Nadira Sayegh
Nadira Sayegh
Sheet
AC 16 · HP 28 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingWIS
- ArcanaINT
- AthleticsSTR
- DeceptionCHA
- HistoryINT
- InsightWIS
- IntimidationCHA
- InvestigationINT
- MedicineWIS
- NatureINT
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- ReligionINT
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
13 featuresAlways on
- Favored EnemyLevel 1
Nadira has advantage on Wisdom (Survival) checks to track her favored enemies and on Intelligence checks to recall information about them. Her favored enemies are humanoids, specifically bandits and cultists, and monstrosities.
- Natural ExplorerLevel 1
Nadira gains benefits while traveling through her favored terrain, including not becoming lost except by magical means, remaining alert to danger while traveling alone, moving stealthily at a normal pace when alone, finding extra food while foraging, and learning the exact number and general size of groups she tracks. Her favored terrain is forest.
- Fighting StyleLevel 2
Nadira can choose Archery as her fighting style, gaining a +2 bonus to attack rolls made with ranged weapons.
- SpellcastingLevel 2
Nadira is a half-caster who prepares and uses ranger spells through Wisdom. She knows three 1st-level ranger spells and has three 1st-level spell slots.
- Primeval AwarenessLevel 3
Nadira can communicate with beasts as if they shared a language, and she can learn the general emotional state, short-term needs, and actions that might calm or threaten a beast. This feature does not make beasts more intelligent.
- Ranger ArchetypeLevel 3
Nadira chooses the Hunter archetype, specializing in identifying and exploiting weaknesses in dangerous foes.
- Colossus SlayerLevel 3
When Nadira hits a creature with a weapon attack, if that creature is below its hit point maximum, she deals an extra 1d8 damage. She can deal this extra damage only once per turn.
- Ability Score IncreaseHumanStrength, Dexterity, Constitution, Intelligence, Wisdom, and Charisma each increase by 1.
- TraitHumanMedium size
- TraitHumanWalking speed of 30 feet
- TraitHumanOne additional language of choice, Elvish
- TraitHumanHuman versatility grants broad competence across all ability scores
- By Popular DemandEntertainer
Nadira can always find a place to perform, usually an inn, tavern, festival, or public gathering. In return for her performances, she can secure modest food and lodging for herself and her companions.
Spells
3 spellsSpellcasting. Nadira Sayegh casts with Wisdom (spell save DC 12, to hit with spell attacks).
1st level (3 slots): , ,
Gear
10 itemsWeapons
- 2×ShortswordMartial melee weapon, finesse and light, 1d6 piercing damage.
- LongbowMartial ranged weapon, ammunition and two-handed, 1d8 piercing damage.
Armor
- Scale mailScale mail armor, AC 14 plus up to 2 from Dexterity modifier.
Tools
- OudA musical instrument used in performances and as a focus for her traveling identity.
- Disguise kitA disguise kit containing cosmetics, clothing, wigs, and other materials for altering appearance.
Gear
- 20×ArrowsAmmunition for the longbow.
- Dungeoneer's packPack containing a backpack, bedroll, mess kit, tinderbox, torches, rations, waterskin, and rope.
- CostumeA colorful performance costume.
- PouchA small pouch containing starting coins.
Purse
- 15×Gold piecesStarting currency from the entertainer background.
Appearance
Nadira is a lithe human woman with warm olive skin, dark brown eyes, and thick black hair usually braided with red and gold thread. A faint crescent-shaped scar marks her left cheek. She wears practical scale mail beneath a bright crimson performer’s sash, with a weather-stained green cloak, twin shortswords, and a longbow kept ready at her shoulder. Her movements are graceful and theatrical, even when stalking through the wilderness.
Mannerisms
Nadira speaks as though every conversation has an audience, punctuating important statements with small flourishes of her hands. She hums softly while examining tracks, flips a coin across her knuckles when thinking, and gives enemies an exaggerated bow before drawing her bowstring.
Personality
Nadira is warm, quick-witted, and relentlessly observant. She treats strangers as potential friends and hostile situations as scenes that can be redirected with confidence, charm, or a well-placed arrow. She loves applause but values genuine laughter more, especially from people who have forgotten how to feel safe.
Ideals
Freedom. No tyrant, tradition, or frightened crowd has the right to decide who gets to live with dignity.
Bonds
The traveling troupe that raised Nadira was scattered by a brutal raid, and she believes one of its missing members is still alive. She carries her mother’s red sash and will risk almost anything to reunite the troupe or avenge those who were lost.
Flaws
Nadira cannot resist humiliating bullies, even when patience or caution would serve her better. She also hides fear behind jokes and applause, sometimes turning a serious danger into a performance until it is too late.
Quirks
Background
Nadira Sayegh grew up among traveling performers who crossed the roads between border towns, trading songs, acrobatics, and stories for meals and shelter. Her mother taught her the oud, her uncle taught her the art of misdirection, and an aging caravan guard taught her how to read tracks and loose an arrow before an audience realized the show had changed. Nadira learned early that a performer notices everything. Who is armed, who is frightened, who is lying, and who is quietly being mistreated.
“Nadira learned early that a performer notices everything.”
- Background
- Entertainer
Connections
Species
Human
Media
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