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Milo Quickstep Tealeaf - AI-generated fantasy Character

Milo Quickstep Tealeaf

Lightfoot Halfling · Rogue · Level 1 · Criminal

Milo Quickstep Tealeaf

I am incredibly calm under pressure, rarely raising my voice or showing fear.
AC14
HP9/9
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 14 · HP 9 · 25 ft.
AlignmentNeutralGenderMaleAge32
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingWIS
  • ArcanaINT
  • AthleticsSTR
  • DeceptionCHA
  • HistoryINT
  • InsightWIS
  • IntimidationCHA
  • InvestigationINT
  • MedicineWIS
  • NatureINT
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • ReligionINT
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Armor

Light Armor

Weapons

Simple Weapons,
Hand Crossbows,
Longswords,
Rapiers,
Shortswords

Tools

Thieves' Tools,
Dice Set

Languages

Common,
Halfling,
Thieves' Cant

Features

8 features

Always on

  • ExpertiseLevel 1

    Your proficiency bonus is doubled for Stealth and Thieves' Tools checks.

  • Sneak AttackLevel 1

    Once per turn, you can deal an extra 1d6 damage to one creature you hit with an attack if you have advantage on the attack roll. The attack must use a finesse or a ranged weapon.

  • Thieves' CantLevel 1

    A secret mix of dialect, jargon, and code that allows you to hide messages in seemingly normal conversation.

  • LuckyLightfoot HalflingWhen you roll a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
  • BraveLightfoot HalflingYou have advantage on saving throws against being frightened.
  • Halfling NimblenessLightfoot HalflingYou can move through the space of any creature that is of a size larger than yours.
  • Naturally StealthyLightfoot HalflingYou can attempt to hide even when you are obscured only by a creature that is at least one size larger than you.
  • Criminal ContactCriminal

    You have a reliable and trustworthy contact who acts as your liaison to a network of other criminals.

Gear

10 items

Weapons

  • Rapier
    Finesse weapon, 1d8 piercing damage.
  • Shortbow
    Ranged weapon, 80/320 ft., 1d6 piercing damage.
  • 2×
    Daggers
    Finesse, light, thrown weapon. 1d4 piercing damage.

Armor

  • Leather Armor
    Light armor providing AC 11 plus Dexterity modifier.

Tools

  • Thieves' Tools
    A set of tools for picking locks and disarming traps.
  • Crowbar
    Provides advantage on Strength checks where leverage can be applied.

Gear

  • 20×
    Arrows
    Arrows for a shortbow.
  • Burglar's Pack
    Includes a backpack, bag of 1,000 ball bearings, 10 feet of string, a bell, 5 candles, a crowbar, a hammer, 10 pitons, a hooded lantern, 2 flasks of oil, 5 days of rations, a tinderbox, and a waterskin.
  • Dark Common Clothes
    A set of dark clothes including a hood for anonymity.

Purse

  • Gold Pouch
    A belt pouch containing 15 gold pieces.

Appearance

Milo is a slender halfling with messy, chestnut-colored hair and alert green eyes. He wears fitted, darkened leather armor that has been scuffed from many nights spent climbing stone walls. His hands are calloused but steady, and he often wears a hooded cloak to blend into the shadows of the city docks.

Mannerisms

He has a habit of flipping a copper coin over his knuckles when he is thinking, catching it perfectly every time without looking.

Personality

I am incredibly calm under pressure, rarely raising my voice or showing fear. I find that silence is often the best way to get people to fill the void with their secrets. I speak in a measured, quiet tone that makes people lean in to hear me.

Ideals

Freedom. No person should ever be held in a cage. I value my ability to go where I please and do what I want above all gold.

Bonds

I carry a polished brass button from the very first desk I ever robbed. It reminds me of where I started and the pride of a clean getaway.

Flaws

I have an insatiable curiosity for what lies behind a locked door. I find it nearly impossible to walk away from a sealed chest without knowing its contents.

Quirks

Always sits with his back to a wall.
Constantly cleans his fingernails with a small, sharp toothpick.
Whispers to the locks he is trying to pick as if they were people.

Background

Milo was born into the soot covered tenements of a massive port city, where his small stature was initially a liability. He quickly learned that while he couldn't compete with the dockworkers in strength, he could vanish into spaces they never even noticed. He spent his youth working as a runner for a local burglary ring, the Silken Noose, until he eventually graduated to full partner status. He specialized in internal security bypass, using his size to traverse ventilation shafts and tiny crawlspaces to open doors from the inside. His career took a sharp turn when a high stakes heist at a nobleman's estate went sideways. His partner panicked when a mechanical trap triggered, leaving Milo trapped behind a falling iron portcullis while the partner fled with the jewels. Milo spent several months in a miserable dungeon before a former contact managed to pull some strings and facilitate a bribe for his release. He has emerged from that cell with a deeper cynicism and a firm rule to never trust anyone who claims to have his back without proof. Now, Milo lives as a freelance operative. He takes jobs that require finesse and discretion, always keeping a bag packed and an eye on the nearest exit. He harbors a quiet resentment for the partner who abandoned him, though he keeps that anger tucked away until he can find a way to settle the score without getting caught himself.

“He quickly learned that while he couldn't compete with the dockworkers in strength, he could vanish into spaces they never even noticed.”
From their backstory
Background
Criminal

Connections

Species

Lightfoot Halfling

Media

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