Nova Veyr
Nova Veyr
Sheet
AC 15 · HP 177 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingWIS
- ArcanaINT
- AthleticsSTR
- DeceptionCHA
- HistoryINT
- InsightWIS
- IntimidationCHA
- InvestigationINT
- MedicineWIS
- NatureINT
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- ReligionINT
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
32 featuresBonus action
- Cunning Action
When Bonus action
Nova uses a bonus action to Dash, Disengage, or Hide.
- Rogue: Cunning ActionLevel 2
Nova gains Cunning Action, allowing her to Dash, Disengage, or Hide as a bonus action.
Reaction
- Skirmisher's Withdrawal
When An enemy ends its turn within 5 feet
Nova uses a reaction to move up to half her speed when an enemy ends its turn within 5 feet of her, without provoking opportunity attacks from that enemy.
- Uncanny DodgeLevel 5
When When hit by an attack
Nova halves the damage from one weapon attack that hits her.
- Scout: Skirmisher and SurvivalistLevel 3
Nova gains the Scout features Skirmisher, allowing her to move up to half her speed as a reaction when an enemy ends its turn nearby, and Survivalist, granting proficiency and expertise in Nature and Survival. Nova's selected rogue expertise is applied to Stealth and Perception, while Survival gains the Scout expertise.
Always on
- Dread Ambusher Assault
When First round of combat
Nova makes two attacks when she takes the Attack action, and on her first turn in combat she can make one additional attack that deals an extra 1d8 damage on a hit.
- Precision Strike
When When attacking with a ranged or finesse weapon and meeting Sneak Attack conditions
Nova makes a weapon attack against a target within range. Once per turn, if the attack qualifies, she deals an extra 4d6 Sneak Attack damage.
- Favored Enemy and Natural ExplorerLevel 1
Nova gains proficiency with martial weapons and the ranger skill set. She has a favored enemy and favored terrain selected with the DM. Her favored enemy is humanoids, specifically agents of secretive intelligence networks, and her favored terrain is urban environments.
- Fighting Style: ArcheryLevel 2
Nova gains a fighting style. She selected Archery, gaining a +2 bonus to attack rolls with ranged weapons.
- SpellcastingLevel 2
Nova gains spellcasting using Wisdom. She knows ranger spells and uses the spell slot progression of a fifth-level multiclass spellcaster.
- Gloom Stalker: Dread Ambusher and Umbral SightLevel 3
Nova gains the Gloom Stalker features Dread Ambusher, adding her Wisdom modifier to initiative, increasing her speed by 10 feet during the first round, and granting one additional weapon attack that deals an extra 1d8 damage when she takes the Attack action on that round. She also gains Umbral Sight, granting darkvision out to 90 feet and making her invisible to creatures relying on darkvision while in darkness.
- Soldier BackgroundLevel 3
Nova gains the Soldier background feature Military Rank and proficiency with the background's selected skills, Athletics and Intimidation.
- Ability Score ImprovementLevel 4
Nova gains an Ability Score Improvement. Her manually assigned ability scores already include the requested advancement.
- Extra AttackLevel 5
Nova gains an extra attack whenever she takes the Attack action on her turn.
- Greater Favored Enemy and Natural Explorer ImprovementLevel 6
Nova gains a second favored enemy and a second favored terrain, selected with the DM. Her second favored enemy is aberrations, and her second favored terrain is underground environments.
- Iron MindLevel 7
Nova gains proficiency in Dexterity saving throws against effects she can see, such as traps and spells. On a successful save she takes no damage, and on a failed save she takes half damage.
- Ability Score ImprovementLevel 8
Nova gains an Ability Score Improvement. Her manually assigned ability scores already include the requested advancement.
- Gloom Stalker: Iron MindLevel 7
Nova gains the Gloom Stalker feature Iron Mind, granting proficiency in Wisdom saving throws.
- Natural Explorer ImprovementLevel 10
Nova gains an additional favored enemy and an improvement to Natural Explorer, selected with the DM. Her third favored enemy is fiends, and her third favored terrain is forests.
- Gloom Stalker: Stalker's FlurryLevel 11
Nova gains the Gloom Stalker feature Stalker's Flurry. Once on each of her turns when she misses with a weapon attack, she can make another weapon attack as part of the same action.
- Rogue: ExpertiseLevel 1
Nova gains Expertise in two proficient skills, doubling her proficiency bonus for them. She selected Stealth and Perception.
- Rogue: Sneak AttackLevel 1
Nova gains Sneak Attack, dealing an extra 4d6 damage once per turn when she hits with a finesse or ranged weapon while meeting the Sneak Attack conditions.
- Rogue: Thieves' CantLevel 1
Nova gains Thieves' Cant, a secret mixture of language, code, and signs used by rogues.
- Rogue Ability Score ImprovementLevel 4
Nova gains an Ability Score Improvement. Her manually assigned ability scores already include the requested advancement.
- Rogue: Additional ExpertiseLevel 6
Nova gains Expertise in two additional proficient skills. She selected Investigation and Sleight of Hand.
- Scout: Ambush MasterLevel 7
Nova gains the Scout feature Ambush Master. On the first turn of each combat, she has advantage on attack rolls against creatures that have not yet acted, and the first creature she hits becomes easier for her allies to strike until the start of her next turn.
