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Nova Veyr - AI-generated fantasy Character

Nova Veyr

Human · Ranger 11 / Rogue 7 (Gloom Stalker / Scout) · Level 18 · Soldier

Nova Veyr

Nova is quiet, observant, and ruthlessly methodical.
AC15
HP177/177
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 15 · HP 177 · 30 ft.
AlignmentLawful NeutralGenderFemaleAgeLate twenties
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingWIS
  • ArcanaINT
  • AthleticsSTR
  • DeceptionCHA
  • HistoryINT
  • InsightWIS
  • IntimidationCHA
  • InvestigationINT
  • MedicineWIS
  • NatureINT
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • ReligionINT
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Armor

Light armor,
Medium armor,
Shields

Weapons

Simple weapons,
Martial weapons,
Hand crossbows,
Longswords,
Rapiers,
Shortswords,
Modern firearms, if permitted by the campaign setting

Tools

Thieves' tools,
Vehicles, land,
One gaming set

Languages

Common,
Thieves' Cant

Features

32 features

Bonus action

  • Cunning Action

    When Bonus action

    Nova uses a bonus action to Dash, Disengage, or Hide.

  • Rogue: Cunning ActionLevel 2

    Nova gains Cunning Action, allowing her to Dash, Disengage, or Hide as a bonus action.

Reaction

  • Skirmisher's Withdrawal

    When An enemy ends its turn within 5 feet

    Nova uses a reaction to move up to half her speed when an enemy ends its turn within 5 feet of her, without provoking opportunity attacks from that enemy.

  • Uncanny DodgeLevel 5

    When When hit by an attack

    Nova halves the damage from one weapon attack that hits her.

  • Scout: Skirmisher and SurvivalistLevel 3

    Nova gains the Scout features Skirmisher, allowing her to move up to half her speed as a reaction when an enemy ends its turn nearby, and Survivalist, granting proficiency and expertise in Nature and Survival. Nova's selected rogue expertise is applied to Stealth and Perception, while Survival gains the Scout expertise.

Always on

  • Dread Ambusher Assault

    When First round of combat

    Nova makes two attacks when she takes the Attack action, and on her first turn in combat she can make one additional attack that deals an extra 1d8 damage on a hit.

  • Precision Strike

    When When attacking with a ranged or finesse weapon and meeting Sneak Attack conditions

    Nova makes a weapon attack against a target within range. Once per turn, if the attack qualifies, she deals an extra 4d6 Sneak Attack damage.

  • Favored Enemy and Natural ExplorerLevel 1

    Nova gains proficiency with martial weapons and the ranger skill set. She has a favored enemy and favored terrain selected with the DM. Her favored enemy is humanoids, specifically agents of secretive intelligence networks, and her favored terrain is urban environments.

  • Fighting Style: ArcheryLevel 2

    Nova gains a fighting style. She selected Archery, gaining a +2 bonus to attack rolls with ranged weapons.

  • SpellcastingLevel 2

    Nova gains spellcasting using Wisdom. She knows ranger spells and uses the spell slot progression of a fifth-level multiclass spellcaster.

  • Gloom Stalker: Dread Ambusher and Umbral SightLevel 3

    Nova gains the Gloom Stalker features Dread Ambusher, adding her Wisdom modifier to initiative, increasing her speed by 10 feet during the first round, and granting one additional weapon attack that deals an extra 1d8 damage when she takes the Attack action on that round. She also gains Umbral Sight, granting darkvision out to 90 feet and making her invisible to creatures relying on darkvision while in darkness.

  • Soldier BackgroundLevel 3

    Nova gains the Soldier background feature Military Rank and proficiency with the background's selected skills, Athletics and Intimidation.

  • Ability Score ImprovementLevel 4

    Nova gains an Ability Score Improvement. Her manually assigned ability scores already include the requested advancement.

  • Extra AttackLevel 5

    Nova gains an extra attack whenever she takes the Attack action on her turn.

