Skip to content
CreatePricing
Nikagami - AI-generated fantasy Character

Nikagami

Dragonborn · Ranger (Hunter) · Level 3 · Criminal

Nikagami

Nikagami is watchful, dryly humorous, and intensely practical.
AC16
HP28/28
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 16 · HP 28 · 30 ft.
AlignmentTrue NeutralGenderMaleAge25 years old
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • Animal HandlingWIS
  • AthleticsSTR
  • DeceptionCHA
  • InsightWIS
  • InvestigationINT
  • NatureINT
  • PerceptionWIS
  • StealthDEX
  • SurvivalWIS

Armor

Light armor,
Medium armor,
Shields

Weapons

Simple weapons,
Martial weapons,
Longswords,
Shortswords,
Rapier,
Hand crossbows,
Longbows,
Heavy crossbows,
Light crossbows,
One additional weapon proficiency from ranger training, represented by martial weapons in this profile

Tools

Thieves' tools,
One type of gaming set

Languages

Common,
Draconic,
Thieves' Cant

Features

16 features

Action

  • Goodberry

    When When creating or consuming one of the magically created berries.

    Nikagami creates ten berries. A creature can use an action to eat one and regain 1 hit point. The berries provide enough nourishment for one day and remain potent for 24 hours.

  • Primeval AwarenessLevel 3

    Nikagami can use an action and expend one ranger spell slot to focus his awareness on the region around him. For 1 minute per level of the spell slot expended, he can sense whether certain creature types are present within 1 mile, or within up to 6 miles in favored terrain. This ability does not reveal their location or number.

Always on

  • Breath Weapon

    When As an action, when creatures are positioned within a 15-foot cone.

    Nikagami exhales a 15-foot cone of destructive energy. Each creature in the area must make a DC 12 Dexterity saving throw, taking 2d6 fire damage on a failed save, or half as much on a successful one. After using this trait, he cannot use it again until he finishes a short or long rest.

  • Hunter's Mark

    When When choosing a creature as the target of the spell.

    Nikagami adds 1d6 extra damage to a weapon attack against a chosen creature and gains advantage on Wisdom (Survival) checks to track it and Intelligence checks to recall information about it. The spell requires concentration for up to 1 hour.

  • Cure Wounds

    When As an action, when touching a creature that needs healing.

    Nikagami restores 1d8 plus 3 hit points to a creature he touches.

  • Favored EnemyLevel 1

    Nikagami has chosen humanoids, specifically corrupt city officials and criminal enforcers, as a favored enemy. He has advantage on Wisdom (Survival) checks to track them and Intelligence checks to recall information about them. He also learns one language of his choice, Thieves' Cant, from his criminal life.

  • Natural ExplorerLevel 1

    Nikagami is particularly familiar with urban environments and underground passages. When traveling for an hour or more in favored terrain, his group gains the benefits of difficult terrain not slowing travel, no loss of navigational accuracy except by magic, normal stealth while traveling at a normal pace, doubled awareness for danger while alone, and the ability to forage twice as much food. In addition, he gains benefits when tracking creatures and can determine their exact number, sizes, and how long ago they passed.

  • Fighting StyleLevel 2

    Nikagami adopts the Archery fighting style, gaining a +2 bonus to attack rolls he makes with ranged weapons.

  • SpellcastingLevel 2

    Nikagami is a half-caster. He uses Wisdom for ranger spellcasting, knows three ranger spells, and has two 1st-level spell slots.

  • Ranger Archetype: HunterLevel 3

    Nikagami has trained to specialize in hunting dangerous prey. He gains the Colossus Slayer feature. Once per turn, when he hits a creature with a weapon attack, that creature takes an extra 1d8 damage if it is below its hit point maximum.

  • TraitDragonbornDraconic Ancestry, black dragon ancestry, granting acid damage for the breath weapon and acid resistance.
  • TraitDragonbornBreath Weapon, a 15-foot cone dealing 2d6 acid damage, Dexterity saving throw DC 12, usable once per short or long rest.
  • TraitDragonbornDamage Resistance, resistance to acid damage.
  • TraitDragonbornDraconic Language, Nikagami can read, write, and speak Draconic.
  • TraitDragonbornAbility Score Increase, +2 Strength and +1 Charisma.
  • Criminal ContactCriminal

    Nikagami has a reliable and experienced contact in the criminal underworld. He knows how to communicate through coded signs, arrange introductions, and obtain information or assistance from criminal networks, though such contacts are not always trustworthy.