- Ability Score IncreaseHuman+1 to all ability scores
- SizeHumanMedium
- SpeedHuman30 feet
- LanguagesHumanCommon and one additional language, selected here as Thieves' Cant through rogue training
- Human VersatilityHumanHumans adapt readily to military, urban, and wilderness environments
- Military RankSoldier
Nova retains the respect and recognition of veterans, soldiers, and military organizations. She can secure basic shelter, food, and assistance from sympathetic members of military communities, provided she does not endanger them.
Spells
10 spellsSpellcasting. Nova Veyr casts with Wisdom (spell save DC 18, to hit with spell attacks).
1st level (4 slots): , , , , , ,
2nd level (3 slots):
3rd level (2 slots): ,
4th level (2 slots): no spells
5th level (1 slot): no spells
Gear
9 itemsWeapons
- Suppressed compact rifleModern ranged weapon represented using the statistics of a longbow, with ammunition and a suppressor at the DM's discretion.
- 2×Compact pistolModern sidearm represented using the statistics of a hand crossbow or light crossbow, with a holster and spare ammunition.
- 2×Throwing knifeA pair of balanced blades used as daggers or throwing knives.
Armor
- Tactical bodysuit and vestModern tactical armor represented using studded leather statistics. It is matte black, flexible, and reinforced at the joints.
Tools
- Thieves' toolsThieves' tools, lockpicks, wedges, wire, magnifying lenses, and compact surveillance equipment.
Gear
- Military insigniaA military insignia, rank badge, and identification tag from Nova's former service.
- Explorer's packA durable pack containing bedroll, mess kit, waterskin, flint and steel, rations, rope, and field supplies.
- Soldier's pack and trophyA signal whistle, common clothing, and a trophy taken from a defeated enemy.
- Personal keepsakesA plain steel stud worn in the left ear and the identification tag of a deceased operative.
Appearance
Nova is a human woman in her late twenties with a lean, athletic build shaped by years of covert operations, military discipline, and wilderness survival. Her fair skin bears faint scars across her collarbone and forearm. She has sharp features, high cheekbones, a straight nose, and pale blue eyes with a calm, analytical intensity. Her blonde hair is cut in a neat, chin-length asymmetrical bob. In casual settings she wears a fitted black tank top, dark gray cargo pants, and worn but well-maintained black leather boots. In operations, she wears a matte black sound-dampening bodysuit beneath a charcoal tactical vest, dexterous black gloves, reinforced silent-soled boots, and compact modern firearm gear. Her equipment is presented as a fantasy-modern adventuring kit, with pistols and a suppressed submachine gun functioning as modern ranged weapons at the DM's discretion.
Mannerisms
Nova speaks in short, precise sentences and rarely repeats herself. She instinctively checks exits, counts visible threats, and positions herself where she can see every entrance. Before a dangerous task, she tightens one glove finger by finger. When considering a lie, she becomes completely still.
Personality
Nova is quiet, observant, and ruthlessly methodical. She values competence above comfort and prefers demonstrated loyalty to spoken promises. She does not kill for pleasure, but she accepts lethal force as a tool when every safer option has failed. Beneath her controlled exterior is a deeply protective person who notices exhaustion, fear, and danger before anyone else does. She has little patience for needless chatter, but she will silently repair a companion's gear, stand the longest watch, or place herself between an ally and danger without being asked.
Ideals
Competence is mercy. Preparation, discipline, and decisive action prevent more suffering than good intentions ever will. Loyalty must be proven through action, and freedom is worth any cost.
Bonds
She carries the identification tag of a fellow operative who died covering her escape. Nova is determined to uncover who authorized the black-site operation and expose every person who profited from it.
Flaws
Nova assumes every kindness has a hidden price. She is slow to forgive incompetence, quicker to take responsibility than to ask for help, and has difficulty accepting that some problems cannot be solved through preparation or controlled violence. When frightened, she becomes colder rather than more honest.
Quirks
Background
Nova was born into a human military culture that valued discipline, preparation, and service above comfort. She entered the army young and distinguished herself through reconnaissance, fieldcraft, and an unusual ability to remain calm while everyone else panicked. Rather than seeking command, she gravitated toward missions that required patience and precision. She learned to read terrain like a map, move through hostile territory without leaving a trace, and bring back intelligence that saved the lives of soldiers who would never know her name. Her career changed when she was recruited into a covert intelligence program known as Stalker. During a deep-cover operation, Nova was captured and held for six months in a hidden black site. Interrogation broke bones, damaged her hearing, and tested every principle she had ever claimed to believe. She survived by reducing each day to a sequence of small, controllable tasks. When she finally escaped, she abandoned the agency that had created her and the commanders who had failed to recover her. As a Gloom Stalker and Scout, she now works for causes she chooses herself, combining supernatural shadowcraft, military reconnaissance, and rogue training. She trusts actions over promises, loyalty earned over loyalty demanded, and believes survival is not the same thing as living, even if she has not yet learned how to do the latter.
“Rather than seeking command, she gravitated toward missions that required patience and precision.”
- Background
- Soldier
Connections
Species
Human
Media
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