Kurgat Tekin
Kurgat Tekin
Sheet
AC 19 · HP 24 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingWIS
- ArcanaINT
- AthleticsSTR
- DeceptionSTR
- HistoryINT
- InsightWIS
- IntimidationCHA
- InvestigationINT
- MedicineWIS
- NatureINT
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- ReligionINT
- Sleight of HandDEX
- StealthDEX
- SurvivalCHA
Armor
Weapons
Tools
Languages
Features
19 featuresBonus action
- Shell DefenseTortleAs an action, Kurgat can withdraw into his shell, gaining +4 AC and advantage on Strength and Constitution saving throws, but his speed becomes 0, he has disadvantage on Dexterity saving throws, and he cannot take reactions. He can emerge as a bonus action.
Always on
- Turn Undead
When As an action, when undead are within 30 feet and can see or hear him.
Kurgat presents his holy symbol and causes undead creatures within 30 feet that can see or hear him to make a Wisdom saving throw. On a failure, they are turned for 1 minute or until they take damage.
- Sacred Flame
When When a creature within 60 feet is a valid target.
Kurgat releases a lance of radiant fire at a creature within 60 feet. The target must make a Dexterity saving throw, taking 1d8 radiant damage on a failure.
- Cure Wounds
When When a creature he touches is injured.
Kurgat restores 1d8 plus 7 hit points to a creature he touches. As a Life Domain cleric, the spell restores an additional 3 hit points.
- Spiritual Weapon
When As a bonus action, when he can place the weapon within 60 feet.
Kurgat summons a floating weapon of divine force that attacks creatures within 5 feet of it, dealing 1d8 plus 4 force damage on a hit.
- SpellcastingLevel 1
Kurgat is a 3rd-level spellcaster. Wisdom is his spellcasting ability. He can use a holy symbol as a spellcasting focus and has access to cleric cantrips and prepared cleric spells.
- Divine DomainLevel 1
Kurgat can use a mace, quarterstaff, or other simple weapon to channel divine power. He can also turn undead through his holy symbol once he reaches the appropriate cleric level.
- Bonus Proficiency, Life DomainLevel 1
Kurgat has chosen the Life Domain. He gains proficiency with heavy armor, and his healing spells restore additional hit points equal to 2 plus the spell's level.
- Disciple of LifeLevel 1
Kurgat's healing magic is especially potent. Whenever he casts a spell of 1st level or higher to restore hit points to a creature, that creature regains additional hit points equal to 2 plus the spell's level.
- Channel Divinity, Turn UndeadLevel 2
Kurgat can use his holy symbol to present his deity's power and turn undead. Each undead that can see or hear him within 30 feet must make a Wisdom saving throw or be turned for 1 minute, or until it takes damage.
- Channel Divinity, Preserve LifeLevel 2
Kurgat can use Channel Divinity once between rests. He can spend an action to restore hit points to creatures within 30 feet, distributing a pool of healing equal to five times his cleric level. This healing cannot restore a creature above half its hit point maximum and cannot affect undead or constructs.
- Prepared SpellcastingLevel 3
Kurgat can prepare a number of cleric spells equal to his Wisdom modifier plus his cleric level. He always has his Life Domain spells prepared, and they do not count against this limit.
- Ability Score IncreaseTortleStrength increases by 2 and Wisdom increases by 1.
- ClawsTortleNatural weapons that deal 1d4 slashing damage on a hit.
- Hold BreathTortleKurgat can hold his breath for up to 1 hour.
- Natural ArmorTortleHis shell provides a base AC of 17. He can use a shield and gain its benefits.
- Survival InstinctTortleKurgat has proficiency in the Survival skill.
- Tortle SpeedTortleHis walking speed is 30 feet.
- Shelter of the FaithfulAcolyte
Kurgat can command the respect and assistance of temples, shrines, and religious communities devoted to his faith. Fellow clergy will usually provide basic support, shelter, and aid when they can.
