Karina Voss
Karina Voss
Sheet
AC 16 · HP 171 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- AthleticsSTR
- HistoryINT
- InsightWIS
- IntimidationCHA
- InvestigationINT
- PerceptionWIS
- PersuasionCHA
Armor
Weapons
Tools
Languages
Features
39 featuresBonus action
- Second WindLevel 1
As a Bonus Action, regain 1d10 plus your Fighter level hit points. She uses this sparingly, like a veteran rationing pain.
- Tactical ShiftLevel 5
Whenever she uses Second Wind with a Bonus Action, she can move up to half her Speed without provoking opportunity attacks.
Always on
- Measured Opening
When When Karina attacks a target she has studied.
A tactical feint with her blade or sidearm, using precision to create an opening.
- Ghost Step Drill
When When she uses Second Wind and Tactical Shift.
A brief burst of movement that carries her from cover to cover without exposing herself longer than necessary.
- Command Voice
When When she needs to control a chaotic scene.
A cold, professional command voice that can snap allies back into formation or make a lesser opponent hesitate.
- Fighting StyleLevel 1
Choose a Fighting Style feat, such as Defense, to define your martial technique. Karina fights like someone who expects to be outnumbered and wants the math to favor her.
- Weapon MasteryLevel 1
She knows three weapon masteries of simple or martial weapons and can change one after a Long Rest. Her weapon handling is deliberate, practiced, and adaptable.
- Action SurgeLevel 2
Take one additional action on your turn, except the Magic action. At level 17 this can be used twice before a rest, though only once per turn.
- Tactical MindLevel 2
When she fails an ability check, she can expend Second Wind to add 1d10 to the check instead of healing. If the check still fails, the use is not spent.
- Fighter SubclassLevel 3
At level 3 she chose the Champion subclass, becoming a specialist in relentless physical excellence.
- Improved CriticalLevel 3
Her weapon attacks score critical hits on a 19 or 20 on the d20.
- Remarkable AthleteLevel 3
She has advantage on Initiative rolls and Strength Athletics checks, and when she scores a critical hit she can move up to half her Speed without provoking opportunity attacks.
- Ability Score ImprovementLevel 4
Gain the Ability Score Improvement feat or another feat you qualify for.
- Extra AttackLevel 5
She attacks twice when she takes the Attack action.
- Ability Score ImprovementLevel 6
Gain another Ability Score Improvement feat or qualifying feat.
- Fighter Subclass FeatureLevel 7
At level 7 she gains another Champion feature, reinforcing her relentless combat style.
- Ability Score ImprovementLevel 8
Gain another Ability Score Improvement feat or qualifying feat.
- IndomitableLevel 9
If she fails a saving throw, she can reroll it with a bonus equal to her Fighter level. She regains this after a Long Rest, and uses increase to three per Long Rest at level 17.
- Tactical MasterLevel 9
When she attacks with a weapon whose mastery she can use, she can replace that mastery with Push, Sap, or Slow for that attack.
- Fighter Subclass FeatureLevel 10
At level 10 she gains another Champion feature, sharpening her battlefield instincts.
- Two Extra AttacksLevel 11
She can attack three times instead of once whenever she takes the Attack action.
- Ability Score ImprovementLevel 12
Gain another Ability Score Improvement feat or qualifying feat.
- Studied AttacksLevel 13
Indomitable can be used twice before a Long Rest, and Studied Attacks gives her advantage on the next attack roll against a creature she missed with before the end of her next turn.
- Ability Score ImprovementLevel 14
Gain another Ability Score Improvement feat or qualifying feat.
- Fighter Subclass FeatureLevel 15
At level 15 she gains another Champion feature, continuing her subclass progression.
- Ability Score ImprovementLevel 16
Gain another Ability Score Improvement feat or qualifying feat.
- Action SurgeLevel 17
Action Surge can be used twice before a rest, and Indomitable can be used three times before a Long Rest.
- Fighter Subclass FeatureLevel 18
At level 18 she gains the Champion's highest-tier resilience feature.
- Heroic WarriorLevel 10
During combat, she can give herself Heroic Inspiration whenever she starts her turn without it.
- Epic BoonLevel 19
Gain an Epic Boon feat or another feat you qualify for.
- Three Extra AttacksLevel 20
She can attack four times instead of once whenever she takes the Attack action.
