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Hugorm - AI-generated fantasy Character

Hugorm

Half-Orc · Barbarian (Path of the Totem Warrior) · Level 3 · Folk Hero

Hugorm

Hugorm is a man of few words who believes that an honest day's labor is the highest form of worship.
AC15
HP35/35
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 15 · HP 35 · 30 ft.
AlignmentChaotic GoodGenderMaleAge24
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • Animal HandlingWIS
  • AthleticsSTR
  • IntimidationCHA
  • PerceptionWIS
  • SurvivalWIS

Armor

Light armor,
Medium armor,
Shields

Weapons

Simple weapons,
Martial weapons

Tools

Carpenter's tools,
Vehicles (land)

Languages

Common,
Orc

Features

10 features

Bonus action

  • RageLevel 1

    In battle, you fight with primal ferocity. On your turn, you can enter a rage as a bonus action. While raging, you have advantage on Strength checks and Strength saving throws, a +2 bonus to damage rolls with Strength-based melee weapons, and resistance to bludgeoning, piercing, and slashing damage.

Always on

  • Unarmored DefenseLevel 1

    While you are not wearing any armor, your Armor Class equals 10 + your Dexterity modifier + your Constitution modifier. You can use a shield and still gain this benefit.

  • Reckless AttackLevel 2

    When you make your first attack on your turn, you can decide to attack recklessly. Doing so gives you advantage on melee weapon attack rolls using Strength during this turn, but attack rolls against you have advantage until your next turn.

  • Danger SenseLevel 2

    You have advantage on Dexterity saving throws against effects that you can see, such as traps and spells. To gain this benefit, you can't be blinded, deafened, or incapacitated.

  • Spirit SeekerLevel 3

    Yours is a path that seeks attunement with the natural world. You can cast the Beast Sense and Speak with Animals spells, but only as rituals.

  • Totem Spirit (Bear)Level 3

    While raging, you have resistance to all damage except psychic damage. The spirit of the bear makes you tough enough to stand up to any punishment.

  • TraitHalf-OrcDarkvision 60ft
  • TraitHalf-OrcRelentless Endurance
  • TraitHalf-OrcSavage Attacks
  • Rustic HospitalityFolk Hero

    Since you come from the ranks of the common folk, you fit in among them with ease. You can find a place to hide, rest, or recuperate among other commoners, unless you have shown yourself to be a danger to them. They will shield you from the law or anyone else searching for you, though they will not risk their lives for you.

Spells

2 spells

Spellcasting. Hugorm casts with Wisdom (spell save DC 10, to hit with spell attacks).

1st level:

2nd level:

Gear

9 items

Weapons

  • Greataxe
    A heavy, two-handed axe used for woodcutting and combat.
  • 2×
    Handaxe
    Small axes suitable for throwing or light melee.
  • 4×
    Javelin
    Ranged piercing weapons.

Tools

  • Carpenter's Tools
    A set of tools for working with wood.

Gear

  • Explorer's Pack
    Includes a backpack, bedroll, mess kit, tinderbox, 10 torches, 10 days of rations, and a waterskin.
  • Iron Pot
    A sturdy pot for cooking.
  • Shovel
    A basic digging tool.
  • Common Clothes
    Simple, rugged clothing for a laborer.

Purse

  • Pouch with 10gp
    A small bag containing gold coins.

Appearance

Hugorm is a towering figure standing at nearly seven feet, with greyish-green skin pulled taut over massive, corded muscles. His black hair is a wild mane tied back with a simple leather thong, and a jagged scar runs across the bridge of his nose. He wears durable trousers and a fur-lined vest, opting for practicality over style, and always carries his heavy woodcutting axe on his back.

Mannerisms

Hugorm cracks his knuckles whenever he stands up and tends to hum low, rhythmic tunes that match the sound of a saw or axe.

Personality

Hugorm is a man of few words who believes that an honest day's labor is the highest form of worship. He is soft-spoken and patient until his protective instincts are triggered, at which point he becomes a wall of unyielding fury. He feels most at home in the quiet of a forest or the warmth of a communal hearth.

Ideals

Fairness. No one should be allowed to push others around just because they have more power or wealth.

Bonds

I will do anything to keep my home village and the common folk of the realm safe from those who would exploit them.

Flaws

I have a hard time trusting anyone in a position of authority, assuming they are corrupt until they prove otherwise.

Quirks

Carves small wooden animals during rests
Talks to old trees as if they can understand him
Always tests the weight of a chair before sitting down

Background

Hugorm grew up in a small logging village where his size and strength were both a blessing and a social barrier. While his human neighbors relied on his muscles to clear the thickest timber, he often felt like an outsider in his own home. This changed when a band of mercenaries arrived to claim the village's winter harvest as a forced tribute. Seeing his friends and adoptive family threatened, Hugorm was overcome by a primal spirit he did not know he possessed. He seized his woodcutting axe and held the only bridge into the village, standing firm against a dozen armed men. He took wounds that would have felled a bull, yet he refused to drop, his eyes glowing with an inner light. The sight of the 'unslayable woodcutter' sent the mercenaries fleeing in terror. Hugorm realized then that his strength was meant for more than just felling trees. He left the village with their blessing, traveling the world to act as a shield for those who cannot stand for themselves, guided by the protective spirit of the bear.

“While his human neighbors relied on his muscles to clear the thickest timber, he often felt like an outsider in his own home.”
From their backstory
Background
Folk Hero

Connections

Species

Half-Orc

Media

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