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Ayo Mweusi - AI-generated fantasy Character

Ayo Mweusi

Tabaxi · Rogue · Level 1 · Criminal

Ayo Mweusi

Quietly observant and patient, Ayo speaks with deliberate courtesy even when threatening someone.
AC14
HP9/9
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 14 · HP 9 · 30 ft.
AlignmentNeutral GoodGenderMaleAge24 years old
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • AthleticsSTR
  • DeceptionCHA
  • InsightWIS
  • IntimidationINT
  • InvestigationINT
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • Sleight of HandDEX
  • StealthDEX

Armor

Light armor

Weapons

Simple weapons,
Hand crossbows,
Longswords,
Rapiers,
Shortswords

Tools

Thieves' tools,
One type of gaming set

Languages

Common,
Tabaxi

Features

10 features

Always on

  • Sneak Attack

    When When Ayo hits with a finesse or ranged weapon attack and qualifies for Sneak Attack.

    Once per turn, deal an extra 1d6 damage to a creature hit with a finesse or ranged weapon attack when the required advantage or adjacent-enemy condition is met.

  • ExpertiseLevel 1

    Choose two proficient skills or one proficient skill and thieves' tools. Ayo has expertise in Stealth and Sleight of Hand, doubling his proficiency bonus for those checks.

  • Sneak Attack, 1d6Level 1

    Once per turn, Ayo deals an extra 1d6 damage to one creature he hits with a finesse or ranged weapon attack if he has advantage on the attack roll, or if an eligible enemy of the target is within 5 feet of it and Ayo does not have disadvantage.

  • Thieves' CantLevel 1

    Ayo knows the secret mixture of dialect, signs, and coded expressions used by rogues and criminals to conceal messages and identify one another.

  • DarkvisionTabaxiYou can see in dim light within 60 feet as if it were bright light, and in darkness as if it were dim light. You cannot discern color in darkness, only shades of gray.
  • Feline AgilityTabaxiWhen you move on your turn in combat, you can double your speed until the end of that turn. You cannot use this trait again until you move 0 feet on one of your turns.
  • Cat's ClawsTabaxiYour claws are natural weapons that deal 1d4 slashing damage, and you have a climbing speed of 20 feet.
  • Cat's TalentTabaxiYou have proficiency in Perception and Stealth.
  • Ability Score IncreaseTabaxiYour Dexterity increases by 2 and your Charisma increases by 1.
  • Criminal ContactCriminal

    He has a reliable contact among city criminals who can provide information, introductions, or limited assistance, though favors may eventually be expected in return.

Gear

9 items

Weapons

  • Rapier
    A light finesse melee weapon with a 1d8 piercing damage die.
  • Shortbow
    A light ranged weapon with a normal range of 80 feet and long range of 320 feet.
  • 2×
    Daggers
    A pair of light, balanced blades suitable for close combat or throwing.

Armor

  • Leather Armor
    Light armor providing base AC 11 plus Dexterity modifier.

Gear

  • 20×
    Arrows
    Ammunition for the shortbow.
  • Burglar's Pack
    A pack containing equipment suited to burglary, including a backpack, 1,000 ball bearings, 10 feet of string, a bell, five candles, a crowbar, a hammer, 10 pitons, a hooded lantern, two flasks of oil, five days of rations, a tinderbox, and a waterskin.
  • Crowbar
    A sturdy iron bar useful for forcing open crates, doors, and windows.
  • Dark Common Clothes with Hood
    Plain dark clothing with a hood, suitable for blending into alleys and crowded streets.

Purse

  • 15×
    Gold Pieces
    Starting currency from the Criminal background.

Appearance

A lean, long-limbed male tabaxi with tawny-gold fur patterned in soft russet bands, large amber eyes, and a dark tail tip. He wears a well-maintained but visibly mismatched set of leather armor beneath a loose brown coat, with several careful repairs in contrasting thread. His belt and pouches are arranged with almost fussy precision, while one old blue scarf is kept immaculate despite its age. He tends to stand half a step nearer to exits than to people, taking up very little space until sudden movement makes his feline grace obvious.

Mannerisms

Ayo pauses before entering any room to count exits and windows. When thinking, he smooths the blue scarf at his throat with two fingers. He rarely looks directly at someone while lying, but his ears turn toward every sound around him.

Personality

Quietly observant and patient, Ayo speaks with deliberate courtesy even when threatening someone. He enjoys repairing small objects, memorizing unusual routes, and listening to people who assume he is not paying attention. He is protective of the vulnerable, but he disguises concern as practical advice.

Ideals

Mercy. Skill is not proven by what you can take, but by what you can return to people who have been denied it.

Bonds

He carries a coded list of people harmed by the gang he escaped, and he intends to free or repay every one of them.

Flaws

He assumes every kindness has a hidden price, and his suspicion can make him insult or abandon people who genuinely want to help. When frightened, he becomes more concerned with preserving an escape route than explaining himself.

Quirks

Keeps a private map of every city he visits, marking safe roofs and dangerous dogs.
Collects bent keys even when he cannot identify their locks.
Offers food to stray cats before eating himself.
Taps twice on wooden surfaces before making an important promise.

Background

Ayo Mweusi grew up among the stacked rooftops, market awnings, and crowded alleys of a river city where tabaxi traders were welcome so long as they remained useful and invisible. His mother repaired travel packs for caravans, and his uncle taught him the quiet mathematics of locks, patrol routes, and distracted guards. Ayo first stole to keep food on the family table, but he soon became skilled at moving messages and valuables through places where honest couriers could not go. He learned that the difference between a thief and a rescuer often came down to who had paid first. When a local gang began extorting dockworkers and threatening children who could not pay, Ayo used his knowledge of their hideouts to redirect their stolen money back to the families they had preyed upon. The scheme succeeded until one frightened accomplice betrayed him. Ayo escaped the city with little more than his blue scarf, his tools, and a list of names belonging to people still trapped under the gang's influence. He now works as an adventurer, taking legitimate contracts when possible and quietly using the proceeds to help those who have no one else to bargain for them.

“His mother repaired travel packs for caravans, and his uncle taught him the quiet mathematics of locks, patrol routes, and distracted guards.”
From their backstory
Background
Criminal

Connections

Species

Tabaxi

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