Spells
9 spellsSpellcasting. Kurgat Tekin casts with Wisdom (spell save DC 14, to hit with spell attacks).
Cantrips (at will): , ,
1st level (4 slots): , , ,
2nd level (2 slots): ,
Gear
11 itemsWeapons
- MaceA simple one-handed weapon used for defense and as a divine implement.
- Light CrossbowA light crossbow with a case of ammunition.
Armor
- ShieldA wooden shield bearing a painted rising sun over a river stone.
Gear
- 20×Crossbow BoltBolts for the light crossbow.
- Priest's PackA pack containing a backpack, bedroll, mess kit, tinderbox, ten torches, ten days of rations, and a waterskin.
- Holy SymbolA holy symbol carved from river wood and polished smooth by years of handling.
- Prayer BookA collection of devotional writings and copied prayers from his shrine.
- 5×IncenseFragrant sticks burned during daily rites.
- VestmentsCeremonial vestments worn during worship and formal healing rites.
- Common ClothesA simple set of everyday clothes.
Purse
- 15×Gold PiecesCoins kept in a small belt pouch for travel expenses.
Appearance
Kurgat is a broad-shelled male tortle with weathered olive-green skin, a blunt beak, and dark amber eyes that rarely blink. His shell is marked with faded geometric ochre lines, each one representing a vow, a journey, or someone he failed to protect. He wears a worn blue-and-cream clerical sash over practical travel clothes, with a polished wooden holy symbol hanging between his shoulders. His mace is short and heavy, its handle wrapped in red cord, and his shield bears a painted sun rising over a river stone.
Mannerisms
Kurgat pauses before answering difficult questions, pressing one thick claw against the edge of his shell as though consulting an invisible inscription. He speaks slowly and plainly, but his voice becomes unexpectedly gentle when addressing the frightened or wounded. Before entering a dangerous place, he taps his shield three times and whispers the names of the people waiting for him to return.
Personality
Kurgat is patient, observant, and quietly protective. He prefers practical kindness to grand speeches, but once he decides someone is under his care, he becomes nearly impossible to dissuade. He enjoys dry humor, especially when discussing the inconveniences of travel, and has a habit of treating every campfire conversation as an opportunity to learn another person's story.
Ideals
Mercy is a discipline, not a feeling. Strength exists to shelter the vulnerable, and a good life is measured by who can rise because you stood beside them.
Bonds
The riverside shrine that raised him is his home, and he will risk almost anything to protect its people and sacred texts. He also carries a cracked clay cup from the first patient he ever nursed, a reminder that small acts of care can outlast great victories.
Flaws
Kurgat takes responsibility for suffering that is not his fault and becomes stubborn when others suggest that some people cannot be saved. He is slow to forgive deliberate cruelty, especially when it is disguised as practicality. When exhausted, he can mistake endurance for wisdom and refuse help until his strength gives out.
Quirks
Background
Kurgat was hatched beside a slow green river where his clutch learned early that survival was a communal act. The old tortles of his village kept a small shrine to the Keeper of Returning Waters, a patient deity associated with healing, endurance, and the duty to carry others through hardship. Kurgat was not the quietest initiate, nor the most graceful, but he possessed an unusual gift for remembering every prayer and every name. When a fever swept through the riverside settlements, he became an acolyte in earnest, tending the sick through long nights while the shrine elders taught him the rites of mercy. After the fever passed, Kurgat left the shrine with a mace, a shield, and a book of copied prayers. His purpose is not to seek glory or convert the unwilling. He travels to find places where people have been abandoned by fortune, then builds enough trust to help them stand again. He believes the gods may answer through miracles, but they also answer through steady hands, shared food, and someone willing to remain after the danger has passed. His shell markings record the names of those he has aided, and the names of those whose loss still weighs upon him.
“Kurgat was not the quietest initiate, nor the most graceful, but he possessed an unusual gift for remembering every prayer and every name.”
- Background
- Acolyte
Connections
Species
Tortle
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