable clothing suitable for travel, patrol duty, and cold weather
- Explorer’s PackA pack containing bedroll, mess kit, tinderbox, torches, rations, waterskin, and rope
- Carved Icy FocusA small carved focus of blue-white ice, used as a personal symbol and for winter-themed spellcasting imagery
Purse
- 14×Gold PiecesCoins left from his military pay and travel allowance
Appearance
Tavren Óchal is a lean, athletic mixed-skinned wood elf with a compact soldier’s strength and an alert, expressive face. His short curly black hair is carefully shaped at the sides but left slightly unruly on top, and his dark brown eyes are constantly measuring distances, exits, and changes in the weather. He wears a long sea-blue and snow-white hunter’s coat with intricate woven patterns, a small shoulder capelet, fitted leather bracers, sturdy travel boots, and a pointed tricorn-style leather hat tipped with subtle horn-like spikes. A golden recurve longbow rests in one hand, while paired curved blades hang at his belt. A small carved icy focus is fastened beside his quiver. Within a minute of meeting him, most people notice that Tavren stands too close, speaks while already moving, and maintains an almost fussy standard of grooming despite the mud and snow of the road.
Mannerisms
Tavren angles his body toward the nearest exit even during friendly conversations. He rolls an arrow slowly between two fingers while thinking, then stops abruptly when he reaches a decision. He brushes snow or dust from his coat before answering serious questions, as though clarity of appearance might produce clarity of thought. When someone lies, he becomes unusually polite and begins addressing them by their full name.
Personality
Tavren is quietly defiant, observant, and intensely practical. He speaks with the clipped precision of a field officer, but he notices beauty everywhere and cannot resist describing it. He is protective toward frightened people, impatient with grandstanding, and more comfortable repairing a strap or sketching a map than accepting praise. Although he appears severe at first, his humor is dry, sudden, and usually directed at himself.
Ideals
Responsibility. A weapon is not honorable because it is beautiful, and an order is not right because it is official. Those with skill and power are responsible for the lives placed in their hands.
Bonds
The survivors of his winter unit are his chosen family. He sends them painted trail maps and refuses to abandon any soldier who is still alive, regardless of which banner they served.
Flaws
Tavren cannot leave an injustice unrecorded, even when silence would keep him safe. He is suspicious of commanders, nobles, and anyone who speaks of sacrifice without naming who will pay the price. His low confidence in his own instincts makes him overprepare, overexplain, and sometimes mistake hesitation for prudence.
Quirks
Background
Tavren Óchal was raised among the wood elves of a high, snow-fed forest where every trail was also a story. He learned to read weather from lichen, animal tracks from broken frost, and family history from the woven patterns on hunting coats. His unusual gift was not patience, at least not at first. Tavren wanted to understand everything immediately, so he taught himself to sketch the shapes of tracks, branches, ruins, and enemy formations. His field journals became a strange mixture of military diagrams and delicate landscape studies. When a border war reached the forest, Tavren joined the local levy and was trained as a scout, outrider, and bowman. He served beside human and elven troops, learning that courage was often less important than knowing when frightened people needed a clear order. During one disastrous winter retreat, Tavren led a handful of wounded soldiers through a whiteout by marking the snow with improvised tracking sigils and following the sound of buried running water. The unit survived, but the officers who caused the retreat did not accept responsibility. Tavren left the army rather than help rewrite the event as a victory. Now he travels as a ranger, painting what the powerful prefer forgotten and hunting threats before they reach the quiet places he still considers home.
“He learned to read weather from lichen, animal tracks from broken frost, and family history from the woven patterns on hunting coats.”
- Background
- Soldier
Connections
Species
Elf, Wood Elf lineage
Media
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