  • Greater Favored Enemy and Natural Explorer ImprovementLevel 6

    Nova gains a second favored enemy and a second favored terrain, selected with the DM. Her second favored enemy is aberrations, and her second favored terrain is underground environments.

  • Iron MindLevel 7

    Nova gains proficiency in Dexterity saving throws against effects she can see, such as traps and spells. On a successful save she takes no damage, and on a failed save she takes half damage.

  • Ability Score ImprovementLevel 8

    Nova gains an Ability Score Improvement. Her manually assigned ability scores already include the requested advancement.

  • Gloom Stalker: Iron MindLevel 7

    Nova gains the Gloom Stalker feature Iron Mind, granting proficiency in Wisdom saving throws.

  • Natural Explorer ImprovementLevel 10

    Nova gains an additional favored enemy and an improvement to Natural Explorer, selected with the DM. Her third favored enemy is fiends, and her third favored terrain is forests.

  • Gloom Stalker: Stalker's FlurryLevel 11

    Nova gains the Gloom Stalker feature Stalker's Flurry. Once on each of her turns when she misses with a weapon attack, she can make another weapon attack as part of the same action.

  • Rogue: ExpertiseLevel 1

    Nova gains Expertise in two proficient skills, doubling her proficiency bonus for them. She selected Stealth and Perception.

  • Rogue: Sneak AttackLevel 1

    Nova gains Sneak Attack, dealing an extra 4d6 damage once per turn when she hits with a finesse or ranged weapon while meeting the Sneak Attack conditions.

  • Rogue: Thieves' CantLevel 1

    Nova gains Thieves' Cant, a secret mixture of language, code, and signs used by rogues.

  • Rogue Ability Score ImprovementLevel 4

    Nova gains an Ability Score Improvement. Her manually assigned ability scores already include the requested advancement.

  • Rogue: Additional ExpertiseLevel 6

    Nova gains Expertise in two additional proficient skills. She selected Investigation and Sleight of Hand.

  • Scout: Ambush MasterLevel 7

    Nova gains the Scout feature Ambush Master. On the first turn of each combat, she has advantage on attack rolls against creatures that have not yet acted, and the first creature she hits becomes easier for her allies to strike until the start of her next turn.

  • Ability Score IncreaseHuman+1 to all ability scores
  • SizeHumanMedium
  • SpeedHuman30 feet
  • LanguagesHumanCommon and one additional language, selected here as Thieves' Cant through rogue training
  • Human VersatilityHumanHumans adapt readily to military, urban, and wilderness environments
  • Military RankSoldier

    Nova retains the respect and recognition of veterans, soldiers, and military organizations. She can secure basic shelter, food, and assistance from sympathetic members of military communities, provided she does not endanger them.

Spells

10 spells

Spellcasting. Nova Veyr casts with Wisdom (spell save DC 18, to hit with spell attacks).

1st level (4 slots): , , , , , ,

2nd level (3 slots):

3rd level (2 slots): ,

4th level (2 slots): no spells

5th level (1 slot): no spells

Gear

9 items

Weapons

  • Suppressed compact rifle
    Modern ranged weapon represented using the statistics of a longbow, with ammunition and a suppressor at the DM's discretion.
  • 2×
    Compact pistol
    Modern sidearm represented using the statistics of a hand crossbow or light crossbow, with a holster and spare ammunition.
  • 2×
    Throwing knife
    A pair of balanced blades used as daggers or throwing knives.

Armor

  • Tactical bodysuit and vest
    Modern tactical armor represented using studded leather statistics. It is matte black, flexible, and reinforced at the joints.

Tools

  • Thieves' tools
    Thieves' tools, lockpicks, wedges, wire, magnifying lenses, and compact surveillance equipment.