Spells

3 spells

Spellcasting. Nikagami casts with Wisdom (spell save DC 11, to hit with spell attacks).

1st level (2 slots): , ,

Gear

10 items

Weapons

  • 2×
    Shortsword
    A light, finesse martial weapon suitable for close combat and concealment.
  • Longbow
    A martial ranged weapon with a practical range of 150 feet and a long range of 600 feet.

Armor

  • Scale mail
    Metal armor formed from overlapping scales, providing substantial protection while limiting Dexterity bonuses to a maximum of +2.

Tools

  • Crowbar
    A metal bar useful for prying open doors, crates, and other objects.
  • Gaming set
    A set of loaded dice, marked cards, or another gaming set used for gambling and coded communication.
  • Thieves' tools
    A set of lockpicks and small tools used to disable traps and open locks.

Gear

  • 20×
    Arrows
    Ammunition for the longbow.
  • Explorer's pack
    A pack containing useful adventuring supplies such as a bedroll, rations, rope, tinder, and other travel gear.
  • Dark common clothes with hood
    A set of dark common clothes with a hood, suitable for blending into alleys and avoiding notice.

Purse

  • 15×
    Gold pieces
    Money kept in a concealed pouch.

Appearance

Nikagami is a lean, dark-scaled dragonborn with charcoal-black scales broken by narrow bands of dull copper along his horns, jaw, and shoulders. His left horn is chipped near the tip, and a thin scar crosses his right eye without impairing his vision. He wears weathered scale mail beneath a hooded cloak, with a longbow strung across his back and twin shortswords at his hips. His movements are quiet and deliberate, like a predator that learned patience in crowded city streets.

Mannerisms

Nikagami constantly checks reflections in windows, polished buckles, and puddles. When lying, he becomes unusually polite and uses a person's full name. Before entering a room, he quietly counts exits, windows, and armed strangers.

Personality

Nikagami is watchful, dryly humorous, and intensely practical. He rarely speaks first, but he remembers everything said around him. He dislikes needless cruelty, not because he is gentle, but because cruelty is noisy, inefficient, and usually committed by people too careless to hide their tracks. He prefers to solve problems from the shadows, using patience, leverage, and a well-placed arrow.

Ideals

Freedom. Laws are tools used by the powerful to control the vulnerable. A person should be judged by what he chooses to do when no one can force him.

Bonds

Nikagami once betrayed an Ash Knife operation to save a young street orphan who had been forced into the gang. The child disappeared into the city, and Nikagami still searches for signs of him. He also carries a stolen signet ring belonging to the gang's former leader, a reminder that the underworld never truly forgets a debt.

Flaws

Nikagami assumes every kindness has a hidden price. He is willing to abandon allies, plans, and even his own reputation if he believes survival demands it, and he often mistakes genuine trust for manipulation.

Quirks

Keeps a written list of every debt owed to him, including favors that have not yet been requested.
Names his arrows after former employers, then uses the names as reminders of whom never to trust.
Leaves a single copper coin beneath the pillow or in the pocket of anyone he intends to rob later.
Can identify many city districts by smell alone, especially old smoke, sewage, spice markets, and wet stone.

Background

Nikagami was raised in the crowded alleys beneath a merchant district where dragonborn were tolerated when useful and watched whenever they became inconvenient. His strength was never impressive, so he survived by noticing what others overlooked. He learned which guards accepted bribes, which doors were poorly barred, and which crimes were blamed on outsiders. By adolescence, he was working as a courier, lookout, and occasional burglar for a loose criminal network known as the Ash Knives. His most valuable skill was not breaking locks, but knowing when not to be seen.

“His strength was never impressive, so he survived by noticing what others overlooked.”
From their backstory
Background
Criminal

Connections

Species

Dragonborn

Media

0 images

No images yet.

Visual sheet

Turn Nikagami into a sheet

A high-res, share-ready sheet you can post or print.