Serriah
Serriah
Sheet
AC 16 · HP 183 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingCHA
- ArcanaWIS
- AthleticsSTR
- DeceptionCHA
- HistoryINT
- InsightWIS
- IntimidationCHA
- InvestigationINT
- MedicineWIS
- NatureINT
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- ReligionINT
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
28 featuresAction
- TraitChangelingShapechanger, Serriah can alter her appearance, voice, and surface physical features as an action.
Bonus action
- Salty Salute
When Bonus Action
As a bonus action, Serriah provokes a creature within 60 feet that can see or hear her. On a failed Wisdom save, it takes psychic damage and has disadvantage on attacks against creatures other than her until the start of her next turn.
- Dig Deep
When Bonus Action
When hit points are low, Serriah can spend a bonus action to gain resistance to bludgeoning, piercing, and slashing damage for 10 minutes, and ignore exhaustion below 6.
- One-Two Punch
When Bonus Action
She can spend a moxie point to make two unarmed strikes as a bonus action.
- Font of InspirationLevel 5
You can use Bardic Inspiration as a bonus action, and your Bardic Inspiration die becomes a d8.
- Mantle of InspirationLevel 3
You can use a bonus action to force nearby creatures to save or be charmed by your performance, granting you temporary hit points and movement benefits to allies.
- Mantle of MajestyLevel 6
You can use a bonus action to take on a majestic presence, forcing creatures to make Wisdom saves or become charmed. While active, you can command charmed creatures as a bonus action.
Reaction
- Mantle of InspirationLevel 3
When an ally is hit, you can use your reaction to expend Bardic Inspiration to add the die to their AC and potentially turn the hit into a miss.
Always on
- Stick and Move
When Bonus Action
She can spend a moxie point to strike and either Dash or Disengage.
- Heavy Hitter
When On Hit
When she hits with an unarmed strike, she can apply a grapple or shove as part of the same attack.
- SpellcastingLevel 1
You know four cantrips from the bard spell list.
- Bardic InspirationLevel 1
You can expend a use of Bardic Inspiration, adding a d6 to one ability check, attack roll, or saving throw within 10 minutes. Uses equal your Charisma modifier, regained on a long rest.
- Bardic TrainingLevel 1
You are proficient with light armor, simple weapons, hand crossbows, longswords, rapiers, and shortswords. You are proficient with three musical instruments.
- Jack of All TradesLevel 2
You can choose any skill you are proficient in, and your proficiency bonus is doubled for that skill.
- Song of RestLevel 2
During a short rest, you and friendly creatures who hear your performance regain extra hit points equal to one Bardic Inspiration die.
- ExpertiseLevel 3
You gain expertise in two skills of your choice.
- Enthralling PerformanceLevel 3
You can perform for at least 1 minute to charm an audience, making them friendly and inclined to remember your talent favorably.
- Additional Magical SecretsLevel 6
You can use Bardic Inspiration to gain control over a situation, and your performance can command attention even in hostile or crowded settings.
- CountercharmLevel 7
You gain an additional use of Bardic Inspiration each day for each creature who is charmed by your performance or otherwise responds to your glamour.
- ExpertiseLevel 10
You gain another round of expertise in two more skills of your choice.
- Magical SecretsLevel 10
You learn two spells from any class list.
- Unbreakable MajestyLevel 14
Your presence becomes impossible to ignore. Creatures that miss you in melee have disadvantage, and hostile creatures that target you may be compelled to focus elsewhere after failing a Charisma save.
- Magical SecretsLevel 14
You learn two additional spells from any class list.
- Superior InspirationLevel 10
Your Bardic Inspiration die becomes a d10.
- TraitChangelingChangeling Instincts, proficiency in two of Deception, Insight, Intimidation, or Persuasion. Serriah has already selected Deception and Persuasion through her training.
- TraitChangelingDual Heritage, she speaks Common and Elvish, and she has a third language choice.
- TraitChangelingUnsettling Presence, her ever-shifting face can make her feel uncanny even when she is perfectly composed.
- By Popular DemandEntertainer
You can always find a place to perform, and people are inclined to respond to you as a familiar face in that scene. In practice, Serriah can usually secure food, lodging, and introductions by trading on her reputation as a glamorous performer and adult companion.