Gear

  • Military insignia
    A military insignia, rank badge, and identification tag from Nova's former service.
  • Explorer's pack
    A durable pack containing bedroll, mess kit, waterskin, flint and steel, rations, rope, and field supplies.
  • Soldier's pack and trophy
    A signal whistle, common clothing, and a trophy taken from a defeated enemy.
  • Personal keepsakes
    A plain steel stud worn in the left ear and the identification tag of a deceased operative.

Appearance

Nova is a human woman in her late twenties with a lean, athletic build shaped by years of covert operations, military discipline, and wilderness survival. Her fair skin bears faint scars across her collarbone and forearm. She has sharp features, high cheekbones, a straight nose, and pale blue eyes with a calm, analytical intensity. Her blonde hair is cut in a neat, chin-length asymmetrical bob. In casual settings she wears a fitted black tank top, dark gray cargo pants, and worn but well-maintained black leather boots. In operations, she wears a matte black sound-dampening bodysuit beneath a charcoal tactical vest, dexterous black gloves, reinforced silent-soled boots, and compact modern firearm gear. Her equipment is presented as a fantasy-modern adventuring kit, with pistols and a suppressed submachine gun functioning as modern ranged weapons at the DM's discretion.

Mannerisms

Nova speaks in short, precise sentences and rarely repeats herself. She instinctively checks exits, counts visible threats, and positions herself where she can see every entrance. Before a dangerous task, she tightens one glove finger by finger. When considering a lie, she becomes completely still.

Personality

Nova is quiet, observant, and ruthlessly methodical. She values competence above comfort and prefers demonstrated loyalty to spoken promises. She does not kill for pleasure, but she accepts lethal force as a tool when every safer option has failed. Beneath her controlled exterior is a deeply protective person who notices exhaustion, fear, and danger before anyone else does. She has little patience for needless chatter, but she will silently repair a companion's gear, stand the longest watch, or place herself between an ally and danger without being asked.

Ideals

Competence is mercy. Preparation, discipline, and decisive action prevent more suffering than good intentions ever will. Loyalty must be proven through action, and freedom is worth any cost.

Bonds

She carries the identification tag of a fellow operative who died covering her escape. Nova is determined to uncover who authorized the black-site operation and expose every person who profited from it.

Flaws

Nova assumes every kindness has a hidden price. She is slow to forgive incompetence, quicker to take responsibility than to ask for help, and has difficulty accepting that some problems cannot be solved through preparation or controlled violence. When frightened, she becomes colder rather than more honest.

Quirks

She maps every room mentally within seconds of entering it.
She cleans and inspects weapons when stressed, even if they are already immaculate.
She sleeps lightly with one hand near a weapon and her boots within reach.
She records the names of people who die on missions, even enemies whose identities she can discover.
She dislikes reflective surfaces because they remind her of interrogation rooms.

Background

Nova was born into a human military culture that valued discipline, preparation, and service above comfort. She entered the army young and distinguished herself through reconnaissance, fieldcraft, and an unusual ability to remain calm while everyone else panicked. Rather than seeking command, she gravitated toward missions that required patience and precision. She learned to read terrain like a map, move through hostile territory without leaving a trace, and bring back intelligence that saved the lives of soldiers who would never know her name. Her career changed when she was recruited into a covert intelligence program known as Stalker. During a deep-cover operation, Nova was captured and held for six months in a hidden black site. Interrogation broke bones, damaged her hearing, and tested every principle she had ever claimed to believe. She survived by reducing each day to a sequence of small, controllable tasks. When she finally escaped, she abandoned the agency that had created her and the commanders who had failed to recover her. As a Gloom Stalker and Scout, she now works for causes she chooses herself, combining supernatural shadowcraft, military reconnaissance, and rogue training. She trusts actions over promises, loyalty earned over loyalty demanded, and believes survival is not the same thing as living, even if she has not yet learned how to do the latter.

“Rather than seeking command, she gravitated toward missions that required patience and precision.”
From their backstory
Background
Soldier

Connections

Species

Human

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