- SurvivorLevel 18
At level 18, she gains advantage on Death Saving Throws. On a 18 to 20, she treats the roll as a 20. If bloodied and at least 1 HP, she regains 5 plus her Constitution modifier HP at the start of each of her turns.
- Creature TypeHumanHumanoid
- SizeHumanMedium
- SpeedHuman30 feet
- TraitHumanResourceful, you gain Heroic Inspiration whenever you finish a Long Rest.
- TraitHumanSkillful, you gain proficiency in one skill of your choice.
- TraitHumanVersatile, you gain an Origin feat of your choice. Skilled is recommended.
- Military BearingSoldier
Karina knows how to move through military spaces, read rank and procedure at a glance, and secure the cooperation of armed professionals who still respect discipline. She can usually find lodging, transport, or practical aid from soldiers, mercenaries, and veterans who recognize her training and bearing.
Gear
11 itemsWeapons
- GreatswordA disciplined soldier's fallback melee weapon.
- FlailA spare battlefield weapon, kept for utility.
- 8×JavelinsStandard ranged sidearms for a martial veteran.
- PistolA sleek modern sidearm carried in a holster beneath her jacket.
Armor
- Chain MailClose-fitting armor plate set aside for heavy deployments, usually not worn when Karina is working in modern clothes.
Tools
- Gaming SetA hard-used gaming set she keeps from barracks nights.
Gear
- Dungeoneer's PackTravel gear for rough jobs and long watches.
- 20×Pistol AmmunitionA box of ammunition for the pistol.
- Traveler's ClothesHer practical street clothes for operations and surveillance.
- Healer's KitEmergency field medical gear from her soldier days.
Purse
- 4×Gold PiecesMoney carried at the start of her military service, if equipment is converted to gold.
Appearance
Karina Voss is a human woman with short-cropped gray hair, sharp assessing eyes, and the composed posture of someone who has survived every room she has ever entered. She dresses in practical modern fantasy clothes, dark trousers, a fitted jacket, and sturdy boots built for hard ground. A sleek pistol rides in a holster beneath her open jacket, always within easy reach. She stands in a warehouse with the stillness of a professional who has already counted exits, threats, and consequences.
Mannerisms
Karina scans doorways before she answers questions, keeps her shoulders square to any room she enters, and speaks in concise, economical sentences. When she is thinking, she taps once against her holster or straightens a cuff that does not need straightening.
Personality
Karina is calm, exacting, and dryly observant. She respects preparation, hates waste, and notices the smallest tells in a person's posture, voice, or hands. In conversation she is courteous without being warm, but when the pressure rises she becomes reassuringly direct. She is the kind of woman who makes other people feel safer by being the one thing in the room that never seems surprised.
Ideals
Discipline is a promise made visible. People are safest when someone is willing to stand the line, take responsibility, and act before fear becomes panic.
Bonds
She still keeps her old unit's dog tag chain in a hidden pocket, and she will cross a city to protect anyone who once served beside her in good faith.
Flaws
She trusts competence more than kindness, and sometimes mistakes emotional distance for professionalism. When she thinks a plan is sloppy, she has trouble hiding her contempt. She also carries the old soldier's curse, the urge to solve every problem by moving closer to it with a weapon in hand.
Quirks
Background
Karina Voss was not born to the kind of life that leaves room for softness. She grew up in the shadow of contracts, checkpoints, and private security convoys, the kind of world where a uniform meant the difference between being ignored and being obeyed. By the time she was old enough to carry a weapon, she had already learned the first rule of survival, see everything, trust slowly, and keep your hands steady. Human ambition made her dangerous, but human adaptability made her exceptional. She took to drill, firearms, and close-quarters tactics with the same grim focus other people reserved for faith. Her service career ended the way the best and worst careers often do, with a warehouse full of smoke, a dead commander, and a choice that could not be undone. Karina chose the lives in front of her over the orders behind her, and when the aftermath settled she discovered that obedience had once been her shield and was now her cage. She left the unit with a sidearm, a reputation for competence, and a long memory for names. Now she works as a fixer, escort, and problem solver in the gray borders between law, profit, and violence. Wherever she stands, whether in a rain-slick alley or a dust-filled warehouse, she looks like a woman measuring the room for angles, exits, and the most efficient way to end a fight.
“Human ambition made her dangerous, but human adaptability made her exceptional.”
- Background
- Soldier
Connections
Species
Human
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