Spells
24 spellsSpellcasting. Serriah casts with Charisma (spell save DC 20, to hit with spell attacks).
Cantrips (at will): , , ,
1st level (4 slots): , , , , ,
2nd level (3 slots): , , ,
3rd level (3 slots): , ,
4th level (3 slots): ,
5th level (2 slots): ,
6th level (1 slot): ,
7th level (1 slot):
Gear
8 itemsWeapons
- RapierA rapier, elegant and well-balanced, used for stage fencing and self-defense.
- Hand CrossbowA hand crossbow with 20 bolts for emergencies and discreet intimidation.
- DaggerA dagger concealed for utility and backup.
Armor
- Studded Leather ArmorLeather armor tailored for performance, travel, and a flattering silhouette.
Tools
- LuteA lute chosen for its rich tone and polished stage presence.
- Disguise KitA disguise kit for changing presentation, identity, and style.
Gear
- Costume TrunkA costume trunk containing stagewear, cosmetics, and performance accessories.
- Fine ClothesA set of fine clothes suited to courts, clubs, and high-profile appearances.
Appearance
Serriah is a striking changeling with stark white skin, silver-white undercut hair, and large blank white eyes ringed in dark shadow. Her nose and mouth are subtle, almost unfinished, giving her an eerie, doll-like beauty that feels deliberately sculpted to unsettle and entice. She keeps a feminine figure, usually dressed in sleek modern high-fantasy streetwear chosen to flatter movement, stage lighting, and the profitable attention of strangers. She moves like a practiced performer, all controlled posture, measured smirks, and the constant sense that she is already several versions of herself ahead of the room.
Mannerisms
She tilts her head when listening as if appraising a pose, and her smile arrives a half-second after the joke, like she is deciding whether you deserve it. In conversation, she frequently changes her posture, cadence, and even facial expression in tiny ways, as though her body is always auditioning for a better version of itself. When angry, she becomes unnervingly polite.
Personality
Serriah is audacious, polished, and razor-witted, with the kind of confidence that looks like vanity until someone mistakes it for weakness. She delights in control, but only because control is the language she had to learn to survive. In private she is observant, loyal, and surprisingly tender with people who prove they can see past the glamour. She treats the world like a stage, yet she is most herself when she is improvising under pressure, laughing in the face of danger, and making enemies regret the first insult they ever threw at her.
Ideals
Freedom, self-invention is sacred, and no one gets to assign her a single true shape. She believes beauty, pleasure, and performance are valid forms of power when used on her own terms.
Bonds
She keeps a private ledger of every person who ever helped her when she was broke, cornered, or afraid, and she repays those debts no matter how long it takes. Her favorite custom-made silver ring belonged to the first person who told her she did not need to choose a single face to deserve love, and she guards it with fierce, near-religious devotion.
Flaws
She hates being underestimated so much that she sometimes turns a simple slight into a theatrical feud. Serriah can become reckless when someone tries to control her image, and she will take a foolish risk just to prove that no one gets to define her. Beneath the confidence, she is deeply private, and when she feels emotionally cornered she defaults to performance, seduction, or violence instead of honesty.
Quirks
Background
Serriah learned early that a face is a tool, a mask is a weapon, and a room full of hungry eyes can be steered like a blade if you know where to press. As a changeling, she drifted through city districts, backstage corridors, and velvet-lit lounges under a hundred borrowed identities, first surviving, then thriving, by becoming exactly what the crowd wanted and refusing to be owned by any of it. She found her voice in performance, her poise in scandal, and her confidence in the charged silence that follows when she stops smiling and starts truly commanding attention. Her years as a bard turned that instinct into art. Serriah sang in private salons, brawled in bad alleys after the money changed hands, and learned to weaponize charm with the same discipline others reserved for swords. When a performance ended in trouble, she answered with fists, dirty tricks, and a hard glittering stare that promised she would outlast anyone in the room. Now she lives as a celebrated camera model, escort, and glamour-house name, moving through high society and low dives alike with equal ease. She is famous enough to be recognized, dangerous enough to be remembered, and slippery enough that no patron, lover, or rival has ever been able to pin down the real woman beneath the roles.
“Her years as a bard turned that instinct into art.”
- Background
- Entertainer
Connections
Species
Changeling
Media
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