Skip to content
CreatePricing
Vrazka Blackmaw - AI-generated fantasy Character

Vrazka Blackmaw

Gnoll · Barbarian (Path of the Ancestral Guardian) · Level 5 · Sailor

Vrazka Blackmaw

Vrazka is boisterous, intensely observant, and quick to laugh at danger.
AC14
HP50/50
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 14 · HP 50 · 40 ft.
AlignmentChaotic NeutralGenderFemaleAge26 years old
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingSTR
  • ArcanaINT
  • AthleticsSTR
  • DeceptionCHA
  • HistoryINT
  • InsightWIS
  • InvestigationINT
  • MedicineWIS
  • NatureINT
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • ReligionWIS
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Armor

Light armor,
Medium armor,
Shields

Weapons

Simple weapons,
Martial weapons,
Greataxes,
Handaxes

Tools

Vehicles (water),
Navigator's tools,
Gaming set

Languages

Common,
Gnoll

Features

17 features

Bonus action

  • RageLevel 1

    As a bonus action, Vrazka enters a rage for up to 1 minute. While raging, she gains advantage on Strength checks and Strength saving throws, a +2 bonus to melee weapon damage using Strength, and resistance to bludgeoning, piercing, and slashing damage. She cannot cast or concentrate on spells while raging. She can rage 3 times per long rest.

  • RampageGnollWhen Vrazka reduces a creature to 0 hit points with a melee attack on her turn, she can move up to half her speed as a bonus action and make one bite attack.

Always on

  • Enter Rage

    When Bonus action

    Vrazka enters a furious battle trance, gaining resistance to physical weapon damage and extra melee damage while her rage lasts.

  • Double Cleave

    When Take the Attack action while wielding a melee weapon

    Vrazka makes two greataxe attacks, often opening with a reckless overhead chop.

  • Ancestor's Mark

    When First melee hit while raging each turn

    Vrazka marks one foe with ancestral spirits, making it dangerous for that foe to attack anyone else.

  • Gnoll Bite

    When Action

    Vrazka bites with her powerful jaws for 1d4 + 3 piercing damage.

  • Unarmored DefenseLevel 1

    While not wearing armor, Vrazka's Armor Class equals 10 + her Dexterity modifier + her Constitution modifier.

  • Reckless AttackLevel 2

    Vrazka has advantage on Strength checks made to push, pull, lift, or break objects, including attempts to force open doors and chests.

  • Danger SenseLevel 2

    Vrazka has advantage on initiative rolls and cannot be surprised while conscious.

  • Ancestral ProtectorsLevel 3

    While raging, the first creature Vrazka hits with a melee attack on her turn becomes marked by her ancestral spirits. Until the start of her next turn, that creature has disadvantage on attack rolls against targets other than Vrazka, and those targets have resistance to the creature's damage.

  • Extra AttackLevel 5

    Vrazka can make two attacks, instead of one, whenever she takes the Attack action on her turn.

  • Fast MovementLevel 5

    Her speed increases by 10 feet while she is not wearing heavy armor.

  • DarkvisionGnollVrazka can see in dim light within 60 feet as if it were bright light, and in darkness as if it were dim light.
  • Gnoll BiteGnollVrazka has a natural bite attack that deals 1d4 piercing damage plus her Strength modifier.
  • Predatory EnduranceGnollVrazka has advantage on saving throws against exhaustion caused by forced marches, lack of food, or lack of water.
  • Ability Score IncreaseGnollVrazka gains +2 Strength and +1 Constitution. These gnoll traits are a 2014-compatible custom player species designed for this character.
  • Ship's PassageSailor

    Vrazka can secure free passage for herself and her companions aboard sailing vessels, provided she is not a threat to the crew. She can also call upon the hospitality of sailors, dockworkers, and coastal settlements familiar with the Bloodscale Omen.

Gear

8 items

Weapons

  • Greataxe
    A heavy two-handed axe with a chipped black-iron blade and a leather-wrapped haft.
  • 4×
    Handaxe
    Four handaxes balanced for throwing or close combat.

Tools

  • Belaying Pin
    A rough wooden club used for gambling games, shipboard discipline, and occasional violence.

Gear

  • Explorer's Pack
    A sea-worn explorer's pack containing a bedroll, mess kit, tinderbox, ten torches, ten days of rations, and a waterskin.
  • Hemp Rope
    A knotted coil of hempen rope, useful aboard ship and in boarding actions.
  • Bone Die
    A lucky bone die carved from a sea beast's knuckle.
  • Common Clothes
    A salt-stained sailor's uniform reinforced with red stitching.

Purse

  • Coin Pouch
    A pouch containing the wages and winnings Vrazka has saved from voyages and fights.

Appearance

Vrazka is a tall, broad-shouldered gnoll with ochre-brown fur marked by black along her muzzle, spine, and forearms. Her left ear is notched from a clan trial, and several flat iron rings hang from her mane. Her amber eyes are bright and restless, and her jaws show filed lower canines. She wears a salt-stiffened red sash bearing the bone-and-scale mark of the Bloodscale Omen, layered hide armor, and a necklace made from the knuckles of defeated brawlers.

Mannerisms

Vrazka leans forward when listening, ears twitching toward every voice in the room. She sniffs food before eating it, taps her greataxe against the deck when impatient, and smiles without showing her teeth when she is genuinely pleased.

Personality

Vrazka is boisterous, intensely observant, and quick to laugh at danger. She treats every confrontation as a contest that should end with someone grinning, even if that someone is missing a tooth. Beneath her violent reputation, she is fiercely attentive to the vulnerable, especially cabin boys, new deckhands, and anyone too frightened to stand up for themselves.

Ideals

Strength should shelter the hungry. A leader who takes the first share and gives nothing back is merely a well-fed parasite.

Bonds

The Bloodscale Omen is the first crew that treated Vrazka as more than a weapon. She will defend its captain, sailors, and vessel with terrifying devotion. She also carries the broken jawbone of her predecessor as Rage Lord, and refuses to let the Boneclaw clan forget the debt owed to the crew that helped her claim the title.

Flaws

Vrazka mistakes restraint for cowardice and often escalates a disagreement before she understands what it is about. She is possessive of food, weapons, and leadership, and her pride makes it difficult for her to admit when a younger or weaker person has a better plan.

Quirks

Names every weapon she owns and becomes offended if someone else uses the name incorrectly.
Keeps dried strips of meat tucked into her belt for emergencies and secret midnight snacks.
Collects broken teeth from memorable opponents, but only those knocked out in fair fights.
Hums low, breathy work songs in Gnoll while sharpening her greataxe.
Calls calm seas suspicious and prefers storms because they make everyone honest.

Background

Vrazka Blackmaw was born beneath a red moon in a salt-marsh den claimed by the Boneclaw clan. Her people taught her that hunger was not shameful, but weakness was, and that every fear had to be answered with motion. She became a runner, raider, and eventually a clan enforcer, learning to read shifting crowds as easily as she read tracks in mud. Her first command came during a famine, when she led a desperate hunting party through a rival pack's territory and returned with enough meat for both sides. The victory earned her a place among the clan's decision-makers, but it also taught her that leadership meant deciding who would go hungry when there was not enough to share.

“Her people taught her that hunger was not shameful, but weakness was, and that every fear had to be answered with motion.”
From their backstory
Background
Sailor

Connections

Species

Gnoll

Media

0 images

No images yet.

Visual sheet

Turn Vrazka Blackmaw into a sheet

A high-res, share-ready sheet you can post or print.